Stellaris

Stellaris

Endgame Expanded 4.0 v 0.9
Showing 91-100 of 107 entries
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Update: 12 Apr, 2022 @ 6:31am

Ascention rework part1
Ascention technologies are now vanilla ascention patchs dependent (except the first one from each group)
Psionic have now their own patch
2 new jobs (psionic)
2 new buildings (psionic)
4 new techs (psionic)
1 new tech (biological)
2 new traits (biological)
1 new tech (syntetic)
all traits textures have been changed


Update: 9 Apr, 2022 @ 7:10am

New sensors and computer componets
Many small improvments

Update: 7 Apr, 2022 @ 12:43pm

Mod now works for machine and hive empires
Fixed districts

Update: 30 Mar, 2022 @ 2:32am

Traits rework
3 new syntetic/machine traits (machines and gestails still don't work)
finishing science techs gives you nanites and living metal vanilla techs
science techs now give other bonuses than research speed

Update: 28 Mar, 2022 @ 11:57am

Update: 28 Mar, 2022 @ 11:16am

6 new utility components
1 new titan and juggernaut aura
and as always many small improvments

Update: 20 Mar, 2022 @ 5:14am

- New perfect world background
- Terraforming options were replaced by planetary decisions
- First techs has been redesigned
- New district
- Components has been rebalanced
- Fixed some language mistakes
- New terraforming links
- Updated to 3.3
+ a lot more (almost every aspect of the mod was improved)

Update: 10 Mar, 2022 @ 11:29pm

Updated to 3.3.2
Fixed building jobs

Update: 9 Mar, 2022 @ 12:07pm

2 new buildings
Many small improvements

Update: 10 Feb, 2022 @ 1:49pm

Added simple event witch informs player about finisching science techs.