Total War: WARHAMMER II

Total War: WARHAMMER II

"Elite Knights" Unit Size Mod
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Update: 5 Aug, 2021 @ 12:41pm

Dragon Princes Retune
After feedback and further testing, I have decided to tweak the changes to Dragon Princes (and their RoR, The Fireborn). They have received a bigger straight buff to weapon damage, but Dragon Princes no longer receive any Bonus vs. Infantry, and the increase to The Fireborn's Bonus vs. Large has been reduced.

Full list of changes:
  • Dragon Princes Weapon Strength changed from 34/14 (Regular/AP) to 36/15
  • Dragon Princes Bonus vs. Infantry changed from 10 to 0
  • Fireborn Weapon Strength changed from 34/14 (Regular/AP) to 36/15
  • Fireborn Bonus vs. Large reduced from 22 to 20

Update: 21 Jul, 2021 @ 6:01pm

Dragon Princes and Chaos Knights Update
As requested, this mod has been expanded to modify the unit sizes of Dragon Princes and Chaos Knights as well. Because these units are elite but not really superhuman to the level of Grail Knights and Blood Knights, their size has been reduced only to 48/36 (ultra/large) rather than 32/24. Health points and damage have been adjusted to compensate, although the philosophy differs slightly between the Dragon Princes and the Chaos Knights: Regular Dragon Princes now specialize in Anti-Infantry with an added +10 Bonus vs. Infantry (RoR version is still Anti-Large and has increased Bonus vs. Large to compensate) while Chaos Knights simply get more brute damage.

Full list of changes for this version are as follows:
  • Unit size reduced from 60 to 42 (from 45 to 36 on large size) for Dragon Princes, The Fireborn (Dragon Princes RoR), Chaos Knights, and Chaos Knights (Lances)
  • Dragon Princes and Fireborn (Dragon Princes RoR) HP increased from 110 per model to 136 per model
  • Chaos Knights and Chaos Knights (Lances) HP increased from 130 per model to 162 per model
  • Dragon Princes Weapon Strength increased to 34/14 from 31/13 (normal/AP)
  • 10 Bonus vs. Infantry added for Dragon Princes
  • Fireborn Weapon Strength increased to 34/14 from 31/13 (normal/AP)
  • Fireborn Bonus vs. Large increased from 18 to 22
  • Chaos Knights Weapon Strength increased to 37/16 from 32/14
  • Chaos Knights (Lances) Weapon Strength increased to 36/17 from 31/15

Update: 14 Jul, 2021 @ 8:00am

Silence and the Fury Update
  • Blood Knights Melee Attack lowered from 32 to 30 (same change CA made to go along with Frenzy update)
  • Blood Knights model HP lowered from 217 to 210 (The Hunger ability allowed Blood Knights to overperform slightly at original HP values; their HP has been lowered to match Grail Knights)
  • Blood Knights Bonus vs. Large increased from 22 to 25 (lower model count causing disproportionate problems against other cavalry where splash attacks do not apply)
  • Grail Knights Bonus vs. Large increased from 12 to 14 (lower model count causing disproportionate problems against other cavalry where splash attacks do not apply)
  • Encourage attribute added for Grail Guardians (Grail Guardians weaker at dealing damage to massed infantry with lower model count; rather than boost their damage, I am trying to offset this with some additional support capability)
  • Grail Knights, Grail Guardians, and Blood Knights default unit rank set to 3 from 5 (quality of life change to put these units in a better default formation given their reduced model counts)

Update: 9 Jul, 2021 @ 7:09pm

Update: 9 Jul, 2021 @ 6:28pm