Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Meogron Unit Pack
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Update: 21 Jan, 2023 @ 3:38am

Changed some minoian unit models.

Made some balance tweaks such as lowered Archimedes Special Slinger projectile speed by 10, which means they will be slower than arrows. Greek Champion cost increased by 20 and tweaked Minoian Heavy Hoplites stats.

Update: 13 Jan, 2023 @ 11:15am

Updated Minoian Standard Bearer model with new armor model.

Lowered Minoian Heavy Hoplites attack by 1 and made them cost 770 from 780.

Update: 8 Jan, 2023 @ 4:00am

Renamed Minoian Heavy Hoplites to Minoian Elite Hoplites also buffed their charge by 2.

Changed Minoian Elite Spearmen to Minoian Heavy Hoplites (no longer has javelins, thureos spear type unit became hoplite type unit) also stats were changed.

Update: 4 Dec, 2022 @ 3:01am

Updated Naked Horsemen model.

Reduced cost and upkeep of Naked Horsemen.

Update: 1 Dec, 2022 @ 12:09pm

Added Naked Horsemen to Arverni, Boii, Galatia and Nervii. Naked Horsemen has hidden +10 vs infantry.

Reduced accurancy and rate of fire Archimedes Special Slingers.

Update: 27 Nov, 2022 @ 8:46am

Reduced Mounted Slingers range from 150 to 135 and Balearic version has now 140.

Update: 26 Nov, 2022 @ 9:33am

Reduced Minoian Swordsmen attack by 1

Update: 25 Nov, 2022 @ 12:50pm

Added African Knife Throwers to some minor african non playable factions. Added Mercenary African Knife Throwers to Gaetuli, Kush and Masaesyli (customs only).

Made some balance tweaks (stats and prices)

Qin Imperial Pikemen has now 10% missile block (heavy armor/balance reason)

Noble Swordsmen have now one ammo of throwing knives which is like weak version of precursor javelins.

Update: 20 Nov, 2022 @ 11:30am

Revert back crossbow changes, they can again make arcing shots.

Made some other minor balance tweaks (mostly some unit price tweaks)

Lowered mounted slingers missile block chance by 5, except roman one which stayed same.

Update: 19 Nov, 2022 @ 3:34am

Crossbow units can no longer shoot high arcing shots over walls and other obstacles. Now they need line of sight as slingers. To compensate that change some crossbow units received accurancy buff and all crossbow units received higher AP damage porportion (full damage is still same)

If crossbow units end up too weak after this change, I will revert that change and they will act like they did before.