Call of Duty: Black Ops III

Call of Duty: Black Ops III

Amplified Zombies
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Update: 25 Mar, 2024 @ 4:17pm

Perks:
- Buffs are now implemented in standalone scripts and no longer override default perk scripts.

Deadshot Daiquiry:
- Reworked damage buff.
- Removed bonus points buff.

Speed Cola:
- [Menu version] Fixed buff being active regardless of settings.
- Skills provided by buff are now repeatedly checked every second in case they are removed by an external factor.
- Now displays buff hint when obtained.

Rainbow Star:
- Adjusted how dead AIs are flung away.

Weapons:
- Changed how certain custom weapons deal max-health based damage to enemies without proper max health data.

AATs:
- Reworked proc mechanism.
- Left-handed dual-wield weapons now also proc AAT.

AAT - Blast Furnace:
- Proc chance now scales with weapon's rate of fire. Base chance is 12.5%.
- Removed cooldown.
- Reduced lingering AoE duration from 2s to 1s.

AAT - Dead Wire:
- Increased magazine size for minimum proc chance from 80 to 100.

AAT - Fire Works:
- Proc chance now scales with weapon's rate of fire. Base chance is 12.5%.
- Reduced cooldown to 0.5s.

AAT - Thunder Wall:
- Increased magazine size for minimum proc chance from 80 to 100.

AAT - Turned:
- Reduced cooldown to 3s.

Gay Gun:
- Updated projectile impact visual effect.

GKZ-45 Mk3:
- Fixed slow debuff persisting on AI if orb disappears while AI is still within damage/slow AoE.
- Reduced vortex damage interval from 0.5s to 0.2s.
- Reduced fixed damage from 1000hp to 500hp for un-upgraded version and 5000hp to 2500hp for upgraded version.
- Reduced max-health based damage from 25% to 12.5% for un-upgraded version and 34% to 20% for upgraded version.

Meat Hook:
- No longer refills player's tactical grenade slot if the player switches to another tactical grenade before thrown hook is retrieved.

Medi Gun:
- Fixed healing beam targetting the wrong player or not appearing at all.
- Tombstone now always spawns near a living player, prioritizing one with a Medi Gun.
- Player revived from tombstone is now less likely to be telefragged.

Path of Sorrows (customized):
- Re-worked player movement speed handling algorithm. Now compatible with Fast Feet power-up.

RNGat:
- Fixed being untradeable.
- Changed how Magmagat blob deals damage to player.

Tau Cannon:
- Updated charge sound effect.

Teleporter:
- Updated visual effects.
- Players are now less likely to be telefragged when teleporting.

Thundergun:
- Now also flings jumping players in range.
- Increased reload and weapon switch speed.

Wrench:
- [Menu version] Reworked Fix Unfixable/Unupgradable Buildables option.
- Reworked buildables fix for Origins.

Wunderwaffe DG-2:
- Updated target-finding algorithm.
- AI's lightning chain damage callbacks are now considered.
- Now leaves electric arcs upon impact, which linger for 6s and electrocute nearby enemies.

Others:
- [Menu version] Fixed certain custom menu settings not saving options and having incorrect values when reset to default/other settings are changed.
- [Menu version] Updated some settings' name.
- Fixed damage handling in some cases.
- Fixed weapon trading prompt appearing despite players being at different altitude levels.
- Fixed grenade launchers untradeable.
- Updated compatibility for another workshop item.
- Changed the maximum amount of corpses to 7.
- Minor optimizations.
- Updated algorithm handling damage dealt to players.
- Removed or decreased file size of some sound effects/tracks to increase map compatibility.

Update: 7 Jan, 2024 @ 8:45am

Updated compatibility for another workshop item
Re-fixed Sentry's level 20 ability dealing incorrect amount of damage
Fixed Meat Hook blocked by corpses of recently killed entities
Fixed Path of Sorrows (customized) not playing hit sound sometimes
Fixed Ray Gun and Tau Cannon's damage potentially incorrectly calculated
Updated Meat Hook's hint
Optimized Rainbow Star and some mass-killing weapons to prevent crashes in long co-op sessions
Path of Sorrows (customized) now deals flat damage of 3000hp to Keeper instead of insta-killing
Ray Gun, Sentry and Tau Cannon now deal extra flat damage in a range if the damage cannot scale with target's max health
Increased Sentry's level 20 ability's damage from 1% to 10% of max health per stack

