The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: 25 Jul, 2022 @ 6:38pm

- Fully integrated Godmode bosses into Enhanced Boss Bars, all bosses should now have custom icons!
- Gave Bloody Uriel and Bloody Gabriel boss armor (0 -> 15)
- Added another check to Blightfly to reduce FX spam while in the wall in certain scenarios
- Added a new "Challenge" that allows you to check the progress of your Godmode unlocks and what still needs to be unlocked/how to unlock it. It also allows you to take any item you've unlocked and see how it works within the room! Leaving the room in the challenge will end the challenge.
- Black mushroom now triggers after leaving the room it was used in, but also removes more heart containers (1 -> 2) and gives fewer soul hearts (3 -> 2) on use. This is because you are allowed to take your previous active item with you to the rerolled stage now!

Update: 21 Jul, 2022 @ 8:16am

- Removed Devil Rooms from the Ivory Palace
- Barfers now have more control over their movement, they aren't quite as floaty
- The unlocks from the final boss are now guaranteed to occur in the final phase, the logic is unchanged in the first phase but by adding the ability to damage the last phase there was a chance you'd forfeit unlocks before this patch.
- Fixed Wrinkled Fatty's bestiary animation not showing
- The Ritual now cannot use the same attack in a row
- When The Ritual sends his candles to chase you freely, they now appear above everything else in the room and will move away from you if you are too close. This should create more reasonable windows while still forcing you to consider how to move next!
- Made it so that The Wafer allows half heart damage in the Ivory Palace
- Increased HP of Fetal Baby (15 -> 20, StageHP 3 -> 5)
- Updated EID and Encyclopedia descriptions of Four Leaf Clover to be accurate to the item effects (+0.5*luck tears -> 0.25*luck tears)
- Made The Sign's speed modifier on tear velocity less effective while moving towards where you're firing, making the tears move faster while doing this. In practice this means that your tears will generally be moving faster than before
- Made it so that dynamic player data gets saved much more frequently, this should cause less issues when continuing a run. Let me know if this causes any notable performance drops on your end!
- Made it so that angel items collected is stored in dynamic data rather than in a variable, this should allow you to reach the Ivory Palace when continuing a run if you took angel items after a reload of the mod or game!

Update: 19 Jul, 2022 @ 10:27pm

- Fallen Light's projectiles now vary in scale, makes it feel a bit more dynamic
- Removed the obscene quantity of white Papal Flames within the Fallen Light arena to reduce lag, I plan to replace them eventually with cool statues but spriting is effort
- Attacks in the Ivory Palace now deal full heart damage as originally intended, best of luck soldiers
- Fixed bug where Ivory Portal in Sheol would not take you to Ivory Palace

Update: 19 Jul, 2022 @ 9:50pm

- Heart Arrest now gives +0.25 tears and has a more dynamic bloody tear shift (shifts various other forms of tears into bloody variants like eyes, keys, god's flesh, glaucoma, cupid tears, etc). Because of the tears up, this item is now a quality 1 item!
- Bathemo is no longer a boss within Fruit Cellar
- Parabit and Paracolony now match dirt color with the room instead of always being red!
- Removed some pits in the middle of Bowl Play rooms to open up the fight more
- I THINK I FIXED The Fallen Light being replaced with random bosses, please let me know if it works consistently now! I essentially force the boss room of the Ivory Palace to be the entrance to the arena :)

Update: 19 Jul, 2022 @ 6:13pm

- Gave Bowl Play Bestiary animations
- Removed devil deal chance from Fruit Cellar! It's now almost a true first stage :')
- Gave Big Dipper eyes shading and made them smaller, much cuter now

Update: 19 Jul, 2022 @ 5:24pm

- Added Bowl Play! A new Intestines boss, this one is pretty funky and exclusively in the Colon! They like to have a little too much fun, but only together. Let me know if they feel too difficult!
- Reworked how bosses are loaded into Godmode stages to make scaling less work, and (for now) Curse of the Labrynth is now blacklisted from appearing naturally when entering a Godmode stage. This is to prevent weird occurences like the strange door in the Ivory Palace, and removing story boss fights from appearing
- Artificially reduced the Planetarium chance in Fruit Cellar to 1% (essentially, has a chance to reseed if a planetarium is present to mimic a 1% chance rather than the 21% chance it actually uses) and removed Planetariums from the Ivory Palace
- Changed internal name of Ivory Palace ("LuciferPalace" -> "IvoryPalace")
- Changed internal name of Colon ("Intestines -> "Colon")
- Reduced the amount of projectiles The Hostess fires when transitioning between states and when attacking while retracted (24 -> 18)
- Reduced health of The Hostess (750 -> 650)
- Made Infested MemBrains more likely to attack
- Redrew Big Dipper to match Bowl Play's aesthetic, and cleaned up the creep they spawn as well as the projectiles spawned! They're pretty cute now ngl
- Big Dippers now spawn Corny Dips instead of Dips, and on death create a unique Squirt that spawns Corny Dips instead of Dips!
- Added challenge room waves to all main path stages! Enjoy the new foes added in Godmode showing up here :) I'll get waves implemented for alt path soon.

