Stellaris

Stellaris

Endgame Expanded 4.0 v 0.9
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Update: 10 Jun, 2022 @ 2:38pm

Fixed all techs wrong categories and weights
First 3 science techs are a bit harder to get but cost 20% less
Broken code has been removed
A lot of language mistakes
A lot of other bugs has been fixed

Update: 8 Jun, 2022 @ 9:20am

Fixed bug which allowed for free and instant recruitment of MHF Stronghold defensive armies.
Ideal research drone uses energy insted of consumer goods for upkeep

Update: 3 Jun, 2022 @ 4:48am

MHF Stronghold Nexus has been redesigned
Few minor fixes

Update: 30 May, 2022 @ 1:26pm

Updated to 3.4
I am not sure if everyting works on this patch but mod is playable

Update: 30 May, 2022 @ 10:27am

Bio ascention trait "redesigned brain" now gives leaders new traits
7 new planetary deposits posible to build on advanced MHF after researching really expensive rare techs:
-Ministry of Time and Space
-Unification Center
-Coordination Center
-Control Megaplex
-Defence Hypernexus
-Planetary Quality Center
-Drone Stablilization Zone
6 new techs
Advanced MHF can't be converted back to basic MHF by terraforming (now you need to resaearch and enact decision that does it)
Basic MHF districts now don't require living metal to maintain
City and replication districts now gives building slots

Update: 10 May, 2022 @ 3:03am

3 new missiles components
added missing textures to previous update jobs

Update: 4 May, 2022 @ 11:56am

5 new planets (every planet has unique districts modifiers and specialization)
Perfect World is now called Metalic Habitational Facility
Perfect World has been changed (mostly nerfed) it now is mainly bridge to more powerfull worlds.
New Worlds:
MHF Hyperfactory: Basicly previous perfect world on steroids (special mechanic: you can choose between balanced and agresive production)
MHF Stronghold Nexus: World focused on defence and blocking enemy ships
MHF Extraction Site: World for basic resource production (special mechanic: you can choose between balanced and agresive production)
MHF Trade Core:Biological Only world for producing trade value and/or storage space (special mechanic: you need to balance all district for maxiumum trade value)
MHF Replication Center: Hive and machine only. Planet made for pops production (spacial mechanic: if effciency is too high planet will suffer high deviancy and low stability
Over 20 new planetary specializations
1 new weapon (upgraded stromfire cannon)
3 new jobs
5 new districts sets
and some minor fixes

Update: 23 Apr, 2022 @ 4:35am

Ascention rework part 3 (final)
2 new traits (syntetic)
2 new traits (machine)
finishing ascention patch triggers event which gives you army tech
5 new techs
4 new armies (you can get only 1 for each game) conected to ascention patchs
1 new basic army with can be unlocked without ascention (so without utopia dlc)
slave cost are now conected to their traits
perfect lab tech icon has been fixed

Update: 19 Apr, 2022 @ 3:11am

Final first tier science tech name and description has been changed to really tell what it does in lore.
Same goes for tech completion event.
Psychic praetorium has been nerfed and no longer gives administrative capablility (give trade value instead) other building numbers were also changed.
New perspective science tech now gives empire sprawl penaltry reduction instead of administrative capablility (same goes for centralized bureaucracy tech).
Now nothing in mod gives old administrative modifiers.
First tier science techs no longer boost researchers output, they boost they category research instead.
Some language fixes.
(Ascention rework part 3 will be next)

Update: 14 Apr, 2022 @ 4:37am

Ascention rework part 2
3 new machine traits
1 new machine tech