Stellaris

Stellaris

Machine Cult Origin
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Update: 23 Mar, 2024 @ 4:50am

- Updated for Stellaris Version 3.11

Update: 11 Jul, 2023 @ 6:51am

- Updated for Stellaris version 3.8

Update: 30 Nov, 2022 @ 1:14pm

- Updated for Stellaris Version 3.6
- Added the ability to remove advanced cybernetic traits.
- Added two new advanced cybernetic traits with a negative trait point cost.
- Changed the calculation of job output and weight to be in line with current standards.
- Changed "Advanced Cybernetics" into a randomly drawn rare technology that requires finished cybernetic traditions. Machine Cult empires get the research option by event.
- Changed trait point cost of advanced cybernetic traits to 3 (down from 4).
- Fixed the necromechanic tooltip. It now properly mentiones society and engineering research.
- Fixed the "High Altar of Technology" building being available to any spiritualist empire.
- Fixed the "Dread Encampment" building providing both Necromancers and Necromechanics.
- Fixed the faction name not generating properly.
- Fixed a missing discription fpr the "Radical Cultists" AI personality.
- Removed the repeatable technology "Cybernetic intergration".
- Removed the ascension perk "Ghost in the Machine".

Update: 14 May, 2022 @ 5:31am

- Updated for Stellaris version 3.4.2
- Changed the Engineering Research output of Tech Priests to 4 (back up from 3). They were too weak in the long run, since they don't benefit from technologies increasing researcher output.
- Changed the override method of buildings from files to elements, increasing compatibility

Update: 23 Feb, 2022 @ 5:03pm

- Fixed the Machine Cult faction producing influence instead of unity.
- Reenabled servitor armies, because it turns out Necromechanics can't raise ordinary undead.

Update: 23 Feb, 2022 @ 10:10am

- Updated for Stellaris Version 3.3.1
- Changed the availability of the Gods in the Machine perk. It no longer requires the Machine Cult origin. Renamed it to Ghost in the Machine, and adjusted the description to make it less spiritualistic.
- Changed th number of trait points from the Advanced Cybernetics repeatable technology to 2 (up from 1). But it now has only 4 levels (down from 8).
- Changed Tech Priest unity output to 2 (down from 3) and amenities to 2 (down from 3).
- Changed Tech Death Priest unity output to 4 (down from 6) and amenities to 2 (down from 4).
- Removed servitor armies, since they were too similar to normal undead armies.

Update: 13 Oct, 2021 @ 3:39am

- Updated for version 3.1.2
- Added a new personality type for AI machine cults, that allows them to utilize robots.
- Changed the rare resource cost and upkeep of upgraded forge temples uniformly to volatile motes and corrected the amount.
- Removed the sacrificial temple present on the home world of an empire with machine cult origin and the death cult civic.

Update: 24 Sep, 2021 @ 1:48pm

- Updated for Version 3.1.1
- Added servitor defense armies in line with the new undead defense armies
- Changed a few stats in dread encampment, necromechanics and servitor armies to reflect the changes of the Lem update.
- Removed robotic pop construction reduction from the origin itself and reduced the production of tech priests instead.

Update: 24 Aug, 2021 @ 1:43pm

- Changed artwork to avoid copyright infringement
- Opened the mod to the public

Update: 3 Jul, 2021 @ 10:57am

- Changed Engineering Research yield from Tech Priests jobs to 3 (down from 4)
- Changed Engineering Research output of Neuromechanical Interface trait to +30% (down from +40%)
- Fixed missing icon of Cybernetic Integration repeatable technology
- Fixed a few missing localization strings