Divinity: Original Sin 2

Divinity: Original Sin 2

Custom Damage Types
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Update: 13 Aug, 2021 @ 3:48pm

  • Fixed a CDT ability initialization bug for CharacterEnteredRegion event.

Update: 12 Aug, 2021 @ 5:28pm

  • Added a safeguard for filters disappearing after selecting the All filters option when the skillbook is opened for the first time.

Update: 12 Aug, 2021 @ 3:44am

  • Adjusted character sheet UI and examine UI resistance icon placement. The new positioning should be better for icons that have their imagery centered on the canvas.
  • Fixed a bug where the skillbook filter background was too wide on the right when a character didn't have all current CDT filters present.

Update: 11 Aug, 2021 @ 5:16am

  • Added preliminary combat log support. CDT registration should include the combat log damage text in Labels.Ability. This will replace the damage type in the combat log (e.g. "Fire Damage") and color it automatically. Registration example:
    ['Labels'] = { ['Ability'] = { ['CombatLog'] = Ext.GetTranslatedStringFromKey("MyCDTCombatLogDamage") ..., },

Update: 10 Aug, 2021 @ 8:48pm

  • Repositioned CDT resistance icons to be consistent with other icons for future LeaderLib update.
  • Removed more console spam.

Update: 10 Aug, 2021 @ 4:46pm

  • Removed some console spam.

Update: 10 Aug, 2021 @ 4:40pm

  • Fixed some console spam when entering Character Creation. Thanks LaughingLeader!
  • Added character sheet icon compatibility for future LeaderLib update.

Update: 10 Aug, 2021 @ 4:08am

  • Fixed an issue with icon validation when multiple CDTs are registered.

Update: 10 Aug, 2021 @ 3:30am

  • Added Requirements system to Skills.List items. This lets you set a CDT ability amount requirement for CDT skills. Example:
    Skills.List = { ['Target_SomeSkill'] = { ['EA'] = {'SomeCustomEA'} ['Requirements'] = { ['1234'] = 2 } }
    This would set an ability requirement of 2 for the CDT ability with AbilityID 1234. Multiple CDT requirements can be set for a single skill. Any Larian-created ability requirements should be handled via Stats in the editor. Each item in Skills.List must have a Requirements table, even if left empty.
  • Vastly improved Lone Wolf support.
  • Added a validation process for CDT registration. If there is an error with your CDT then the console will have a warning printout for the problematic code.

Update: 5 Aug, 2021 @ 2:18pm

  • Fixed an issue with negative resistances not being colored properly in the examine UI.