Call of Duty: Black Ops III

Call of Duty: Black Ops III

Amplified Zombies
Showing 21-30 of 135 entries
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Update: 25 Sep, 2023 @ 1:06am

[Menu version] Fixed Shield of Silence not blocking damage when All Overrides option is chosen in Override Damage to Players setting

Update: 12 Sep, 2023 @ 10:18am

[Menu version] Spawn With Perkaholic option now also works on respawn
Fixed game crashing after Medi Gun is used on a Tombstone or a downed player affected by Who's Who
Fixed Thundergun's magazine's dim glow
Players with Medi Gun now wear a medic backpack
Fully charged Medi Gun now has electric spark effect on muzzle
Added chain cosmetic to Meat Hook
Re-added overridden Wunderwaffe DG-2 models
Updated Gay Gun's effects
Re-worked Medi Gun beam
Re-adjusted auto aim and aim assist ranges of Meat Hook
Re-adjusted zombie's vox range
Removed Rainbow Star's glow and trail effects to prevent a bug

Update: 13 Aug, 2023 @ 9:41am

Invincibility now persists if player's controls are frozen and lasts until player's controls are unfrozen
Re-adjusted melee attack speed of un-upgraded Path of Sorrow (customized)
Updated Sentry's model (minor change)
Updated Tau Cannon for compatibility with future project

Update: 18 Jul, 2023 @ 3:34pm

[Menu version] Updated menu settings
[No-menu version] Fixed Wrench not repairing or upgrading buildables in Origins
Fixed max ammo refilling Meat Hook
Fixed RNGat's zombie teleport breaking teleported zombie's behavior
Fixed level 20+ sentry dealing incorrect amount of health-based damage
DO NOT USE!'s upgrade's altmode now nullifies global damage immunity (affects all AI enemies)
Increased delay between each grenade spawn in RNGat's Grenade Rain
Tau Cannon's projectile now pierces through enemies and players
Updated Tau Cannon's projectile trail effect
Minor performance optimizations

Update: 4 Jul, 2023 @ 7:13pm

[Menu version] Fixed custom HUD always limited in custom maps regardless of the Limit Custom HUD option
[Menu version] Fixed RNGat and Tau Cannon fix options not working as intended and not automatically enabled in Der Eisendrache
Fixed Chronosphere attempting to unfreeze zombies under the influence of another Chronosphere
Fixed Borrowed Time's ending disabling invisibility on recently revived or respawned players
Fixed Medi Gun reviving downed player if the Medi Gun user disconnects, even before finishing the revive
Fixed ÜberCharge's godmode retaining on healed player if player with Medi Gun stops healing when ÜberCharge is still active
Fixed possible game-breaking bugs caused by dying/disconnecting after specific actions with Medi Gun within very small timeframes
Fixed Tau Cannon's charge sound potentially not being ended properly
Fixed stacking of some features upon respawn
Added altmode for DO NOT USE!'s upgrade that ignores damage reduction or immunity of affected enemies
Added character-skin visual effects for Medi Gun's ÜberCharge and Rainbow Star
Medi Gun now instantly revives downed players when ÜberCharge is active, regardless of whether the player with Medi Gun has Quick Revive or not
Medi Gun's upgrade's cloak now has visual hint indicating when cloaking is active
Updated Medi Gun's upgrade's first use hint
Updated Rainbow Star's model (no visually noticeable changes)
Updated watermark, replacing the disclaimer with a permanently visible Creative Commons badge in the top middle
Minor performance optimizations

Update: 1 Jun, 2023 @ 1:50pm

[Menu version] Fixed integer values for amplified speed increment not working
[Menu version] Updated menu settings
[Menu version] Updated Bonus Starting Weapon option, respawning players now also get the bonus weapon
Fixed Rainbow Star track still playing after the power up has ended
DO NOT USE!, Global Silence, and Path of Sorrows (customized) now each uses a kill counter shared by all players to prevent possible crashing when multiple players kill large amount of enemies in short time periods with said weapons/skill
Medi Gun healing no longer disables godmode for players with frozen controls
Readjusted Wrench and Toolbox's quick pull-out animation speed
Sentry's level 20 explosion effect no longer affects Panzer Soldat
Dispenser will now refill wonder weapon's ammunition at level 30
Teleporter will kill most types of enemies nearby when a player arrives through teleportation at level 10 or higher
Two-way teleport will now be unlocked for teleporters level 20 or higher

Update: 28 May, 2023 @ 6:07pm

[Menu version] Updated settings' name
[Menu version] Invalid settings will now use default values when loaded ingame
Fixed game-breaking bug when a Meat Hook thrower dies before retrieving hook
Fixed Meat Hook attempting to hook dead players
Fixed game-breaking bug when a player dies at some locations in some maps
Fixed possible game-breaking bugs when a player with Rainbow Star disconnects while enemies are within Rainbow Star's kill range
Improved Tau Cannon's low gravity detection
Updated Medi Gun's Tombstone and RNGat and Tau Cannon's Failsafe Teleport's position picking algorithm
Rainbow Star now kills up to 5 enemies at once

Update: 20 May, 2023 @ 10:49pm

[Menu version] Add Custom Weapons To Box setting now affects official maps
[Menu version] Re-worked Add Custom Weapons To Box setting
[Menu version] Updated menu options
Fixed possible game-breaking bug when a non-host player disconnects before starting blackscreen fully fades out
Added Mule Kick buff
Adjusted the timing of some game-start configurations
Adjusted the color of some Perk-a-cola's buff messages

Update: 18 May, 2023 @ 4:02pm

[Menu version] Updated menu options
[Menu version] AAT's now work in maps that originally disable AAT's, if enabled
[No-menu version] AAT's will now be force-enabled in maps that originally disable AAT's
Fixed missing Shield of Silence
Fixed Shield of Silence dislocated during third-person movement and attack animations
Trading weapon now also transfers AAT, camo, and does not break traded shield
Improved stability of weapon trading
The mod's weapon trading will be disabled if the map has weapon trading add-on

Update: 14 May, 2023 @ 10:21am

Fixed disconnecting when own ÜberCharge is active causing runtime script error (displayed as Connection interrupted)
Fixed zombies immediately targeting recently revived or respawned players
Adjusted Medi Gun's hint and printed message