Arma 3
X26 Taser
Showing 1-10 of 13 entries
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Update: 3 Aug, 2022 @ 7:09am

- Config fixes (freeman)

Update: 28 Jul, 2022 @ 2:28am

- Script updates, see if these help

Update: 27 Jul, 2022 @ 7:37am

Update: 27 Apr, 2022 @ 6:57am

- New textures
- Improved script features
> Able to set how long people who are tased should stay unconcious
> ace and non-ace timing should be about the same, but animations aren't really possible to sync
- CBA settings
- much more

Update: 3 Feb, 2022 @ 6:21am

- i forgot how to script
> fixed bug

Update: 2 Feb, 2022 @ 4:32am

got rid of debug hints

Update: 1 Feb, 2022 @ 7:29am

framework for x2 taser

Update: 27 Nov, 2021 @ 3:32am

- Fixed holster points
- Fixed taser size in holster, and in hand
- Added proper rvmats to weapons
- Uploaded to github (https://github.com/SilenceIsFatto/MS_x26tazer)
- Added UI Icons

Update: 14 Oct, 2021 @ 9:00am

- Added hidden selections, you can now make your own textures for the tasers

- Added model.cfg, taser cartridge now disappears when you don't have one/reloading

- Added a flashlight slot for the taser, you can use lasers if you have NIArms AIO

Update: 7 Sep, 2021 @ 5:16am

- Completely reworked script (Thank you, OpticCobra) - https://steamhost.cn/steamcommunity_com/profiles/76561198822964652/

- Added a green variant.

- Binarized the addon, shouldn't lag for a second when you pull it out now.