Update: 15 Jul, 2022 @ 8:34pm

- Added death portraits to Souleater, Grand Marshal, Bubbly Plum, and COTV
- Added another check to Opia in case the entity you're impersonating dies and you take damage
- COTV timer is always angry while doing the Out Of Time challenge
- Godmode trinket now does not trigger when damage has no penalties
- Added a Bubble Wand item! Obtained from being nice to Bubbly Plum (i.e. don't attack it at all) or in Treasure rooms. Makes you blow bubbles when entering an uncleared room, nuff said. A surprisingly good offensive defense!
- Made Cloth of Gold 80% less likely to show up in treasure rooms
- Increased number of Teethers in rooms with Teethers in Caves and Flooded Caves
- Increased difficulty of Godmode rooms in Chapters 2, 3 and 4 (Chapter 2 from 1 to 3, Chapter 3 from 1 to 4, Chapter 4 from 1 to 5) to make the rooms more common in hardmode
- Added enemy rooms to all alt path stages, will continue to expand on these as the last few enemies are implemented!
- Added new trinket, Mood Ring! This allows for another defense against Call of the Void, if you hold this it will block up to two damaging projectiles spawned by him in a floor when they hit you, restoring one block per stage. If Call of the Void spawns and you do not use any of these uses, when you travel to the next stage you gain a small permanent stat buff (either +0.2 tears, +0.25 damage, +0.5 luck, +0.1 speed or +0.1 shot speed)! If Call of the Void is disabled, just gives a flat +0.5 Luck and +0.5 damage while held.
- Reworked an internal callback called when beginning a run to support trinkets utilizing the feature
- Added new pickup intended to combat Call of the Void, titled "Stream of Consciousness". This cannot be obtained normally (hopefully), and one will randomly spawn in any regular room in the floor once COTV spawns. Using it will clear a single active COTV projectile, and spawn another SOC in a random regular room. Doing this however results in a -5% damage and tears for the floor, capped at -50% damage and tears if there is 10 projectiles negated in a floor. Test it out and see what you think of this method to bypass COTV! The concept is that you choose either to lose health or lose stats for the floor and time. It sounds more complicated than it seems, tldr; search the floor once COTV spawns if you don't want to lose health!
- Updated Steam Description

Update: 15 Jul, 2022 @ 3:00am

- Updated a few rooms that were missing updates within the Chest
- Reduced red coin appearances in most room layouts that have them from 2 to 1 (1 error room layout still holds 3)

Update: 15 Jul, 2022 @ 2:50am

- Made it so Boss rush and Blue womb time gets set to whatever config value is specified at the start of a run, hopefully reducing chance of incorrect time being applied in practice
- Reworked Godmode trinket, now is both less and more brutal than before (prepping for use in T Elohim!)
- Added shader for the Godmode trinket
- Buffed Bob's Tongue, now gets swallowed instead of removed when 2 Bob items are held
- Increased default COTV time to 3.5 minutes
- Added an indicator to showcase when the COTV timer is decreasing and when it is not, and added 3 ModConfigMenu values to toggle the display/reposition the display in the Cosmetics tab
- COTV timer now does not decrease while ModConfigMenu is open!
- COTV timer now doesn't decrease while in active challenge rooms
- Guard of the Father's Appear animation is now faster
- Guard of the Father now plays a different sound when attacking (The Sacred's ahh sound effects) and fires more projectiles based on the distance to the player (minimum 5, maximum 9)
- Guarded Appear animation is now faster
- Cleaned up Shade appear animation
- Dream's Appear animation is now faster
- Fetal Baby projectiles now decelerate as well as split into smaller tears, Cricket's Body style
- Increased the difficulty of the new enemy room layouts past the womb (Sheol, Cathedral, Chest, Dark Room)

Update: 11 Jul, 2022 @ 9:19am

- Fixed bug where Guarded wouldn't take damage if friendly small angel babies existed
- The Fallen Light's final phase can now be damaged, but has extremely high armor (0 -> 500). This means that you *can* make the bullet hell shorter now, but will still prevent any insta-wiping! In my testing it was able to almost halve the time of this phase, but let me know if it feels okay with this change!
- Updated steam description