Stellaris

Stellaris

Ethics & Civics: Bug Branch
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Update: 9 Jul, 2021 @ 2:55pm

I think I fixed it guys :)

Update: 9 Jul, 2021 @ 2:29pm

Revert because an update overwrote previous changes

Update: 7 Jul, 2021 @ 7:04pm

Update: 7 Jul, 2021 @ 6:14pm

Ethics and Civics: Bug Branch Version 1.0.5

Bug Fixes:
• The Fanatic Purifier civic no longer falsely claims to require the Pacifist ethic
• The Singular Purpose ethic no longer graphically duplicates the appearance of other ethics
• Colonists now correctly give Unity when using the Star Settlers civic
• Machine Cults are no longer able to use the AI Servitude Policy
• Fixed Autonomous/Affective Hive Pops being assimilated with the Mutualistic Behavior civic from Forgotten Queens or when having the the Evolutionary Mastery Ascension Perk
• When using Forgotten Queens, the Psionic Theory technology can now actually be obtained as a Hive Mind
• Various pre-scripted empires from the MegaCorp and Humanoids DLCs will now correctly appear

Update: 2 Jul, 2021 @ 12:42pm

Rebalance to Fanatic Pacifist Governmental Civics

Overall:
• Farmers, Miners, And Technicians Produce 0.1 Unity Each

Thinkers:
• +10% Society Multi On Planet (Up From 5%)

Philosophers Assembly:
• 1 Thinker Per 20 Pops (Down From 33)
• -25% Military Theory Research Speed (Down From -50%)

Sage King:
• Ruler Cap +2 (Down From 3)
• Leader Age +50 Years (NEW!)
• Society Research Speed +15% (Up From 5%)
• -20% Influence From Rivalries (Down From -33%)

Utopian Democracy:
• Happiness +15% (NEW!)
• War Exhaustion Gain +20% (Down From +25%)

Update: 28 Jun, 2021 @ 4:15pm

Ethics and Civics: Bug Branch Version 1.0.4b

• The Inquisitive Hive civic has now actually been re-enabled

Update: 28 Jun, 2021 @ 9:20am

Ethics and Civics: Bug Branch Version 1.0.4

Ethic Changes:
• Ethics that give jobs per pop, now give the job every 30 and 15 pops, for regular and fanatic respectively (numbers subject to change based per ethic on balance)
• Libertarians now have an Entertainers Per Pop Modifier

Civic Changes:
• The Inquisitive Hive civic has been re-enabled
• Corporate and Gestalt Civics now have the Encryption/Decryption bonuses they do in Vanilla
• The Aggressive Proliferation civic now requires the Convergent Form Ethic

Job Changes:
• A number of jobs now have their upkeeps, outputs, and requirements updated to the vanilla 3.0 equivalents
• Roboticist jobs now correctly use Alloys instead of Minerals for upkeep

Bug Fixes:
• The Free Media Policy now correctly gives Duelist jobs for empires with the Warrior Culture civic, and Entertainer jobs for empires without it
• The Planned Economy Policy now has the correct Trade Policy requirements
• The Corporate version of the Evolutionary Architects civic now correctly gives Starting Population of the secondary species
• Various Localization Fixes
• Machine Intelligence Empires with the Autonomous and Affective Ethic combination will no longer have Happiness or Consumer Goods upkeep (Temporary)
• Machine Uprisings should now correctly have Form and Focus Ethics

Update: 17 Jun, 2021 @ 9:15am

Ethics and Civics: Bug Branch Version 1.0.3

Bug Fixes:
• Memorialist is now re-added to Gestalts for those who have Necroids (It was lost in code for a little bit)
• Death cults no longer have access to normal spiritualist buildings (Temples, Holo-Temples, and Sacred Nexus Buildings)
• Fixed multiple missing instances of the Militant Zealots Corporate civic in buildings

Update: 16 Jun, 2021 @ 7:06pm

Ethics and Civics: Bug Branch Version 1.0.2

Bug Fixes:
• Fixed Spiritualist FE Not spawning correctly!

Update: 15 Jun, 2021 @ 1:50pm

I cant seem to upload things correctly the first time! I forgot a file