Arma 3
AlphaGarg Variety Pack (Core)
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Update: 19 Aug, 2023 @ 11:17am

Misc:
Fixed M202 magazine well error (harmless, but I just know one of you would've complained about it in my DMs. You know who you are)
Fixed M202 magazine clipping through the gun during reload
Fixed my self esteem haha that's a joke that can't be fixed no amount of medication can fix that one hahahaha it's been 6 years since HLSR I miss those days
Fixed M202 geometry LOD not being animated

Update: 19 Aug, 2023 @ 10:31am

Half-Life:
Tweaked resonance cascade scripts
Changed throwable satchel's name to [AG] Throwable Satchel Charge, making it shorter and more concise

Misc:
Added M202 Flash from Jabroni Brawl. Go play it! Now! It's great!

Update: 1 Aug, 2023 @ 4:04pm

Another update while I'm working on the New Mexico/BMRF terrain and its assets, fixing some stuff, adding others. Here's the changelog:

Half-Life:
Added Houndeye
Added 4-way fight module
Added Resonance Cascade module. Can be triggered manually via script by either spawning the module as a unit and setting the Hour and Minute variables to the current time of day plus one minute, or by setting the Activated variable to true (setvariable on the Logic object)
Added noises for Shock Roach electricity 'bullets'
Improved LODs for headcrab zombie headgear, majorly improving performance
Renamed Animals (Garg) module to Animals (Xen)
Made Hivehand and Shock Roach 'bullets' move slower
Made Hivehand's smart bullets use dot product for direction interpolation weight
Made Alien Grunt's metal bits less matte, more shiny
Fixed 'animal' modules, like, not working lmao
Fixed Hivehand smart weapon script not working if player autospotting was disabled (no enemies were added to the player character's memory - now it manually checks nearby Men if no enemies are found)
Fixed headcrab noises being hearable from ridiculous distances
Fixed zombie EARRAPING when shot by shotguns
Fixed New Mexico police vehicle having wrong shotgun (CS 1.6 pump shotty instead of the correct HL1 shotgun)
Fixed Osprey dismount being in the vehicle, causing a mid-air explosion with WMO, and an inability to actually dismount without. If anyone knows how to make it *not* instantly explode with WMO, let me know.

Quake:
Adjusted script delta time to hopefully decrease latency
Attempted to investigate why air strafing behaviour is different from Quake itself, to no avail. If anyone has any ideas, please do tell!

Counter-Strike:
Fixed pump shotty being invisible in BIS arsenal

Update: 22 Jun, 2023 @ 8:21pm

Lots of remasters, fixes, and improvements :D more to come soon, too - check my recent screenshots ))) and prepare for unforeskin cumsequences.

Half-Life:
Added unique preview images for all Half-Life units
Added Osprey
Ported 5-ton truck, Apache, and Bradley from the CUP dependent mod
Replaced most 'HLSR' prefixes with the '[AG]' prefix, given that most of the content from that mod has either been replaced, or will soon be
Remade headcrab zombie textures nearly from scratch
Remade Apache textures nearly from scratch
Remade Security Guard uniform and gear
Renamed Black Ops NVGs to Black Ops AN/PVS-5
Reduced the amount of .357 rounds the 357 Barney had from 60 to 30
Reduced the comical amount of grenades Black Ops units had in their inventory
Made the 9mmAR able to use 9mm Handgun ammo
Made 9mmAR ADS eye position be further back, improving visibility with it
Made zombies' animation speed coefficient variable, giving them more of a horror element
Made zombies and other aliens take more bullets to down
Made ammo use more representative icons (CS 1.6 ammo icons) rather than the generic headcrab logo
Made .357 and Deagle laser dot smaller
Fixed zombie being able to hit its enemy even after death
Fixed .357 and some others not showing up in BIS arsenal
Fixed HECU Engineer backpack's gas canister being stretchy
Fixed Alien Grunt shadow being all sorts of weird
Fixed player being able to pick up Alien Grunt version of Hivehand - it is now replaced automatically by the regular version through script
Fixed most scripted AI creatures only working if spawned by server/mission
Fixed Shotgun prone reload animation being a weird standing animation that completely prevented movement. You can now not only reload while prone, but also begin moving afterwards. Still not perfect, it looks a bit odd if you stand up after starting a reload while prone, but it works.
Fixed Shotgun pellets behaving like weak slugs
Fixed weapon sound max distance
Fixed Throwable Satchel being silent
Fixed Desert Eagle slide animation moving at the end of the reload (and still being too slow)
Fixed laser sight sometimes clipping into player hands. Mostly.
Fixed HD pack Handgun suppressor not lining up with the barrel, like, at all
Fixed electricity dealing explosive damage; before it had the ability to destroy vehicles and buildings alike with relative ease, making it incredibly OP

