The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: 12 Oct, 2021 @ 2:54pm

Changed sprites for Purple Mask + Heart, Planter and Arch Bishop (And Arch Priest) to revised versions done by heyItsFira!
Modified certain phase 2 projectile colors
Fixed rendering for tell line with Unholy Orders (Demon priests, Souleater, Dial)
Enemies persistent between rooms should move correctly now
A few more bugfixes

Update: 7 Oct, 2021 @ 2:29pm

Godmode bosses now get hooked into StageAPI if you have it! This way is much much less buggy and feels more authentic to the basegame. Pardon my vs. sprites, they will be redone before release lol
A few balancing changes to items
Modified a few enemies attacks to be less randomized, more dodgeable (Guard of the Father namely)
Started implementing sprites done by heyItsFira! There will be many more to come, but for now Harf, Paracolony, and Red Coins are redone :)
Made the final boss have more variety in which of the three attacks it selects consecutively, should be less repetitive!
Fixed a bug with the Vessel of Purity, should now destroy properly
I'm not really sure where I left off from the last notes, but I've been spending a lot of time cleaning up sprites/general logic to try to eliminate more bugs

Update: 2 Oct, 2021 @ 2:22am

Added color to certain final boss phase 2 projectiles
Added sound effects to Blood Baby, Guard of the Father and Marshall Pawn
Nerfed a few rooms on the final floor
Vessel of Purity now is only damaged against the final boss
Removed white flames from Masked Statue room in final floor
Reformatted Config Menu layout, added placeholders for control keybinds (red coin counter is only ones currently visible)

Update: 30 Sep, 2021 @ 1:18pm

Added Pile of Keys! This replaces the blue womb overhauls' 8 cracked keys with a transportable, 8 use cracked key!! Should make it much less annoying.
Pile of Keys with 2,3,and 4 uses spawn with 2%, 1%, and 0.5% chance naturally, respectively
Added Torn Page again! This one works with any item with the tag "book"!

Update: 29 Sep, 2021 @ 9:23pm

Reworked Deli's internal code in hopes of less bugs, please do report any you find
Nerfed/Buffed The Fallen Light (Less projectiles, new projectiles)
Fixed Red Coins resetting each floor
More bug fixes that I'm forgetting
Nerfed some Ivory Palace rooms
I really need to start tracking the things I change, jesus

Update: 24 Sep, 2021 @ 8:40am

Fixed Gatekeeper throwing an error if no angel items were taken by the player it touches.

Update: 23 Sep, 2021 @ 2:38pm

Fixed critical error on start for the mod

Update: 23 Sep, 2021 @ 2:34pm

Implemented final stage!!! Two new tracks, a new endgame boss, and more! To access it, give an angel item to the new enemy, Gatekeeper, that spawns in a random regular room in Sheol. Do let me know your thoughts on this stage, I hope you enjoy the fight!
This version has a config/godmode progress wipe, apologies but now that the final floor is implemented I feel justified in doing this. I'll try to keep these wipes to a minimum from now on.
Unlocks are now enabled in config by default
Added a new stage, The Ivory Palace! This place seems unstable.. (Currently this stage will generate almost any special rooms and sometimes spawn as XL, I do plan to fix these quirks soon)
Implemented various stage props for the final stage
Finally fucking fixed the tell clipping for Unholy Orders (Arch Bishop/Priest/Demon Priest and Souleater), now they are accurate and non-holy mantle invading!!
So, many, bugs, fixed
To my homie FinalRun36, I will take some time to fix Deli with the next patch. Thank you so much for showing the bugs you were having with the character <3
I'm sorry if I forget anything in this change log, it's been a big one to work on

Update: 23 Sep, 2021 @ 2:33pm

Ignore this changelog, had one thing to modify quick before releasing the next one

Update: 16 Sep, 2021 @ 9:15am

Changed the way COTV spawns in attempt to fix it not showing up at all sometimes
Softened Prayer Mat's effect graphics