Divinity: Original Sin 2

Divinity: Original Sin 2

Custom Damage Types
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Update: 31 Jul, 2021 @ 12:36am

  • CDT scaling stat descriptions should respect abilities that use weapons.
  • Resistance Adjustment now passes in attacker Stats object and SkillId.

Update: 25 Jul, 2021 @ 10:46pm

  • More rigorous destringification process that should mitigate incorrect index lookups on the client.

Update: 19 Jul, 2021 @ 4:26pm

  • Ability tooltips should show up when visiting the mirror.
  • Formatted CDT damage strings can be inserted into tooltips using the notation [CDT_Skill:SKILLID].
    Example: "Lobs a fire ball that deals [1] and then explodes for an additional [CDT_Skill:Projectile_MyNewFireball_Explode_Bonus]."
  • Added blacklist and whitelist functionality for abilities and resistances showing up on sheet UIs. A table to your CDT registration should be added with this format:
    MyCDT = { ..., ['Exclusions'] = { ['Blacklist'] = { ['Ability'] = {}, ['Resistance'] = {} }, ['Whitelist'] = { ['Ability'] = {}, ['Resistance'] = {} } } }
    where entries in the Exclusions tables are object identifiers (object.MyGuid or object.NetID) you want to set exclusionary rules for. Helper functions CDT_AddToBlacklist and CDT_AddToWhitelist have been added and should be called on the client if setting rules after CDT registration.
  • Implemented LaughingLeader's characterSheet UI scrollbar functionality and collapsible stat groups.

Update: 10 Jul, 2021 @ 6:55am