Divinity: Original Sin 2

Divinity: Original Sin 2

Custom Damage Types
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Update: 9 Jun, 2022 @ 11:32pm

  • Fixed a damage calculation issue for skills using the DivideDamage property, which was only the turtle bubble spell in Act 1 but may have been used by other mods.

Update: 4 Jun, 2022 @ 9:40pm

  • Fixed an issue where ranged/highground bonuses could be calculated based on the target's information instead of the attacker's.

Update: 27 May, 2022 @ 12:29am

  • Fixed basic attacks with CDT weapons not using their respective damage type in the combat log.
  • Improved combat log substitutions in general.

Update: 23 May, 2022 @ 5:41pm

  • Fixed an issue where items inside of containers were not having their tooltips edited with CDT-related information for controller UI.
  • Fixed an issue where players who loaded a CDT-dependent mod for the first time and had Lone Wolf active, may not have had Lone Wolf shown as affecting CDT abilities until reloading.

Update: 14 Apr, 2022 @ 2:28pm

  • Fixed an issue with skill AP cost calculation for NSE v56 users.

Update: 31 Mar, 2022 @ 12:36pm

  • Fixed an issue where controller users may have had an ability point incorrectly deducted or added if they had All Skilled Up or Lone Wolf talented when exiting character creation/magic mirror.
  • Fixed an issue where controller users were not retaining points and skills invested in CDT abilities during initial character creation when the campaign started.

Update: 22 Mar, 2022 @ 5:17pm

  • Updated CDT_IsWeaponAttack to better identify attacks from melee weapons.

Update: 21 Mar, 2022 @ 8:20pm

  • Fixed an issue where weapon headers in tooltips were not being constructed properly in NSE v56.
  • Updated CDT_IsWeaponAttack to better identify attacks from ranged weapons.

Update: 17 Feb, 2022 @ 8:34am

  • Fixed an issue that allowed KBM users to invest more than 10 points into CDT abilities while Lone Wolf was active.

Update: 12 Feb, 2022 @ 1:31pm

  • Fixed an issue where if a tooltip was created for a CDT weapon, other weapons could have their damage types incorrectly shown as the CDT damage type in some circumstances. This was a visual-only bug.
  • Fixed an issue when comparing a CDT weapon to a non-CDT weapon, the damage types for the weapons could be reversed in some circumstances. This was a visual-only bug.