Garry's Mod

Garry's Mod

Half-Life Resurgence
Showing 1-8 of 8 entries
Update: 19 Apr @ 12:35pm

VERSION: 1.2.0

SHOWCASE: https://www.youtube.com/watch?v=c9NjyG8jlzo
CHANGELOG: https://github.com/VJ-HLR-Developers/Half-Life-Resurgence/releases/tag/v1.2.0

Update: 28 Jan, 2023 @ 7:10pm

VERSION: 1.1.0

SHOWCASE: https://www.youtube.com/watch?v=IcPSfD6RxRs
CHANGELOG: https://github.com/VJ-HLR-Developers/Half-Life-Resurgence/releases/tag/v1.1.0

Update: 14 Jan, 2022 @ 10:39am

VERSION: 1.0.3

  • Added new spawn icons for many of the NPCs in the Source category
  • Added 2 new alert sounds when Combine soldiers see a Zombie
  • Added a new death animation for the Bullsquid when it is killed by a heavy weapon (Crossbow, double shotgun, etc.)
  • Added Barnacle pulling animations to scientists
  • Added new idle animations for Alyx when she is using pistols
  • Added mouth movement for Dr Keller and Opposing Force Human Grunts when speaking!
  • Rebels no longer interrupt important tasks to play a cheer animation after killing an enemy (EX: Jumping, finishing a melee attack, actively following the player, etc.) and the chance of playing one is now 1 in 3
  • Made AR2 more rare by default for the Regular Overwatch Soldier
  • Barnacles will now always kill human NPCs when it bites
  • Rats can now be gibbed (including their corpses)
  • Alien Slave will now increase the pitch of its range attack electric charge sound as it charges up
  • Implemented a small fail-safe code for the Combine sniper weapon (mostly for dedicated servers)
  • Revamped the alert menu that pops up when VJ Base is missing
  • Minor optimization for the HECU sentry gun and Combine sniper weapon
  • Fixed Auto Replace Randomizer spawning HL1 NPCs for HL2

Update: 22 Dec, 2021 @ 5:42pm

VERSION: 1.0.2-cl

  • Added support for upcoming mod, Crack Life Resurgence.

Update: 26 Jul, 2021 @ 3:19pm

VERSION: 1.0.2

  • Added 2 new sounds to the Robot Grunts & Assassins
  • Added new option: "Allow Custom NPC Skins", when disabled, custom skins will not be used (Ex: Rebels & Refugees custom skins)
  • Added the ability to toggle tracking for the currently active rocket fired by the Resistance RPG!
  • Added mouth movement to Otis (When speaking)
  • Rockets fired by the Resistance RPG will now track with a delay that's on par with the default Half-Life 2 rocket!
  • Increased Xen Cannon damage to 40
  • Reduced Xen Cannon's turning speed to 5
  • Decreased Xen Cannon's firing spread
  • Xen Cannon now has a 0.3 second delay when spawned before it can shoot
  • Small optimizations were applied to some of the NPCs
  • Fixed rockets fired by Resistance RPG not facing the direction of its current velocity
  • Fixed Xen Cannon in certain cases firing at enemies that it didn't have its sight on
  • Fixed an error with the Resistance RPG
  • Fixed an animation looping issue with Alpha Grunts
  • Fixed GoldSrc corpses gibbing after it fades away if Fade Corpses is enabled in VJ Base

Update: 17 Jul, 2021 @ 8:25pm

Hotfix
  • Fixed an error in Xen Cannon caused by Git

Update: 17 Jul, 2021 @ 6:26pm

VERSION: 1.0.1

  • Added a global variable VJBASE_HLR_VERSION
  • Decreased Xen Sentry Cannon's damage from 50 to 25
  • Xen Sentry Cannon Is now about x2.5 more inaccurate then before
  • Renamed the decay HECU turret to "HECU Sentry Gun (Decay)"
  • Fixed Xen Sentry Cannon creating a rico effect in the center of the map from certain damage types
  • Fixed an extremely rare crash with Xen Sentry Cannon

Update: 16 Jul, 2021 @ 9:57am

Initial addon creation.