RimWorld

RimWorld

Moosesian race
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Update: 22 Jul, 2021 @ 4:13pm

[Auto-generated text]: Update on 7/23/2021 6:14:04 AM.
Both 1.2 and 1.3
In WFF_GeneralHelmet :
> Change WFF_GeneralHelmet to WFF_GeneralPickhat(in Apparel.xml and GeneralRaceSetting.xml)
> Change bodypartgroups to Upperhead
> Reduce mass from 3 to 2.75 kg
> Reduce steel cost from 150 to 120

Add [Inherit="False"] in <recipeUsers> for WFF_VanguardPickhat, WFF_GuardHelmet and WFF_GeneralPickhat
Change decription for WFF_GeneralPickhat and WFF_VanguardPickhat

3 New Textures
> Vanguard Pickhat for Vanguard
> Guard helmet for Guard
> General Pickhat for General

1.2 Only
Add these hat's defs into <apparelRequired> for each pawnkind.

1.3 Only
GeneralRaceSetting.xml : remove <hairSettings> since everything hair related got replaced with culture.

Update: 20 Jul, 2021 @ 7:18am

[Auto-generated text]: Update on 7/20/2021 9:19:02 PM.
Both 1.2 & 1.3
Change [MS_ApparelBase -> MS_HatMakeableBase] for all hat

3 New Textures
> Sun helmet for Farmer
> Militia cap for Longman
> Warrior Shako for Warrior
Add these hat's defs into <apparelRequired> for each pawnkind.
Headwears is now available for 1.2, half of them at least, three more to come.
//There are problems with headwears in 1.3, so they will only be available in 1.2 for now.

Update: 18 Jul, 2021 @ 2:21am

[Auto-generated text]: Update on 7/18/2021 4:21:45 PM.

A complete 1.3 patch

1.3 Only
GeneralRaceSetting.xml, in antler's <bodyAddons> : Add [<defaultOffset> = Tail]
//Practically set the bodyaddon positioning back to the default of 1.2

Both 1.2 and 1.3
GeneralRaceSetting.xml
Remove 'Tough' from <forcedRaceTraitEntries>
Change [<headOffset> = (0.0, 0.2)] to (0.0, 0.065)
Change [<customDrawSize> & <customPortraitDrawSize> = (1.66, 1.66)] to (1.22, 1.22)
Change [<customHeadDrawSize> & <customPortraitHeadDrawSize> = (1.0, 1.0)] to (0.8, 0.8)
in antler's <bodyAddons> : Add [<drawSize> & <drawSizePortrait> = (0.8,0.8)]

PawnKinds.xml, in MS_Vanguard : Change [<apparelRequired> = WFF_GuardUniform] to 'WFF_VanguardUniform'
//Finally fixing the thing for good.
MeleeWeapon_Pikebreaker.xml : Change [<equippedAngleOffset> = -65] to [-180]
About.xml : removed harmony from required mod, since you can run this without it.

Update: 17 Jul, 2021 @ 6:03pm

[Auto-generated text]: Update on 7/18/2021 8:03:34 AM.

An attempt at updating for 1.3

New xml files : Culture.xml and RulePack_Namers_People.xml(Not yet used)
MSFaction.xml, in 'MooseTribe' (NPC Faction) : Replace <NaturalColonyGoodwill> and <startingGoodwill> with [<naturalEnemy> = true]
in 'MoosesianFactionbase' : Change ParentName from "HumanFactionBase" to "FactionBase"
: Add [<canStageAttack> and <canSiege> = true]
: Replace [<hairTags> = MSHair] with [<allowedCultures> = MS_Tradition]
in 'MS_PlayerFactionBase' : Replace [<hairTags> = MSHair] with [<allowedCultures> = MS_Tradition]
: Add <raidLootValueFromPointsCurve> along with points
PawnKinds.xml : replace <baseRecruitDifficulty> with <initialWillRange> and <initialResistanceRange> along with values
Hairs.xml : Add
<StyleItemCategoryDef>
<defName>MSHair</defName>
<label>Moosesian hairstyles</label>
</StyleItemCategoryDef>

Replace 'hairGender' with 'styleGender'
Replace 'hairTags' with 'styleTags'

GeneralRaceSetting.xml : Change [<additionalTraits> = 2] to 0
//since traits given by backstory and natural are already enough

MeleeWeapon_Conductor_Wand.xml : "CompProperties_BiocodableWeapon" changed to "CompProperties_Biocodable"

RulepackDefs folder and its contents is now shared between all versions.

Update: 16 Jul, 2021 @ 4:29pm

[Auto-generated text]: Update on 7/17/2021 6:29:44 AM.
Fixing mistake in pawnkind, which made Vanguard spawn with Guard uniform.
//EDITED: DIDN'T WORK, forget to change the <apparelRequired>.
Changing <maxDamageForSocialfight> from half to full damage.

Update: 16 Jul, 2021 @ 2:49pm

[Auto-generated text]: Initial upload.