RimWorld

RimWorld

Questionable Ethics Enhanced(USE MLIES VERSION)
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Update: 23 Mar, 2022 @ 7:09am

1.5.8 Fixed some stuff

Update: 31 Jan, 2022 @ 7:34am

1.5.7

Implemented a potential partial fix for pawns not rendering. Due to its somewhat experimental nature, a setting has been provided to revert to the old handling. Pawns now render but the generated appearance sometimes varies slightly. Shrunk file size somewhat.

Update: 16 Dec, 2021 @ 2:26pm

1.5.6 Fixed duplicate genome sequence history events when sequencing corpses. Marked harvst everything as incompatible. Spent a bunch of time trying to clean up old legacy files and fix the static constructor issue. Failed but appear to have removed the thoery they are within the legacy files.

Update: 30 Nov, 2021 @ 12:06pm

1.5.5 merged in japenese translations provided to me by proxyer, gave the hediff used to represent a brain scan has been applied a more useful description and name, (shouldnt be seen normally but should help debugging). Added a patch conditional to stomach which should be done to the rest of the organs in the future. Removed compat_RBSE patch xml as it appeared to be targeting stomach creating a benign error, which shouldnt occur now that the proper fix is implemented.(Suggestion from kayedon.)

In other words, a bunch of stuff 99% of you shouldnt notice. Call me out if stuff doesnt work, or translations are wrong. Im open to adding more translations if users supply them.

Update: 24 Nov, 2021 @ 10:09am

1.5.4 Updated some stuff behind the scenes, should improve mod compatablity.

If a mod is suddenly made compatable, politely request that the other mod author changes there class library name.

Update: 23 Nov, 2021 @ 12:30pm

1.5.3 Minor optimization changes. Ending aggressive mental breaks should still appear instance but only run every 4 ticks. Likewise, maxing suppression is only once every 256 ticks(I was told 256 versus 250 of default longs is slightly more optimized). It should still display only 100% suppression. The changes should only really be noticeable for those with lots of stabled pawns, but should be faster. (And if it is noticeable let me know).

Properly flagged incompatiblity with colored mood bars I assume. If I am informed they have fixed it, I will remove it. Till then the cm colored mood bars appears to work.

Update: 5 Nov, 2021 @ 9:49am

1.5.2

If I'm not mistaken, this should effectively complete precept implementation, bring cyber suppression(The feature to max nerve stapled pawn suppression, and to incapacitate violent mental breaks/rebellions) to core rimworld, instead of ideology exclusive.

And much awaited brain scanning copies ideology.

Update: 11 Oct, 2021 @ 1:24pm

1.5.1 Added neural Disrupt toggle, added cloning precepts, added brain scanning portion of brain scan precept(TODO add brain upload portion) Known bug, sequencing from corpse applies thought twice, will fix, requires partial rewrite of relevant code.

Fixed ideology toggle breaking mod settings for non ideology users.

Update: 8 Oct, 2021 @ 2:31pm

Update 1.5.0

IDEOLOGY STUFF

Made Ideology feature toggle only show up with ideology, as well as be before the debug option, added precept parts for me to use going forward, the precepts for you to pick, and complete nerve stapling precepts.

Added tongue recipe.

Redid description slightly

Update: 22 Sep, 2021 @ 4:36pm

1.4.9 A small update, cleaned up some old files, rearranged some stuff, added Neural Disruption, knocking out rebelling and aggressive mental breaking pawns. Implemented historic events for ideology user for nerve stapling