Divinity: Original Sin 2

Divinity: Original Sin 2

Custom Damage Types
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Update: 21 Sep, 2021 @ 9:49am

  • CDT recalculations are disabled for any weapon-based attack (previously only basic attacks).
  • Added a brief delay to the experimental reconnection support in previous patch.

Update: 20 Sep, 2021 @ 12:11am

  • Implemented experimental support for reinitializing CDT information on clients who connect to the game late, such as when joining a game in progress or after disconnecting.

Update: 18 Sep, 2021 @ 6:55pm

  • Removed some leftover console spam introduced with previous update's testing.
  • Added some additional checks to CDT_GetCurrentCharacter() on the client.

Update: 18 Sep, 2021 @ 6:30pm

  • Fixed bug where characters would be granted an extra ability point when leaving CC mirror if they didn't have any points invested in a CDT ability.
  • Fixed bug where CDT abilities could have the plus button visible in character sheet even when the character didn't have available ability points under certain circumstances.
  • DEBUG: Typing !CDT_ResetMyAbilities into the in-game chat box will zero all of the currently controlled character's CDT and Larian combat abilities, and set the appropriate amount of ability points for the character. Use this if you if you need to fix mirror/character sheet related issues.

Update: 17 Sep, 2021 @ 12:05pm

  • Fixed visual bug associated with multi-memory skills in the KBM skill book.
  • Reduced console spam when opening KBM character sheet.

Update: 15 Sep, 2021 @ 1:18am

  • Fixed a bug with damage calculations of non-CDT skills.

Update: 12 Sep, 2021 @ 10:01am

  • Improved hit detection and calculation process for real this time.
  • Fixed damage entries not being recolored and renamed when several hits were made at once.
  • Fixed CDT abilities and resistances being reset upon loading a save.

Update: 11 Sep, 2021 @ 11:19am

  • Fixed [CDT_Skill:...] replacement in tooltips.

Update: 11 Sep, 2021 @ 10:05am

Initial Character Creation Keyboard+Mouse TLC:

  • CDT abilities are now tracked properly during initial character creation and will be applied to characters when the game starts.
  • CDT abilities will show up with a list of selectable skills like other abilities do when at least 1 point has been invested into the CDT ability. Selectable skills should be added to the CDT registration table as Skills.Creation.
    Example:
    MyCDT.Skills.Creation = { "Projectile_Lumimancy_Nitid_Fusillade", "Target_Lumimancy_Centration", "Target_Lumimancy_Luminous_Touch", "Shout_Lumimancy_Flash" }
  • CDT skill icons and tooltips will now show up in the various initial character creation skill tabs even if they do not have an ability school.
  • Reduced character creation related console spam when entering and leaving character creation.
Other fixes:
  • Improved CDT hit tracking for damage calculations.
  • Fixed tooltips not displaying custom requirements information correctly.
  • Fixed CDT skill school icons in the wrong spot.

Update: 23 Aug, 2021 @ 6:03am

  • Added support for controller UI.
  • Fixed Larian bug across various controller UI elements where certain skill school icons would move around tooltip footers.
  • Fixed a bug when combat log entries were culled.
  • Added CDT ability requirements support for equipping learned skills and for consuming skillbooks. Each skill entry in MyCDT.Skills.List should have a Requirements table where the keys are CDT ability IDs and the values are the ability level. Skill equip and Skillbook consumption are both based off MyCDT.Skills.List.SomeSkill.Requirements. If your skill does not have CDT ability requirements then leave the table empty.
    Example:
    local abilityId = 9999 for skill in pairs(MyStarterSkills) do MyCDT.Skills.List[skill]['Requirements'][abilityId] = 1 end

  • If a skill is learned from a skillbook, you can set the Stats ID of the skillbook as a property of the Skill.List.MySkill item. This is necessary to link the ability requirement information for consumption of the skillbook. If your skill does not have a skillbook, you do not need to add this property.
    Example:
    MyCDT.Skills.List.Shout_Lumimancy_Intensify.Skillbook = "SKILLBOOK_Lumimancy_Intensify"


  • ScalingAttribute as a string is a now a required property of MyCDT.Labels
    Example:
    MyCDT = { Labels = { ..., ['ScalingAttribute'] = Ext.GetTranslatedString("h8e8351e9gc40ag4e4cgaebfgc810a27ffff8", "Intelligence"), }, ..., }
  • Improved the accuracy of CDT damage calculations. Basic attacks are not adjusted by CDT in any way, including by adjustment formulas!