Call to Arms

Call to Arms

Tank Combat Improvement
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Update: 30 May, 2023 @ 2:50pm

Update: 29 May, 2023 @ 4:30pm

Update: 29 May, 2023 @ 3:10pm

TTK Changes...

In an attempt to make infantry combat a little less deadly, and to mess with the TTK a little without changing damage or health values, im instead messing with accuracy and soldier fire rates. Things like adding delays between shots and changing the size of outgoing bursts so shots feel more controlled instead of the endless automatic fire spam they do now.

As it is now, soldiers should fire in single shots or maybe 3 round automatic bursts and machineguns should have a small delay between bursts, I guess this could signify aiming between shots.

Hopefully infantry combat feels less hopeless when doing things like trying to move, attack or just generally improve infantry survival....

Update: 28 May, 2023 @ 6:09pm

Update: 28 May, 2023 @ 5:55pm

Continuing to make changes to Radar Base

Update: 28 May, 2023 @ 5:42pm

Update: 28 May, 2023 @ 4:23pm

Update: 17 May, 2023 @ 8:57am

Radar Base

-Added more walls and cover around the little warehouse on the enemy side

Woodland

-Added a cliff face near that little farm in the middle of the map.

Update: 29 Mar, 2023 @ 8:53pm

Map: Updated my Intermodal Port map

-Reworked all the container areas that we could get on top of. In my short testing, the various locations should function much better now. Even added some areas with a 3rd level to them.

-Even finally fixed the boat, now we can get up on the ship.

Snipers and LMGs now have 12-15 penetration. This allows them to deal damage to even the MATV, making that vehicle more vulnerable without having to nerf its armor. In my short testing, its well over 100 rounds to knock one out, so they can still sustain a fair bit of fire.

Update: 17 Mar, 2023 @ 2:40pm