Divinity: Original Sin 2

Divinity: Original Sin 2

Custom Damage Types
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Update: 10 Feb, 2022 @ 4:30pm

  • Fixed a problem where CDT abilities and resistances were not added to tooltips of items that that were already identified yet did not have the IsIdentified flag set, such as items from quest rewards.

Update: 7 Feb, 2022 @ 12:03am

  • Fixed an issue where unidentified gear items could still show CDT boosts under some circumstances.

Update: 6 Feb, 2022 @ 1:53pm

  • Added a charscript and itemscript for requesting CDT initialization during an object's OnInit event. Some objects like wall skills don't trigger storyscript events when they are created.
  • Added a fix for Game.Tooltip examine hook not working for items.

Update: 4 Feb, 2022 @ 10:30am

  • Fixed a character creation/mirror compatibility problem when playing with mods that change the amount of ability points granted by the talent All Skilled Up.
  • Fixed extra "+" sign in CDT effects on consumable item tooltips.
  • Consumable tooltips will no longer show CDT effects if the item effects are unknown, e.g. food that hasn't been eaten at least once already.

Update: 3 Feb, 2022 @ 5:57pm

  • Fixed a problem with blacklists and whitelists not working.

Update: 3 Feb, 2022 @ 3:13pm

  • Clients will request CDT IDs during an earlier event now. This fixes CDT abilities not showing up on initial character creation without first changing combat points or swapping presets.
  • Lone Wolf effects will be displayed in initial character creation for CDT abilities.

Update: 2 Feb, 2022 @ 12:10pm

  • Fixed incorrectly attributed CDT abilities on items that were in comparison tooltips while trading with merchants.

Update: 1 Feb, 2022 @ 10:59am

  • Removed extra minus sign from Examine UI tooltips for negative CDT resistances.
  • Fixed a parsing error for tooltips with chaos damage.

Update: 31 Jan, 2022 @ 9:57pm

  • Added compatibility for Divinity Unleashed armor and ability overhaul mechanics.

Update: 30 Jan, 2022 @ 1:41pm

  • Fixed an issue where for KBM users where CDT skills that did not create the tooltip Properties table (usually via a SkillProperties entry) would have the scaling attribute string improperly injected into the tooltip. This would manifest as a textless blue star.