Rivals of Aether

Rivals of Aether

Lilligant
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Update: 18 Aug, 2021 @ 5:35pm

v2.4

Hud:
> Petals change color based on what skin you are

General:
> Taunt Animation changed

Init:
- Knockback_Adj (1.1 > 1.2)
> Quiver Levels 0 - 4 [1.2, 1.15, 1.1, 1.05, 1]
* Lilligant is a super lightweight when Quiver isn't active


Quiver:
- No longer can give you quiver without doing anything
* Runes don't apply
> Quiver is now a level system
* The higher the level the more powerful she is
- Quiver mode is no longer activated by taunt
* It is now activated by Dspecial.
> Replaced the flower thing with a bar
* It's easier to read and its better for colorblind people
+ Made the quiver drop way slower than it was while doing nothing
- When you get hit you lose 5% of your quiver
- On death you lose all your quiver.
+ A sound plays when you get a increased knockback hit.
> changed a lot of minor things that I don't feel like explaining.

Systhesis:
- You can not naturally self heal anymore. You have to hit the opponent to heal
> Uses the flower on the hud instead of it being quiver
* It shows you when she is about to heal (Blue being the closest)

Dspecial:
+ When the meter is full it will beep and stop you from doing the dance.
- No longer can Stall the quiver meter in quiver mode.

Dstrong:
> Edited Nair's animation to make a better looking Dstrong.
> Made slippery Like Fstrong

Nair:
> Changed animation due to Dstrong having the old animation
> Ranged edited to fit hitboxes
+ Added a bottom hitbox
- Start-up (6 > 10)
- End-lag (8 > 12)

Ustrong:
> Made slippery Like Fstrong
> Can now go off the ledge

Uspecial:
> Fixed an annoying bug where if you didn't hold the special button it would get you the boost cooldown anyways
+ Increased the uncharge height (-8 > -9)
- Endlag Non-Held (26 > 30)
+ You can now cancel with air dodge
+ You can cancel at frame 21 (from frame 29)
+ You are less likely to get gimp on held Uspecial
* Uspecial should feel way better than before

Update: 16 Aug, 2021 @ 10:50am

v2.32

Alts:
! 8 New alts (Verbena, Sunflower, Maractus, Litwick, Goodra, Sylveon, Hatterene and Gardevoir)
> Note: I organized the pokemon skins and normal skins
* More choices, more fun.

Sprites:
> Edited Pollen puff and stun spore's sprites
> Added Sparkles to Pollen puff to make it look different from stun spore
* Note the sparkles will always be purple

Quiver:
+ When you kill something it freezes the quiver timer for 6 seconds

Update: 13 Aug, 2021 @ 5:03pm

v2.31

General:
+ Fixed pre_draw not using the alt colors

Uspecial air:
+ Increased the height boost you get from holding special
- Gave the boost a cooldown (120 frames)
+ Endlag Not held (30 > 26)
- Endlag held (30 > 40)

Pollen puff:
* Note these are for the projectile
+ Decreased friction on the neutral direction (0.07 > 0.06)
+ Hspeed neutral (4 > 5)
+ Vspeed Up (-8 > -9)
- Hspeed up (3 > 2)
+ Hspeed Down (6 > 7)
- Vspeed Down (-4 > -3)
* I changed their angles a little so that's there is different up and downsides for each

Stun spore:
+ Proj Vspeed (-5 > -4)
+ start up (15 > 12)
* I wanted the move to go in a more reliable angle

Update: 12 Aug, 2021 @ 6:59pm

v2.3 Major Update

This update's focus was to try to make lilligant more zoner like (Unless in quiver mode).
And also I nerfed her air game a bit

General:
> Edited A.I init
> Updated tutorial buddy
> Finally found the fix to Dialogue buddy
* I had fun with these.
> Edits to the dr.willy support sprite
> Edited portrait to have thicker lines
* It was an asperite feature
> Created new effect for moves

