RimWorld

RimWorld

OP-G Stuffed Arms'n'Armor
Showing 1-7 of 7 entries
Update: 18 Jul @ 12:50pm

[Auto-generated text]: Update on 7/18/2025 9:50:35 PM.

Update: 16 Jul @ 2:40pm

[Auto-generated text]: Update on 7/16/2025 11:40:06 PM.

Update: 12 Jul, 2023 @ 8:34am

[Auto-generated text]: Update on 7/12/2023 5:34:00 PM.

Update: 2 Aug, 2021 @ 4:36am

Uranium Slug Turret & Autocannon Turret are both added to this mod as "Stuffed" arms.
It bothered me they were not stuffable...

Don't want this to happen?
Go to the patch folder of the mod, and remove the Core_Turrets.xml file and move on with your life...

[Auto-generated text]: Update on 8/2/2021 1:36:11 PM.

Update: 28 Jul, 2021 @ 3:53am

Ideology did not add weapons either, so this was easy to do, took me about 30 minutes to make and test.
Sorry about the long wait, been procrastinating, and also been waiting for the majority of the QoL mods to update.

v1.3 now supported in all it's glory.

[Auto-generated text]: Update on 7/28/2021 12:53:27 PM.

Update: 20 Jun, 2021 @ 3:58pm

* Fixed the infinate loading bug because i'm an incompetent mod maker who apparently is unable to test his own mods in the rush to release his mods... or something...

Point is...g i solved it... as far as i'm aware. No more errors or the like...

For the more mod making savey peeps out there:

Forgot to add a /costList
to something like

<Operation Class="PatchOperationReplace"> <xpath>/Defs/ThingDef[defName="Gun_ChargeLance"]</xpath>
Which in turn caused it to fail to load... but i forgot to do that with a TON of items... lol
sooo um... Also sometimes instead of missing the /costList it was trying to do PatchOperationAdd instead of PatchOperationReplace which also caused it to go nuts.

sooo yeah... Note to self: Test before publishing!

Could say i... pulled a Bethesda today...
SORRY!

[Auto-generated text]: Update on 6/21/2021 12:58:44 AM.

Update: 20 Jun, 2021 @ 3:02pm

[Auto-generated text]: Initial upload.