Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Stygian Emperor's AoM (Skirmish Overhaul)
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Update: 21 Aug, 2022 @ 1:52pm

I think this fixes the new ghast unit and some other stuff. here are some poor-quality notes for all the changes from nearly the beginning of the mod, as requested:

https://www.dropbox.com/s/rq32tj0vuse6j42/SE%20AoM%20Changelog%208-21-22.txt?dl=0

Let me know if the link breaks.

edit: oh yeah, i think this update includes the change where i made every building align to the grid like farms do, so my ocd/perfectionism would let me build a base quicker. very sorry if you hate that. inspired by: Building Placement Snaps to Grid

Update: 14 Aug, 2022 @ 8:42pm

oh god. so many things. if the 15 or so of you who are actually subscribed to this massive mod that has zero screenshots or videos want a proper changelog, you're out of luck. however, i can provide my pretty-complete, but never intended public, text list of notes for bug fixes and additions (with little x's next to each one i at least attempted to take care of), if seriously desired.

Update: 10 Apr, 2022 @ 7:45pm

  • Added the garrison counter (the thing that says how many units are in there and max capacity) to all ships, hopefully.
  • Made the Lure god power no longer attract fish, though it will bring bears and other hostile animals to it again (maybe that's a point in its favor).
  • Hermes' Ceasefire power now disables the use of other god powers while in effect.
  • Attempted to fix Dionysus's Bronze god power not affecting most units.
  • Finally fixed the Colossus using its Eat animation for idle and not using any animation for eating.
  • Normalized the voice volumes of the Hetairoi and Poseidon and Odin's Titans - some lines were too quiet before.
There's a million other things I'd like to do; if anyone plays the mod and reads these change notes, let me know, and I might be inspired to work on it more.

Update: 9 Apr, 2022 @ 7:42pm

  • Nerfed the Chinese General's aoe attack significantly - I had it set to an incorrectly high number, so this is more of a bugfix than a balance patch.
  • Nerfed Wargs' (Fenris Brood Wolves) base damage from 24 to 20, and their leap attack from 30 to 26. With the full pack bonus it seemed way too high.
  • Fixed Heimdall's new Bifrost god power to show the correct description.
  • Slightly reduced the text size in the in-game help to allow longer upgrade descriptions.
  • Aphrodite's god power, Curse, now effects a minimum of 4 units, up from 3, and had its cooldown slightly reduced. Also, I'm not sure if it ever could, but it now definitely can not effect ships, siege weapons, or ox carts.
  • Odin's regeneration rate bonus has been reduced to 1.6 HP per second, down from 2.0. This number, which affects Odin's human soldiers, is in addition to the base HP regeneration those units always have with this mod (around 0.5 to 0.65 HP per second).

Update: 8 Apr, 2022 @ 8:08pm

  • Made the Carnivora plants immune to the Traitor and Bolt god powers, and reduced their melee damage a bit vs. Villagers and Ox Carts.
  • Changed the wording on Secrets of the Titans and Servants of the Gods/Titans for clarity.

Update: 25 Oct, 2021 @ 4:03pm

Update: 20 Oct, 2021 @ 1:38pm

Update: 19 Oct, 2021 @ 6:12pm

Fixed Titan Gates not being buildable and Servants of the Titans not being available.

Update: 18 Oct, 2021 @ 5:58pm

Massive update. Mod seems pretty stable and un-buggy, for now, so I decided to upload it to the Workshop as a sort of "benchmark."
I cannot possibly remember all the things I added - and this is why this mod will never be popular if I even uploaded it. Have fun finding out, I guess.

Update: 14 Aug, 2021 @ 5:20pm