Update: 17 Dec, 2023 @ 11:15pm

Fixed custom HUD background bars overlapping/covering display bars
Fixed Juggernog healthbar not updating if player loses and regains Juggernog within a period of time between 0.1-0.5s
Fixed RNGat's world model missing some textures
Fixed Wunderwaffe DG-2's upgrade's kills dropping power-ups
Improved Sentry's target-switching
Updated Gay Gun's visual effects
Updated Global Silence's visual effect
Re-adjusted Tau Cannon's visual effects' brightness
Significantly reduced kill time of lightning-chain based attacks (Dead Wire, Wunderwaffe DG-2). Kill time reduction is more noticeable when killing multiple enemies
Lightning-chain immunity of certain enemies can now only be pierced by Wunderwaffe DG-2

Update: 10 Nov, 2023 @ 4:39pm

[Menu version] Fixed Fire Sale not changing Box price when "All Mystery Boxes active" option is enabled
[Menu version] Added drop_fire_sale option
Fixed Timed Gameplay not working in Gorod Krovi and some custom maps
Fixed game potentially breaking when a player with Juggernog disconnects
Fixed Rainbow Star oftentimes not killing Valkyrie Drones
Fixed enemies killed by Dead Wire not dropping power-ups in maps where Wunderwaffe DG-2 exists (obtainable or unobtainable)
Fixed Meat Hook potentially crashing the game if immediately retrieved after throwing at high rounds
Point sharing, weapon trading, Timed Gameplay addons will now override the map's (if the map has) to prevent conflicts with maps that have them
All kills made with Global Silence are now registered properly
Gay Gun can now damage Margwa's heads
Improved weapon trading, players can now give/trade shields properly
Mystery Box will now use sped-up default weapon roll animation if the player has Timeslip Tonic or Mule Kick (buffed), regardless of box model
Reworked power-up dropping requirement, now capping the score-based requirement increment and additionally considering total kills (also capped)
Reworked Rainbow Star enemy flinging mechanism
Re-adjusted LOD's of some models
Re-adjusted Shield of Silence's self-repair interval to 1s

Update: 15 Oct, 2023 @ 8:45pm

[Menu version] Added Infinite Gobblegum option
[Menu version] Fixed Players' Max Health value not applied to players joining after game has started
[Menu version] Map's Death Machine is now used as last stand weapon
[No-menu version] Fixed last stand weapon override not working in some maps
[No-menu version] All gobblegums are now refreshed when player takes a gobblegum from the machine
Fixed a potential script error that happens when a player disconnects
Fixed Max Ammo not refilling dual wield weapons properly
Fixed Medi Gun potentially crashing the game if healing/reviving is immediately ended after start
Fixed Ray Gun's skill prompt HUD not visible in splitscreen
Fixed misplaced Borrowed Time's effect
Fixed potential bugs when retrieving buildables
Fixed Sentry not targetting allied or owner player's attacker
Fixed Sentry playing idle sound while attacking if leveled up
Added Speed Cola buff
Updated weapon trading script
Adjusted Quick Revive's health regen amount and interval
Last stand weapon is now the map's Death Machine weapon
Updated Ray Gun's skill prompt text
Updated buildables' and metals status HUD
Improved how buildables are deleted when player owner disconnects
Improved Sentry's enemy targetting
Updated buildables' and metals status HUD
Dispenser now has a 5s delay upon being placed before refilling metals

Update: 3 Oct, 2023 @ 11:08pm

Fixed shield being hit twice if the map does not have the shield as a wallbuy or available in Box

Update: 3 Oct, 2023 @ 10:14pm

[Menu version] Re-formatted settings' description
[Menu version] Override Damage to Players setting now uses All Overrides value by default to prevent mod's damage overrides not working in some maps
[No-menu version] All player damage overrides are now considered, similar to All Overrides value of Override Damage to Players setting of menu version
[No-menu version] Map's Death Machine is now used as last stand weapon
Fixed Toolbox's buildable display changing if the player attempts to retrieve a buildable that has never been placed
Fixed buildables deleted improperly when the player owner disconnects
Fixed Sentry not prioritizing players' attackers after trying to target a non-existent/unkillable attacker
Fixed Sentry deleted after teleporting to No Man's Land through the map's teleporter in Moon
Improved accuracy of checking whether the player is inside their own Chronosphere
Damage dealt to player but blocked by Shield of Silence now is reduced to 20% of Shield's max hit points (e.g. Nova Crawler's explosion). Damage dealt directly to Shield of Silence is not reduced (e.g. Margwa's smash attack)

Update: 1 Oct, 2023 @ 9:43pm

[Menu version] Reworked Zombie Limit setting, now compatible with more maps
Fixed highly decreased bleed-out time

Update: 27 Sep, 2023 @ 10:17am

Fixed Meat Hook crashing the game if it is immediately retrieved after thrown

Update: 25 Sep, 2023 @ 6:28pm

Discarded update