Stellaris

Stellaris

Ethics & Civics: Bug Branch
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Update: 26 Nov, 2021 @ 10:08am

Update: 26 Nov, 2021 @ 9:42am

Ethics & Civics: Bug Branch Version 1.2

"Oops: All Cults"

Civics
• Added 2 Physics Cults - Gravity Cult and Luminosity Cult
• Added new Society Cult - Life Cult
• Added new Engineering Cult - War Cult
• Added Esper Agency

Other Changes
• Corporate Hedonists and Pleasure Seekers can no longer be used with Slaving Despots
• Machine Cult can now be used with Divine Council again
• The Authoritarian faction now accepts Dynastic Enterprise as a valid trigger for certain demands
• Added new demands for the Spiritualist faction when using any Basic Cult
• Metallurgists, Catalytic Technicians, Artisans, and Artificers now correctly have their upkeep reduced if you have the Ecocentric ethic
• Added new Scripted Triggers for all my other modding friends (kind of, more in the next update)
• Distinguished Admiralty now works correctly
• Anthropocentric now gives Lithoid miners +1 Minerals, and Non-Lithoid Farmers +1 Food
• Moguls for the time being, will increase trade value on the planet by +10%
• Capital Buildings give the correct amount of Branch Office Slots
• Militarist Governmental Civics (Warlord, War Council, Stratocratic Republic, Ordered Stratocracy) now give 0.25 unity per fleet cap used (recalculated every month)
• Robots will now give spiritualist attraction if you have Machine Cult, and likewise they wont give materialist attraction (Pops wont all be materialist anymore)
• Fixed Nominate Galactic Market again
• Research Cooperatives now adds 0.5 CG upkeep to researchers
• Rock Breakers (Machine Civic) has been changed to be more akin to Mining Guilds
• Correctly changes tech weights :(
• All required changes for 3.2 (that I know of)
• None of the Cults may be used with other Cults (except Divine Cult, that's a different civic type)
• Welfare State and Worker Owned now correctly give +2 housing on city districts
• Livestock and Researchers now correctly give extra trade with the Planetary/Galactic Stock Exchange when using their respective civics

Update: 25 Sep, 2021 @ 9:03pm

Update: 25 Sep, 2021 @ 8:39pm

Update: 24 Sep, 2021 @ 4:15am

Ethics and Civics: Bug Branch Version 1.1.1

Graveyard Shift

Civics:
• Added Graveyard Shift (Megacorp Reanimators)

Bug Fixes:
• Clone Vats for the Clone Origin is NOW WORKING
• Democratic Now Correctly Gives +1 Influence
• Minor Code Changes For My Sanity

Update: 20 Sep, 2021 @ 6:05am

Ethics and Civics: Bug Branch Version 1.1.0

UPDATE INCORPORATED

IMPORTANT:
• UIOD IS NO LONGER A REQUIREMENT FOR BUG BRANCH (A Compatibility Patch Has Been Released Along With This Update, Located In The Submods/Patches Section)
• Forgotten Queens Compatibility Has Also Been Moved To A Patch (Also Located In The Submods/Patches Section)
• Megacorp Building Submod Created

General:
• Updated To Lem

Authorities:
• Added "Group Firm" (Corporate With Democratic Elections)
• Added "Dynastic Enterprise" (Corporate With Imperial Heirs)

Civics:
• Added "Architectural Ambition" (Functional Architecture With A New Corporate Building)
• Added "Imperial Enforcement Services" (Less Crime, Authoritarian Pops Produce Some Trade Value)
• Added "Organ Harvesters" (Livestock Produce Trade)
• Added "Worker Owned" (A More *Cooperative* Megacorp)
• Reworked "Distinguished Admiralty" (Admirals Get A New Trait At Level 3)
• Reworked "Interventionalist" (Can Now Join Defenders In Wars)

Policies:
• Reworked All Trade Policy Productions (Changing Of Numbers)

Jobs:
• Added Trader Job (Specialist Trade Job)
• Moved Merchants Back To Ruler Stratum (And Increased Their Production To Indicate Such)

Buildings:
• Reworked Commercial Zones (2 Clerks, 1 Trader)
• Reworked Commercial Megaplexs (4 Clerks, 2 Traders, 1 Merchant)
• Added Planetary Stock Exchange (1 Merchant, +5% Trade Value)
• Reworked Galactic Stock Exchange(2 Merchants, +10% Trade Value, Only Buildable After The Galactic Market Is Founded)

Update: 14 Sep, 2021 @ 12:16pm

Added the ancient clone vats for Clone Origin empires

Update: 14 Sep, 2021 @ 11:20am

UPDATED FOR LEM!
If you notice any bugs related to updating to the 3.1 "Lem" Update, please join our discord and let us know!

Megacorp Update Coming Soon :)

Update: 16 Jul, 2021 @ 7:37am

Ethics and Civics: Bug Branch Version 1.0.6

Changes:
• Civics with Job Per Pop modifiers have been adjusted
• One worker per 15 pops
• One specialist per 20 pops
• One ruler per 25 pops

Update: 11 Jul, 2021 @ 3:56pm