RimWorld

RimWorld

Moosesian race
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Update: 3 Sep, 2021 @ 7:59pm

[Auto-generated text]: Update on 9/4/2021 9:59:48 AM.
Change <maleGenderProbability> from 0.01 to 0
//Until I decide to make male version, there is no need to have this above 0.

Fix :
Slave tab is now available.
//I just realized I didn't add the tab in basepawn, my apology.

Civilian backstories update
24 new backstories are added for adulthood.

Update: 2 Sep, 2021 @ 12:59pm

[Auto-generated text]: Update on 9/3/2021 2:59:15 AM.
New Storyteller : Marshal Bonaparte

Changes for MooseTribe (NPC faction) :
> A proper color spectrum for generating more than one Moosesian factions.
> No longer naturally hostile to player in 1.3

Update: 30 Aug, 2021 @ 8:45pm

[Auto-generated text]: Update on 8/31/2021 10:44:33 AM.
Body.xml :
Reduce Antler bodypart coverage down to 19%, removing the yellow text warning

MS_Head1 and MS_Head2 : Eyes texture changed

Apparel.xml :
New apparels : Skirmish shako, Vanguard shako
Fix label : Change "Warrior Shako" to "Warrior shako" (also applies to the new shako variants)
New texture for Warrior shako

PawnKinds.xml : Changes for Vanguard's required apparel(replaced pickhat with shako, skirmisher has their own shako variant)

WFF_Pikebreaker : Increase 'point' stab damage from 15 to 20.
//Increasing the overall DPS over Headcutter.

Update: 28 Aug, 2021 @ 12:25pm

[Auto-generated text]: Update on 8/29/2021 2:22:48 AM.
Head textures updated
South-North : Upper part of the head are now more round, only noticeable if bald.
East : Readjusted eyes position, the face and blush lines redrawn.

GeneralRaceSetting.xml : Bodyaddon changes
Ears
Left/Right ear now has their own texture drawn behind the antler.
Antlers
Coverage changed from 0.03(3%) to 0.25(25%)

Apparel.xml :
New apparel : WFF_Ironhide (Moosesian plate armor)
WFF_GuardBearskin : Add +10% PainShockThreshold
WFF_OldGuardBearskin : Replace MoveSpeed with +20% PainShockThreshold
WFF_GuardUniform : Add +30% PainShockThreshold
WFF_VanguardUniform : Add +20% MoveSpeed

Update: 24 Aug, 2021 @ 10:53am

[Auto-generated text]: Update on 8/25/2021 12:53:26 AM.
GeneralRaceSetting.xml :
WFF_InfirmierUniform added to restricted apparel list
<atlasScale> change from 4 back to 8

Apparel.xml :
New apparel : WFF_Civilianwear WFF_Flowercrown
WFF_SurgicalApron now has <researchPrerequisite> changed to ComplexClothing
WFF_CeremonialDress increase worktomake to 6000
WFF_MilitiaOutfit : east facing sprite, minor outline fixing

PawnKinds.xml :
MS_Colonist now has WFF_MSBra and WFF_MSPanties as required apparels

Update: 21 Aug, 2021 @ 10:38am

[Auto-generated text]: Update on 8/22/2021 12:38:24 AM.
Pawn are now rendered in 256px resolution, this help keeping the game from crashing when 100+ mans raid happen.

PawnKinds.xml :
Increase apparelmoney for pawnkinds.
//Fixing problem where some pawn spawn without proper apparel.

RulePacks_Namers_People.xml : Now use a separate list of first/lastnames instead.
New 200 names to replace the old one(100 firstname + 100 lastname), however these custom names still remain unused in the game.

New texture for WFF_MilitiaOutfit

Apparel.xml :
Discription changes for WFF_MilitiaOutfit(Only first verse).
Remove RangedWeapon_Cooldown from WFF_InfirmierUniform.
//Reason : he medic uniform doesn't come with ammo pouch.
Armor Rating changes
All uniforms has armor rating increased from 20% sharp 15% blunt, to 40% sharp 30% blunt.
//They are now technically on the same level with vanilla Flak jacket, but with far better blunt AR.
WFF_MilitiaOutfit has armor rating increased from 20% sharp 10% blunt, to 35% sharp 25% blunt.

Update: 18 Aug, 2021 @ 1:05pm

[Auto-generated text]: Update on 8/19/2021 3:04:54 AM.

Texture update for all three military uniforms :
WFF_GuardUniform
WFF_VanguardUniform
WFF_WarriorUniform
//I have other plan for General uniform, its texture will be updated along with Militia Outfit.

Apparel.xml :
New apparel : WFF_InfirmierUniform
Apparel description changes :
WFF_VanguardUniform(Both verses)
WFF_WarriorUniform(Only first verse)

Update: 17 Aug, 2021 @ 12:05pm

[Auto-generated text]: Update on 8/18/2021 2:05:13 AM.
Sorry for the long wait, the uniform texture update is here, well at least the first one, which will be a template for all other uniforms.
Apparel.xml :
New texture for WFF_WarriorUniform

WFF_SurgicalApron : reduce worktomake and mass, now can be made with any leather/fabric materials.

General/Guard/Warrior uniform has hitpoint increase from 250 to 500.
Vanguard uniform has hitpoint increase from 270 to 550
MilitiaOutfit has hitpoint increase from 200 to 450
FarmOveralls has hitpoint increase from 200 to 250
//Since these apparels are multiple pieces of clothes in one set, they should have accumulative hitpoint of all pieces.

New apparel : GeneralBicorne(Literally Napoleon's bicorne)

Update: 14 Aug, 2021 @ 12:14pm

[Auto-generated text]: Update on 8/15/2021 2:14:03 AM.
GeneralRaceSetting.xml : In <bodyAddons> : Remove [<defaultOffset> = Tail], all offsets value changed to 0.
Apparel.xml : Three new apparels
Underwears : WFF_MSbra, WFF_MSPanties
Medical: WFF_SurgicalApron.
//The two undergarment pieces were supposed to be in the same set, but I separated them for ideology nudist precept.

Update: 12 Aug, 2021 @ 9:41am

[Auto-generated text]: Update on 8/12/2021 11:40:38 PM.

Old/Guard Bearskin :
texture changes.
Heat insulation reduced to 3

Dieselboiler : Reduce <WorkToMake> from 40000 to 24000

Firehorn : Reduce <WorkToMake> from 20000 to 10000
Change <armorPenetrationBase> from 0.3 to 0.5

Change Firehorn label to be all non-capitalized.
GeneralPath : Change <researchViewX> from 2 to 3

GeneralRaceSetting.xml : Change <MarketValue> from 3000 to 2000

PawnKinds.xml : Reduce <combatPower> for all pawnkinds across the board :

MS_Colonist/Vagabond 50 -> 50
MS_Farmer 50 -> 55
MS_Longman 50 -> 55

Warrior 150 -> 65
Vanguard 200 -> 70
Guard 250 -> 75
General 300 -> 80