Rivals of Aether

Rivals of Aether

Nova
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Update: 14 Jun, 2021 @ 9:43am

v1.5: Gimmick PLUS

Hitfx are now drawn in front of the player! (Includes some changes to hit particles too)
Uspecial now properly applies the unmerged sword skin on use
When a time wraith is hit you now teleport to the time wraith, not the hitbox's center
Fspecial/Uspecial afterimages fade more nicely during hitpause

Dtilt bkb 7-8,
Dattack bkb 5-6
Dattack hsp now added in attack update (tldr blinking in dattack distance is more consistent)

Dstrong hitbox frames now match the move... (one less active frame, one more frame total in the move)

Fair hitbox sizes adjusted, sweetspot is bigger
Changed nair's second hit sfx
Uair uses proper hitfx now
Dair has lower hitpause scaling 0.2-0.15
Dair multihits are now techable
Dair has a different hitbox for grounded opponents with a different angle flipper
Dair now uses *some* on hit lerping

hit the wraith! it explodes

Fspecial startup 14-12 frames
Dspecial damage 8-10
Dspecial kbs 0.5-0.7
Dspecial endlag 20-16 frames
Dspecial rises slightly lower when used on the ground
More vsp/hsp is conserved during dspecial
Dspecial angle 45-40
Uspecial kbs (both hits) .7-.8
Uspecial final hit angle 80-90



i might have forgotten something

Update: 2 Jun, 2021 @ 9:49am

v1.3

The "Day 1 Nova Montage" patch

(Don't worry Jammers, judges have been sent a separate build of nova from May 31st. These changes will not be included in the jam judging)

Nspecial cooldown now applies to on hit cancels.
Nspecial time wraith dies on death.
Fspecial multihits have less hitpause.
Uspecial late hit bkb 6-7 .6-.7.

Ftilt kbs 0.5-0.55.
Dattack multihits are no longer untechable.
Dattack multihits bkb 8-6.
Dattack multihits hitpause scaling .3-.15.
Dattack multihits no longer have an angle flipper. Now uses lerping to connect.

Fair strong hit bkb 6-7, kbs 0.75-0.85.
Nair landing hit has different sfx.
Nair initial spike kbs .7-.8.
Nair falling spike bkb 4-5.

Ustrong final hit kbs 0.9-1.0
Fstrong bkb 7-8, kbs 0.9-1.0.
Dstrong startup 13-10 frames.
Dstrong front hit angle 55-45.

Walljump hsp and vsp changed, now goes much higher and not as far out.

*In the future ill add more interactions with nspecial, thank you all for playing Nova!

Update: 31 May, 2021 @ 8:58pm

v1.2

Fspecial hits now ignore projectiles.
Fspecial endlag 25-33.
Fspecial endlag no longer has custom gravity.
Uspecial startup 5-7 frames"
Uspecial goes slightly lower now (barely).
Edited munophone sprite slightly.
Added the finished tag.

Update: 31 May, 2021 @ 8:26pm

v1.1

Uspecial initial hit damage 2-7
Uspecial late hit damage 2-6

Fair sweetspot damage 9-7

Update: 31 May, 2021 @ 7:37pm

v1.0