Arma 3
LIBERATION CAM LAO NAM
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Update: 31 Aug, 2023 @ 3:31pm

- bug fix

Update: 31 Aug, 2023 @ 1:46pm

- recommended mods : USAF mods from USAF mod team, RHS USAF, RHS AFRF, RHS GREF, D2X 2035 Crossover Mod, Transport Crate from The Big Shell, Project Injury Reaction
Some of those mods can be mandatory for liberation missions

Global changes :
- increased civilian penalties by factor 2 (destroying house penalty, killing civilians and killing allies)
- stealing cars from civilians penalty increased from 0 to 2
- increase sector gain from 2 to 5
- HALO jump altitude increased from 1000 to 2500m
- increase manpower for guerilla forces
- rebalanced cost for armors and helicopters as they were a bit too cheap (increase from +25% to +100%)
- fixed some bugs and things that i forgot
Takistan :
- "RHS USAF" for BLUFOR Liberation mandatory / "RHS AFRF" for REDFOR Liberation mandatory
- "D2X 2035 Crossover Mod" is required if you want indep forces to have armored vehicles (REDFOR side, indep have Kamysh + tigris from d2x mod, BLUFOR side indep have Mora + Gorgon from d2x mod)
- "D2X 2035 Crossover Mod" highly recommended because most armor are used for UNA as those are enemies for AFRF troops
NATO side :
- removed Mk41 and Mk45 spawn from ships
- removed Praetorian (minigun) from build menu (too powerful)
- added Mk41 to build menu
- recommend using D2X 2035 crossover mod
Sefrou ramal :
- first release
- REDFOR (AFRF vs SFIA) AFRF mod required and D2X 2035 crossover mod recommended
- BLUFOR (NATO vs SFIA) D2X 2035 crossover mod recommended
Weferlingen :
- REDFOR : changed blufor enemies as 90's troops (flektarn camo units with g36) both winter and summer
- BLUFOR : changed blufor allies as 90's troops (flektarn camo units with g36) both winter and summer
- "RHS GREF" is recommended for both BLUFOR and REDFOR liberation
Vietnam :
- added new vehicles from updates (tanks, planes, choppers..)
- replaced units from default US army to USMC 70 troops
Australia :
- first release

Update: 20 Jul, 2022 @ 3:04am

Changelog :

- Default settings have changed : AI aggressiveness has been increased (= Strong) and default AI spawn was also increased (= Easy)
Note : increasing difficulty settings only change the amount of AI spawning and aggressiveness is how often an attack can occur
Of course you can still change those values in the parameters
- Sahara desert DLC vehicles have been added + their green camo variants (thanks to DM's 2035 Crossover Mod)
- Due to lack of units in some liberations, some vehicles are only available with the DM's 2035 Crossover Mod.

I highly recommend you to get this mod since it gives a lot of camoflage variants and units that I used in most of my liberation mission
However, it should not be necessary in order to play as I tried to use most stuff from vanilla game
Just be aware that thanks to this mod, you can get more vehicles both for BLUs and REDs

- Vanilla resistance fighters have been replaced by the AAF forces
- Some fixes
- For SOG liberations : i've added all the new vehicles added to the 1.2 update both for BLUFOR and REDFOR
- For Weferlingen liberations : new vehicles added + RHS GREF vehicles + balancing
- For Takistan liberations :
- I tried to get rid of the project OPFOR mod since there's now the Sahara DLC
- replaced civilians with DLC Sahara civilians + added RHS AFRF vehicles + added RHS USAF vehicles
- US Liberation is now : US vs Tura faction and UNA as independant faction --> RHS USAF is mandatory, Project Opfor and AFRF are NOT necessary
- RUSSIAN Liberation is now : AFRF vs UNA and Tura as independant faction --> RHS AFRF is mandatory, Project Opfor and USAF are NOT necessary
- For new liberations : if you read this far then you got a little gift ; expect a new liberation soon (it's a pretty big one)
- If you see something unusual please let me know so that i can fix any bugs/errors as I can't test everything I changed
- If :
--> Your mission doesn't load the save
--> Resistance fighters have no weapons / no helmets / no gear
--> A specific vehicle is no more buildable
--> Enemies don't spawn anymore
Give me the map and the liberation you play so that i can check what's wrong
Anyway I hope you'll like all my updates

Update: 14 Apr, 2022 @ 1:55pm

- Corrected Quan Bo Temple objective
(all objectives on this liberation mission are now fully corrected =P)

Update: 13 Apr, 2022 @ 1:22pm

Update: 11 Apr, 2022 @ 12:25pm

- Corrected the Tre Lon objective

Update: 9 Apr, 2022 @ 12:13pm

- Corrected the paradise island objective

Update: 21 Feb, 2022 @ 5:35am

- Corrected the M101 Howitzer which was not the correct version (it was the anti-tank version which can't shoot as a proper arty unit)

Update: 13 Feb, 2022 @ 2:37pm

- Changed the Recon Squad to be Navy Seals

Update: 9 Feb, 2022 @ 1:50pm

- Added Bo Song sector
- Reduced number of AT soldier in a squad