The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
Showing 171-180 of 314 entries
< 1 ... 16  17  18  19  20 ... 32 >
Update: 5 Jun, 2022 @ 9:55pm

- Wrinkly Fatty's minidashes are now less prominent, and the sprite has been revised
- Blightfly projectiles now deal a full heart of damage as intended
- Celestial Tail converting keys for sale to double keys doesn't make the keys free anymore (thanks Sallyspartan)
- Added additional check for adding Godmode data to entities in hopes of reducing incompatabilities (should catch the RNG Seed is zero! error ideally)
- Updated the sprite of the Celeste transformation! Looks closer to my irl cat now lol
- Fixed a costume bug with Vessel of Purity, the costume now displays correctly before it takes damage
- Redrew Blightfly's nose, wings and reworked some of the animations to make the wing flapping more continuous
- Made the explosion from Blightfly's wall dashes match the stage a little more
- Blightfly projectiles while dashing now last slightly longer to compensate for the new window to react
- Fixed issue where Adramolech's Blessing was causing a nullpointerexception
- Door hazards can now take damage from familiars touching them

Update: 3 Jun, 2022 @ 1:52am

- Fixed issue where blessing of faith only increased angel chance once call of the void spawned
- Godmode stages can't show up in challenges anymore
- Added new challenge, Out Of Time! Unlocks A Second Thought, best of luck on this one!
- Fixed bug where NPCInit would throw an error, cause was Adramolech's Fury and Blessing hahahaaaaa
- Nerfed Blightfly's dash speed and increased the window between dashes to make the attack more workable
- Added toxic bubbles, heavier-duty bubbly plum bubbles. The large ones create a toxic gas AOE attack on popping, and both forms last at minimum 5 seconds longer than Bubbly Plum bubbles before popping
- Blightfly now creates a toxic bubble instead of a super-ipecac shot
- Reduced the range of the toxic gas spawned by Blightfly
- Reduced RNG elements of Blightfly AOE projectile attacks to make dodging more consistently available
- Added Wrinkly Fatty, a new fatty variant that looks pretty messed up ngl. He's a spoopy one, beware. He doesn't show up yet but will soon!
- Fixed bug with death portraits
- Added another check to attaching godmode data to entities that can hold them in hopes of minimizing mod conflicts

Update: 30 May, 2022 @ 1:36pm

- Added extra exception handling to Reclusive Tendencies in hopes of removing userdata error
- Added Wormageddon (Mega worm)! A nod to old godmode versions, this boss shows up in the first chapter. It returns with a new moveset and visual direction, though keeps its roots.
- Fixed bug where a few of Godmode bosses were classified as "major", resulting in ModConfigMenu being misleading
- Added more room types to play music in in Godmode stages, so sacrifice rooms and likewise special rooms shouldn't be silent now (thanks anon.)
- The Sign's Flame is now internally considered a familiar instead of an enemy (thanks anon.)
- Added Blightfly, a new boss for the Corpse. he's fast as f*** boi, lmk if there's any balancing ideas you may have if it feels too hard!
- Door Hazards don't remove devil deal chance anymore
- Door Hazards can now be destroyed with Ipecac and tears in general now apply contact damage to Door Hazards (thanks ArthurKyl)
- Tainted Xaphan can now take items from the Death Certificate dimension as well as Angel room items (repentance amiright). Devil items still give extra charge when taken!
- Xaphan and Tainted Xaphan no longer can make stage hazards such as stone shooters and pokys champions!
- Fixed bug where Late Delivery familiar wouldn't despawn after giving an item, resulting in doors appearing to stay closed and getting extra items after exiting and continuing a run (thanks ArthurKyl)
- Fixed bug where ooze turrets would apply slowing creep in rooms they weren't present in

Update: 18 May, 2022 @ 5:50pm

- Door hazards that have permanent effects (i.e. -1 charge, damage) are now one-use only and will remove themselves after they trigger their effect.
- Door Hazards cannot be interacted with at all until the room is clear now, in efforts to reduce room layouts fucking you over with door hazards present
- Added a new door "hazard" that gives +1 charge when triggered
- Cleaned up the COTV sprite and animations a bit
- Reworked COTV algorithm to be less likely to have issues, the broken heart projectiles and damaging projectiles are now stored in Godmode data rather than per-COTV entity. Door hazards that create COTV have their own counter that is handled separately, overall the experience with COTV should be much cleaner now.
- COTV can no longer spawn on stages past Sheol/Cathedral
- The Hostess now has a visual difference between when it can be damaged and when it cannot, and it lacks the eye laser attack until it can be damaged now.
- Nerfed many of the attacks from The Hostess, it was brought to my attention by @Coyote that many of them were harder than the attacks for It Lives lmao
- Hostess now spawns regular Hosts again, however they have 80% health and spawn in random positions around the room (I gave it 5 tries to find a position at least 2 tiles away from the player, lmk if this should be tweaked)
- Infested MemBrain now has the same 8 shot attack that regular MemBrains have in addition to their laser attack

Update: 29 Apr, 2022 @ 3:02pm

Added a visual indicator for the Colon to indicate when flies will spawn
Added Overlay positions for all Godmode enemies (things like fear and such should display correctly now!)
Added another attack to Infested MemBrains!

Update: 28 Apr, 2022 @ 10:20pm

FIXED THE LIGHT BEING GONE WITH CURSE OF DARKNESS AT LAST!!!!! Thanks to Gokudera ElPsyCongroo for discovering the cause of this long-lasting issue.

Update: 28 Apr, 2022 @ 11:00am

Minimized chance for stackoverflow error to occur while rerolling locked items

Update: 27 Apr, 2022 @ 9:13pm

Fixed issue when EID is not loaded and MCM is where the mod integration script would throw an error and not generate a godmode category in MCM

Update: 27 Apr, 2022 @ 12:45pm

- Locked items attempting to spawn now can get rerolled a maximum of 50 times, and do not decrement the item pool when they do reroll an item anymore! This should result in much less breakfasting when unlocks are enabled in MCM.
- When in the reworked Blue Womb, if a door you open leads to an error room it now appears blown up as soon as you open it. This should make it easier to catch yourself before falling victim to the error room!
- Pile of Keys cannot be infinitely duplicated when a room is not generated and Endless Nameless is held
- Late Delivery entity is now internally a familiar, no more shooting the messenger!
- Did a pretty messed up workaround to fix the braindead nerve clusters replacing secret lights and red coins, this *should* work for the time being while I figure out why the rooms keep using the old IDs for the pickups

Update: 8 Apr, 2022 @ 12:39am

Buffed Book of Saints, now gives 2 golden hearts on each use!
Added Encyclopedia mod support! Let me know if you'd like more information on any items, or if anything isn't clear enough.
Hopefully minimized bugs related to secret lights being braindead nerve clusters