> Nerfed Aerials damage & Nerfed how fast you can jump out of Fair, Nair and Bair after hitting an opponent.
* They were to high, so I decreased them to make more sense

Init:
- Air friction (0.21 > 0.2)
- Hitstun Gravity (0.52 > 0.5)
* She is slightly lighter now
- Max air speed (3.35 > 3.2)

Quiver mode:
- Nerfed Air speed
- Nerfed Ground speed
> Reduced max though it won't really change anything unless it's really high numbers

Fair:
+ Buffed Hitbox's 2 kbg to be hitbox 1's and angle from (50 > 45)
- Decreased Damage (7,9,7,9,6 > 5,7,5,7,5)
- Landing lag (8 > 10)
+ Knockback increase for funny hitbox

Dair:
+ New Animation
- Lifetime (8 > 6)
+ Spike lifetime (3 > 6)
- Damage (9,7,5 > 7,5,4)
> Edited Dair bounce physics
- Nerfed how fast you can cancel the move (5 frames after window 2)
- Start-up (10 > 12)
- No longer can attack cancel
+ Can now jump cancel
- Landing lag (7 > 10)

Uair:
- Endlag (10 > 13)
- Landing lag (6 > 7)
+ Start-up (12 > 10)
- Base Knockback (9 > 8)
> Edited Animation
> Moved hitbox 2 pixels to the left

Uspecial Air:
> Edited animation
- End-lag (22 > 30)
- Jump Cancel-able on frame 27 instead of frame 20
- Has landing lag now.
* Nerfed it so that it would be harder to kill off of top with Uair.
> You can use 2 petals to get a height boost

Bair:
- Damage (8,7 > 7,6)

Ustrong:
- No longer transcendent
> Made the hitbox connect better
+ Has a higher priority (1 > 5)

Dtilt:
- Start-up (7 > 8)

Ftilt:
- Start-up (7 > 8)

Utilt:
- Start-up (7 > 8)

Nair:
- Landing lag (5 > 7)

Nspecial 2:
+ Endlag (12 > 8)

Fspecial:
> Fspecial is now stun spore
* Her recovery is nerfed but you get a projectile that stuns the opponent for a tiny bit.

Update: 9 Aug, 2021 @ 8:04pm

v2.21

General:
> Edited her idle hurtboxes so that it wasn't under the stage
+ Slightly decreased the size of the crouch hurtbox

Bug fixes:
> fixed one of Fair's hitboxes in quiver mode that didn't match it's original number.
> fixed quiver dance when sound effects still played after death.

Ustrong:
+ Increased final knockback from 5.25 to 6
+ Increased knockback from (7.5,0.95 to 8,1)
> Updated hurtbox

Nspecial:
+ While quiver mode is active when she has more than 1 petal it does more damage
* I wanted more reward for her when she saves her petals

Runes:
+ New rune I: It can shoot up to 6 instead of 3
> Swapped rune C and I
* Increased run speed shouldn't be a level 2 rune and I buffed Nspecial's rune, so it should make more sense now.

Fair:
> Edited hurtbox
- Decreased sourspot's range
+ Start-up (14 > 11)
> Added a funny hitbox (due to the second to last frame has smear I might as well, even though it is the weakest hitbox)
* The move was pretty disjointed with the hurtbox && hitbox, so I decided to fix it.
* I decreased start-up because the move would feel pretty bad, so I try making it quicker if you have an balance ideas for fair then send a comment on the steam page.

Uair:
- Decreased Horizontal range by 5 pixels
> Updated hurtbox

Utilt:
- Decreased Sourspot range

Dspecial:
- Soft armor doesn't apply until frame 72
+ Soft armor (5 > 7)

Update: 4 Aug, 2021 @ 9:09pm

v2.2

Css:
> Changed winter square icon

Quiver:
+ on kill (20 > 25) extra in the meter.

