Arma 3
X26 Taser
62 Comments
Ace 6 May @ 11:00pm 
Could you potentially set this up to allow NPCs to use it?

I found out that if the tasers are given to AI units, even if they are Zeus controlled, it doesn't work.
sam 14 Mar @ 6:08am 
Perfect mod- it does exactly what it should do.
Brickest 6 Jan @ 9:42am 
was just wondering what mods were used in the second photo (does anyone know the vest, mask and cap?)
Real 28 Dec, 2024 @ 6:03am 
Put the pistol in your inventory and swap it when needed I guess
toxicpc514 7 Nov, 2024 @ 3:55am 
how can i have taser with pistol?
Fox 1 Sep, 2024 @ 5:19am 
Can I repackage this into a private mod for my friends? (credits will be given ofc)
Silence  [author] 14 Jan, 2024 @ 12:41pm 
should work for both
MrCat 14 Jan, 2024 @ 12:37pm 
Is this working for NPCs or just for players?
Silence  [author] 23 Nov, 2023 @ 11:01am 
"You are free to reupload this mod as long as you don't lock the content of this mod behind a paywall and leave a link back to this page (whether that be an ingame billboard or in your mods description page).

If you are affiliated with anzus gaming, the above statement is void."
Luca 19 Nov, 2023 @ 10:02am 
hey can we use this for the modpack for us ?
Silence  [author] 28 Oct, 2023 @ 9:32am 
have you set AI to die instead of be unconscious?
DragonBlade94 28 Oct, 2023 @ 9:26am 
Everytime I shoot someone with the taser, they die instantly. My unit is using ACE. Did something break with the new updates?
zelo  [author] 30 Sep, 2023 @ 1:56pm 
nerds
Silence  [author] 26 Jul, 2023 @ 5:35am 
last time I checked yes
Orange Stalin 25 Jul, 2023 @ 10:07pm 
is this compatible with ACE?
Silence  [author] 17 Jul, 2023 @ 12:30pm 
Unless you've become affiliated with anzus gaming in the past year, I don't see an issue with it
Aria T'Loak 17 Jul, 2023 @ 12:14pm 
Hey! My new unit is looking to repack this and is looking to get a reconfirm on if we can or not!
Silence  [author] 13 Jul, 2023 @ 5:14am 
it does indeed tase
Speedyeggbert76 12 Jul, 2023 @ 10:07pm 
does it work like a taser?
Yumi Siin 14 Feb, 2023 @ 9:41am 
yes thanks
Silence  [author] 14 Feb, 2023 @ 9:33am 
well I got that straight from the config, good luck
Yumi Siin 14 Feb, 2023 @ 9:25am 
i install your mod but i don't see taht in my shop is write null
Silence  [author] 14 Feb, 2023 @ 9:19am 
What do you mean?
Also

X26_Cartridge
X26_Cartridge_Blank
X26_Cartridge_Yellow
X26_Cartridge_Blank_Yellow
Yumi Siin 14 Feb, 2023 @ 9:14am 
car je viens de l'ajouter a mon mod pack mais je le vois pas
Yumi Siin 14 Feb, 2023 @ 9:13am 
les munitions?
Silence  [author] 14 Feb, 2023 @ 8:21am 
crow_x26
crow_x26_yellow
crow_x26_green
crow_x26_blk_yellow
Yumi Siin 14 Feb, 2023 @ 8:17am 
Bonjour quel est le classmane de l'item pour l'ajouter au shop
Silence  [author] 30 Dec, 2022 @ 5:02am 
subscribe to the mod, load it in the launcher, then equip it in game
Huku 30 Dec, 2022 @ 5:00am 
How to get it in game tu use.
Silence  [author] 30 Dec, 2022 @ 4:56am 
what do you mean?
Huku 30 Dec, 2022 @ 4:54am 
How to get it in game?
.xevvy 23 Sep, 2022 @ 9:42pm 
Thanks mate, this is just what I'm looking for. Cheers!
Silence  [author] 14 Sep, 2022 @ 9:10am 
What is your pack?
SO3_BEARD_07 14 Sep, 2022 @ 9:08am 
Man i love this mod. Thank you for great taser mod. also can i add this into my addons pack?
Silence  [author] 18 Aug, 2022 @ 2:44am 
it was a static animation, but there is a mod similar called GGE captive animations
mosithespooker 17 Aug, 2022 @ 1:54pm 
Whats the mod you use to scort prisioner like that
Rookie 31 Jul, 2022 @ 4:09pm 
Regarding ace, there is a setting within ace medical that makes the AI either die whenever they would normally be unconscious, or they stay unconscious. Take a look at that if it remains as an issue
Silence  [author] 30 Jul, 2022 @ 2:55am 
Thanks!
=BAD=DreadForce83 30 Jul, 2022 @ 2:00am 
Well done Developer! Thank you for keeping this mod alive and up to date. Keep up the great work. All the best! Extra Helpful! :steamthumbsup:
Silence  [author] 28 Jul, 2022 @ 2:28am 
There's been a new update, see if this helps. (I also forgot to add a CBA dependency)
Silence  [author] 28 Jul, 2022 @ 1:35am 
We're currently pushing a hotfix, the AI seem to either work or not. So we're going to standardise all the event handlers
Nightwolf2112 27 Jul, 2022 @ 8:11pm 
evening mate, having trouble getting this to work. I have the ace settings turned on but it just kills the AI and does nothing to players. This is both in local and appearing on a dedicated server as well. Any thoughts on how i can fix?
Silence  [author] 27 Jul, 2022 @ 7:44am 
New update, complete overhaul.
Aria T'Loak 18 Jul, 2022 @ 12:19pm 
Much appreciated, and if we find any issues we will tell you!
Silence  [author] 18 Jul, 2022 @ 12:07pm 
sure, if you have any issues report it directly to me so I don't get 50 conflicting reports
Aria T'Loak 18 Jul, 2022 @ 12:05pm 
Can I repack this weapon into my units mod?
[S.C.] Raptoid 30 Apr, 2022 @ 3:16pm 
I've had a chance to test it on dedicated, though only on AI so far, it seems to work for the most part with ACE aside from a couple of issues, I haven't tested on non-ace/vanilla as of yet
1. AI will teleport immediately to a unconscious state instead of ragdoll or something smoother
2. it creates a lot of blood, like whole pools on the ground from the leg wounds
3. They still sometimes do get stuck in unconscious state and they remain there
4. They will sometimes get up while wounded, however tasing them again usually does away with their wounds

If it's possible to just ragdoll or move them to an unconscious state with a bit of a smoother animation (I think they ragdolled before? I'm not exactly sure if that was ACE or non-ACE though) without wounding it would be nice but I'm not familiar with ACE configs, I don't know if that's feasible, anyways thanks for keeping this up to date and taking feedback! The ability to control unconscious times is really great.
Silence  [author] 27 Apr, 2022 @ 6:59am 
new update: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2515852876
If I can have some people test it in MP and get back to me that'd be nice
Silence  [author] 10 Apr, 2022 @ 11:55pm 
@[S.C.] Raptoid
The first issue is simply debug being forgotten.
The second issue is due to the differences between scripting with ace and without. With ace, it ragdolls *and* sets unconscious. Without ace, it simply sets unconscious without ragdoll. Therefore setting a time will suspend the script even more, causing issues. Though it's a possibility.
That last one has been a pain. It can happen when too much is going on and the script forgets to wake that unit up. (eg tasing two people at once)