RimWorld

RimWorld

Caravan Adventures
Showing 11-20 of 27 entries
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Update: 11 Jan, 2022 @ 2:11pm

v1.3.4

- added missing psyfocus regeneration info to the ancient gift's hediff tooltip
- fixed bosses not being detected as killed by the story when fully destroyed under certain circumstances (e.g. being nuked)
- fixed the story generated sacrileg hunter village not restocking trade items after 30 days
- reduced social and mood impact of negative CA relations by half
- fixed a caravan event assigning an incompatibly trait for the event pawn on rare occasions
- camp and camp-builder access modifier fixes
- removed duplicate shrine localization text key "VisitAncientMasterShrine"
- adjusted the skill drop rate for levels beyond 15 (if the general skill feature is enabled)
- fixed camping and night travel gizmos being disabled by the wrong mod category setting
- adjusted the burn for fuel filter of camp's mini biofuel refinery to disallow fresh human corpses, if ... there shall be hats
- fixed a few story related typos

Update: 21 Nov, 2021 @ 6:02am

v1.3.3

- fixed bosses being instantly killable using a psychic shock lance on them
- fixed miner error that appeared when scythers called with the ancient mech signal spell died after loading a savegame
- limited the smallest map size for ancient story master shrines to medium to avoid issues with shrine generation on small maps
- fixed items not remaining on animals or pawns if "storing items in storage tents" modsetting was disabled
- fixed crash in camp generation when having certain tent types disabled
- fixed a mod with... questionable pawn spawn limitations interrupting the camp building process
- improved bounty faction compatibility check
- adjusted camp mod setting order
- fixed typo in third wheel relation text

Update: 29 Sep, 2021 @ 7:19am

v1.3.2

Camping:
- added compatibility for the new caravan hitching post item used to form caravans added by the beta (not for 1.2)
- added mod options to allow storing and processing human and insect corpses, aswell as their meat for automatically applied storage zone and job use
- when human corpses/meat is allowed an extra job to burn tainted apparel is added to the camp fire

Story:
- added mod setting to story options allowing to set a number of days the story should additionally be delayed by
- added mod setting allowing to disable the quest faction starting help and apply max weapon biocode chance and DeathAcidifiers
- fixed tree whisper sound proceeding if the ancient gift is being denied and not accepted with another pawn

Story Abilities:
- nerfed the ancient signal spell by reducing the default number of called scythers to 2-4
- added mod settings allowing to set the amount of scythers to be called by the ancient mech signal spell
- moved the melee attack hit chance and half of the dodge chance from the protective aura to the ancient gift to render the coordinator boosted protective aura a bit weaker and complement melee combat capabilities for the gifted pawn a bit more earlier on
- added missing melee attack speed buff label in the hediff for the ancient gift (introduced in 1.3.1)
- added missing caravan speed boost label in the hediff info for the mystical guiding light spell (not for 1.2)

Mechanoid bounty:
- acquired veterans now gain the main ideology of the player faction (not for 1.2)

Translation relevant:
- new key: CA_Story_DeniedGift in Keyed\StoryStart.xml
- (v1.3.1) adjusted CAAncientGift Hediff description

Update: 23 Sep, 2021 @ 1:36pm

v1.3.1

Story:
- limited sacrileg hunters to ideology memes that make sense (not for 1.2)
- added option to set the sacrileg hunter faction hostile or friendly towards natural enemy factions (not for 1.2 yet)
- reduced bounty on the endboss as the player additionally gains reward bounty credits for finishing the story

Story Abilities:
- added an attack speed buff for melee attacks to the ancient gift, can be adjusted in mod settings
- switched the used faction for the ancient mech signal spell from the added friendly mech faction to the player faction; the added mech faction is no longer in use and may be removed in a future update
- added mod setting allowing to disable slaves to be included in the Ancient Coordinator spell (not for 1.2)
- added compatibility avoidance entries in the CompatibilityDef for the Ancient Coordinator spell which allows to add races or mod def extensions of races to exclude them from the coordinator ability

Camping:
- added an option to disable the settlement proximity goodwill impact when camping close to other faction's settlements
- improved item sorting and placement for storage tents so items should now be more correctly grouped together
- improved storage tent calculation to better fit the amount of storage tents needed
- added a light source to camp trade beacons so players using mods that reduce the ambient light at night can still see what's stored there
- removed packaged survival meals from foods to be stored in the freezer tent, as they don't spoil
- improved approximate camping supply cost indicator shown on the "settle with camp" icon
- improved camp generation to cancel the generation correctly if the camp center couldn't be built
- improved camp generation to not use supplies for tents that couldn't be built

Travel Companions:
- added mod setting allowing to exclude slaves from the travel companion feature (not for 1.2)

Update: 29 Aug, 2021 @ 3:04pm

v1.2.3

- added caravan packing spot to camp center and an option to disable it
- added slave corpses as allowed default to camp biofuel refinery filter
- added packaged survival meals (10 per pawn) and pemmican (180 per pawn) to the campfire bills depending on camp type
- limited bonus spells from the ancient gift only to pawns that do not have abilities yet
- increased timeout delay for another caravan event in cases where a compatibility error is thrown to 1 day
- preemptive incompatibility fixes when applying inventory to zones

Update: 26 Aug, 2021 @ 5:04pm

v1.2.2

- normalized decimals on bounty credits
- fixed oversight that led to situational log spam with an info message when the story was disabled and the mod's debug messages were enabled

Update: 23 Aug, 2021 @ 6:05pm

v1.2.1

- fixed story caravans being generated in space (SOS2 compatibility)
- fixed minor error when removing the portal of a boss encounter

Update: 22 Aug, 2021 @ 6:04am

v1.2.0

- added shotcut-button to open the forming/trading preset filter options from the caravan forming/trading dialog (suggestion and button-icon by Madman666, thanks!)
- added ability to pre-selecting items additionally to pawns that are then automatically toggled in the caravan forming dialog (suggestion by Madman666, thanks!)
- added slave apparel to automatic production tent bills if the caravan making camp contains slaves
- added the ability to cast the ancient mech signal on a pawn, scythers will then escort the pawn
- fixed ancient mech signal scythers walking away from the spawn point, if no hostiles are around to engage
- increased ancient mech signal spell psyfocus cost by a third
- adjusted animal roam free camp setting to only affect trainable animals, farm animals will always be placed in the animal area now
- switched stonecutting table camp mod setting to default (needs to changed manually if mod already installed)
- updated Korean translation done by inbae (thanks mate)
- fixed typo in a story event text

Update: 15 Aug, 2021 @ 4:20pm

v1.1.5

- fixed some camp buildings not displaying the out of fuel icon upon running out
- improved mystical guiding light spell to display the duration and it's now being refreshed when cast again while active
- set trees (plants) disabled for the pack up caravan forming preset default
- adjusted whispers to stop when tree was killed
- added mod setting to entirely mute the story whisper sound
- fixed issue that, depending on load order, kept other mods from applying custom settlement generation changes
- fixed spacer and makeshift fabric being used in resource drop events
- fixed portal showing text that it can be destroyed
- fixed typo in settings

Update: 11 Aug, 2021 @ 2:13pm

v1.1.4

- added ChineseSimplified translation by ameki
- added ChineseTraditional translation by ameki
- added SpanishLatin translation by Evilservant6
- added English replacements for all languages currently not translated to get rid of the gibberish placeholder text
- fixed animal spots/beds for camps not being set as medical
- fixed a potential lag in the story that could occur when sacrileg hunters were hostile due to the location of a new shrine being calculated despite it not being required and used