Bugs fixed:
> Rune L: The quiver would go down faster than it could regenerate.
> Fstrong: Fixed sound error
> Hit_player: Fixed a bunch of knockback code errors

Fstrong:
> Edited animation
> Fixed sound error
> Placed the Hspeed on window 3 instead of 2
+ Increased sweetspot range
* There should be less dumb sourspot hits

Dtilt:
> Changed animation
+ Removed sourspot
+ Startup (8 > 7)
- Knockback (8,0.7 > 7,0.7)
- Hspeed (1.5 > 0)
* I wanted the move to look more like an attack and I wanted an excuse to increase Lilligant's range

Ustrong:
+ Bks (0.9 > 0.95)
+ Bkb (7 > 7.5)

Nair:
> Changed animation
> Changed hitboxes
- Knockback (6, 0.6 > 6, 0.5)
- Removed sourspot
+ Removed final bkb
- Startup (6 > 7)
- Endlag (7 > 8)

Runes:
+ o: Parry cooldown (5 seconds to 3 seconds)
+ o: Parry Damage and Knockback increased
+ o: Increased invincibility on successful parry
* o: A level 3 rune should be the strongest
+ k: applies to all moves now.
* k: It should be better now.
+ j: Made it slightly faster (4% > 3%)
+ n: attack that do at least 6 damage increase the meter by 3 instead of 2

Update: 3 Aug, 2021 @ 2:33pm

v2.13

Css:
> Replaced with hyuponia css.
> Changed the name of Plum to Lavender
> Changed the name of Black and White to Gray
- Removed the brawl color
+ Replaced the brawl color with a different and more interesting color
+ 3 new alts


Init:
* dash stop animation changed
- Dash stop (7 > 9)

Dair:
+ Spike lifetime (2 > 3)
+ Afterspike lifetime (6 > 8)
+ Afterspike kbs (0.35 > 0.40)
> Hitbox range changed
- Upper hitbox range decreased
* Spike is harder to hit

Bair:
- Weak hitbox range decreased
* I wanted The sweetspot to be more consistent.

Dattack:
* I wanted to make Dattack to feel more like an attack
> Edited Sprite
> Edited range
+ Now has a weak and strong hitbox
- Ground friction (.2 > .22)
- Endlag (14 > 15)

Nair:
- Decreased Weak hitbox Range

Dstrong:
> Mild animation change

Update: 1 Aug, 2021 @ 10:28am

v2.12

Bug fixes:
+ Moves I forgot to put whifflag on have whifflag now (fair, nair)
> In dittos it would stop the sound if you cancelled Dspecial but it doesn't do that anymore

Fair:
+ Endlag (12 > 10)

Ustrong:
- Removed extra hitstun
+ Moved the projectile a little
+ First hit kbs (0.8 > 0.3)
> Attempted to make the first hit connect better with the second hit

Bair:
- Removed extra hitstun

Nair:
- Removed next to useless extra hitstun

Nspecial:
- Projectile is no longer transcendent

Dstrong:
- Less Janky ass Hitbox

Fstrong:
- Less Janky ass Hitbox

Ftilt:
- Vertical Range decreased

Jab:
> Hitboxes range modified

Update: 29 Jul, 2021 @ 10:59am

v2.11

+ Added some support. I was bored.
> Dr.willy (May touch up later)

Dspecial:
+ You can parry out of it

Nspecial:
+ You can parry out of it

Update: 26 Jul, 2021 @ 10:03am

v2.1

+ If you die under 100% while quiver mode is active you lose 30% instead of your entire meter
+ Air speed jumping from the ground (2.8 > 3)
+ Added Character diolouge support
> Gave a 1 second of extra time before the options in the start stopped working

Quiver:
+ Slightly increased the speed of the meter filling up (160% > 140%)
- Decreased how long Quiver mode lasts (50 seconds while idle > 25 seconds)
+ Buffed the effects a little again
- You lose 25% instead of 20% when you die without it active

Dspecial:
+ decreased the time before it goes its fastest (frame 136 > 102)
+ Increased the speed of how much quiver you get (10% > 9%)