RimWorld

RimWorld

Caravan Adventures
Showing 21-27 of 27 entries
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Update: 8 Aug, 2021 @ 2:25am

v1.1.3

- added a mechanoid bounty mod setting allowing to display a short message for each mechanoid kill showing the credits gained and new total bounty credits (disabled at default)
- added a story mod setting allowing to mute the ancient shrine patrol notifications for ppl not choosing to rush ancient master shrines in one go (disabled at default)
- fixed the story not completing when the endboss was killed, if the apocalypse event was disabled in modsettings
- fixed a bug in the story village map generation, if no pawns could be generated
- fixed mechanoid bounty services not being able to accept item exchange requests while the requester was sitting below overhead mountain roofing

Update: 5 Aug, 2021 @ 7:59pm

v1.1.2

- overhauled the "conjure light" spell into the "mystical guiding light" spell, which boosts the casters speed and the speed of caravans the caster is a part of while the spell is active, but no longer provides an actual light source
- added mod settings for mystical guiding light to adjust the duration and caravan speed buff multiplier
- added a second check to stop the whisper sound which may not have been stopped by progressing to the next story step in rare cases until the game was restarted

Update: 4 Aug, 2021 @ 12:17pm

v1.1.1

- added an enter gizmo for the village quest
- fixed possibility of item stock for mechanoid bounty exchange being too low unless the player adjusts the settings
- added loadAfter entries to About to fix a (harmless) incompatibility with large faction bases
- fixed prisoner tent bed category assignment not updating the room status
- improved error handling in places where bugs are occasionally being introduced due to other mod's patches

Update: 2 Aug, 2021 @ 11:01am

v1.1.0

- added new little qol feature to have selected pawns on the map automatically enabled in the caravan forming dialog
- fixed the story faction being used if the story is disabled
- fixed the ability to still enter the village once the village quest is complete
- fixed vanilla trade request quests not being completable at the new faction's settlements added by the storyline (only applies to new quests)
- added an experimental mod removal button that can be enabled by activating the mod's debug mode in mod settings (best backup your saves)

Update: 1 Aug, 2021 @ 5:43am

v1.0.2

- set the "Enter" village action as primary arrival action, so the story village is entered automatically upon arrival
- altered the story text so the whispers quest target is easier to find
- reduced the time it takes for the village quest to proceed if an unforeseen outcome takes place
- possibly avoided a rare mod incompatibility error when ancient master shrines are generated with very heavy mod lists
- adjusted the quest start welcoming gift if the player plays a tribal faction
- adjusted the offset of a boss ability to better suit the visible origin

Update: 28 Jul, 2021 @ 2:29pm

v1.0.1

- added korean translation done by inbae
- fixed a typo in the story text
- replaced wrong ancient ability mod settings description

Update: 27 Jul, 2021 @ 12:56pm

v1.0.0

- Release