USA:
Added long rifle police officers that use 5.56 MXs and the vanilla police tactical vest
Added groups using said long rifle officers
Made police cruisers all have shotguns in their trunks
Made all passenger seats able to draw weapons, which should make for very interesting scenarios. Police chase, anyone? Perhaps a convoy ambush using the L4D2 army truck?
Made ambulances have a medic's backpack worth of medical supplies in its inventory
Made police and civvies carry P320s instead of the "M1911"s they used to
Fixed M-35's steering wheel axis being off-centre
Fixed News Van's wheels not being animated
Fixed News Van driver and passengers being clipped into the seat
Fixed police and EMS vehicle siren scripts also activating for players
Fixed police and EMS vehicle AIs still being able to shut off the lights
Fixed M1911 being converted into Custom Coverts by the game, and made it use the unused black variant from the Arma 3 beta
Fixed police uniform's nightstick bending with the leg
Fixed some police groups incorrectly having New Mexico police instead of the generic officer

Counter-Strike:
Added Leone 12 Gauge Super from Counter-Strike 1.6 (Benelli M3 Super 90)
Added 228 Compact from Counter-Strike: Source (SIG Sauer P228)

Misc:
Added 5.56 STANAG versions of the black MX rifles
Added SIG Sauer P320
Added invisible backpack and vest items, named [AG] Belt and [AG] Pockets
Added WBK melee compat., giving sticks to cops, knives to HECU and MAssn, and spades to engineers
Added a few LGBT flags. Happy pride!
Added unit with Quake movement. Yes, really. Hold sprint to autobhop.

Update: 27 Feb, 2023 @ 4:57pm

Small hotfix update, nothing major

Fixed FAL scope not working right
Fixed FAL sound effects spamming the game's error log
Fixed Half-Life HD pack Handgun missing the suppressor proxy

Update: 25 Feb, 2023 @ 12:20pm

Stopgap update implementing the changes made so far, and adding some of the new additions. Boats, APCs, and a working articulated semi-truck + trailer combo are in the works, alongside more texture, model re-dos, and lots more vehicles.

Added Max Payne face
Added e621 flag (Flag_e621)
Added two flags for furry factions (Flag_GrgFurry and Flag_GrgFurry2)
Added hexagon map icon for the e621 Golf
Added AM General HMMWV (Unarmoured) from Left 4 Dead 2
Added 1994 AM General M-35 A3 from Left 4 Dead 2
Added Utilimaster Aeromaster
Added 1991 Ford F-700
Added 1983 Chevrolet Chevy Van (News)
Added a functional visible laser dot to the Half-Life .357 Revolver and the Half-Life: Opposing Force Deagle
Fixed HECU radio protocol having a very loud noise background loop
Fixed civilian vehicle sirens shutting off only after the audio clip finishes, now they stop the moment the lights turn off
Fixed AI shutting off the sirens and lights on emergency vehicles upon entering the 'COMBAT' combatBehaviour
Fixed the Half-Life Shotgun's post-shot pump sound not matching animation
Fixed the Half-Life MP5's bad muzzleflash position
Fixed the Half-Life MP5's broken shading
Remastered the Half-Life M727's textures
Remastered the Half-Life: Opposing Force Deagle's textures
Remastered almost all Half-Life weapon firing and reloading sounds
Truncated item prefixes, replacing all instances of Garg's with [AG], and all instances of 199x with '9x, e.g. 1983 Chevrolet -> '83 Chevrolet
Tweaked face prefixes for more consistency
Tweaked Claidheamh Mòr lion saturation

Update: 31 Aug, 2022 @ 11:04pm

Took me a while, but I had my reasons. Playing Arma 3 on Linux was just not fun thanks to my laptop's lack of memory. But now that I have an NTFS drive with enough space to store Arma 3 and its mods, I'm back in the game! And therefore, back into modding.

All:
Fixed voices not being assigned to units correctly on Windows (previously only worked on Linux)

Brazil:
Fixed Brazilian Carbine Kitbag unit, amusingly enough, not having a Kitbag
Added flagpole object (Flag_BRA_F)
Added AAF tank reskin (I_BRArmy_MBT_03_cannon_F)

Half-Life:
Fixed Adrian Shephard having a white helmet
Fixed 9mmAR (M727) gunfire sounds not playing in certain versions of Windows/Proton due to the previous versions' endianness
Replaced 9mmAR (MP5) model and textures with new one made by yours truly (https://skfb.ly/owHsW)
Added L4D2 gun sounds as backing for HL1 weapons for extra brightness due to their extreme similarity
Added new WDL helmeted variants of the HECU Gasmask unit

Furry:
Fixed white and blue variants of the tiger having no eyes (I'm surprised nobody noticed this)
Fixed Golden Labrador uniform using the Hyena model (also surprised nobody mentioned this)
Adjusted Furry Wolf's UVs so as to remove instances of overlapping UVs and allow for more variability
Added several furry wolf variants
Added furry factions including versions of certain NATO units as an example of furry identity application

Update: 29 Mar, 2022 @ 5:08pm

Removed throwable satchel PBO dependency due to its removal from the Steam Workshop

Update: 18 Mar, 2022 @ 7:35pm

Half-Life:
Fixed voices not working after the dependency split

Furry:
Added Golden Labrador
Added Lion
Added Horse
Added Zebra
Added Donkey

Update: 23 Feb, 2022 @ 9:44pm

h

FNAF:
Fixed Freddy and Endo being silent on DS (by making some code run on all machines)
Fixed far and near footstep sounds being out of sync (by low-pass-filtering the absolute shit out of the far footstep sound)

Misc:
Removed the easter egg