Call to Arms

Call to Arms

Tank Combat Improvement
Showing 151-160 of 241 entries
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Update: 23 Feb, 2023 @ 4:33am

Update: 22 Feb, 2023 @ 9:18pm

Effective Damage Falloff
-Reduced the damage fall off again

Just tryna see how infantry combat will be with 100% damage out to 40% of a weapons range.

I know in Men of War, I set damage fall off to 100% at all ranges...but that game max range is like 60m lol.

Update: 18 Feb, 2023 @ 9:37pm

Update: 17 Feb, 2023 @ 4:58pm

Update: 15 Feb, 2023 @ 1:08am

Helicopter Base
-Redid the South-West corner of the base where that big hangar used to be. Replaced it with a Vehicle maintenance area. Im sure ill be touching this area up more as I go.
-Swapped the chain link fences on the south west and west sides with the same indestructible hesco and concrete wall sections that I have on the north side of the base. There is a small destroyed section of the south wall for troops to walk into the vehicle repair area.

Should make a little more of the base playable in conquest, since the AI spawn zone is right there.

Cold Industry

-Moved the 2 buildings in the middle across from the main cap area around to make it a little more useable as an avenue of attack. Put jersey barriers on the stairs, added a few more half concrete walls as cover.

Winter Breath
-Flattened out some of the hills on the enemy side of the map, to make placing sandbag walls a little more neat and clean.

Update: 12 Feb, 2023 @ 4:09pm

Map: Oilfield

-Reworked the middle cap point a little to try and open it up a little.
Removed the big concrete slabs and over head piping
Removed the oil spill and tipped over oil car

Moved the train cars on the train tracks around a little
Added jersey barriers between the tracks to use as cover.

Made those Office buildings with the stairs invulnerable so maybe they can be actually useful, instead of 1 AC round killing anyone inside them.

Made a few minor changes to Intermodal Port and Heli base as well.

Update: 10 Feb, 2023 @ 7:26pm

Map: Helicopter Base

Added a road to the south side of the map near the airbase, to allow more cover and hopefully, better AI transition in the area.

Update: 6 Feb, 2023 @ 2:22pm

Map can now pan freely and isnt locked to that strange fixed angle of vanilla

Update: 31 Jan, 2023 @ 5:38am

Conquest: Reduced AI spawn god mode from 5 to 4s

Cold Industry: made a few changes to some map assets, added a few additional jersey barriers

Heli Base: adjusted some more of the cliffs to improve ease of mobility in a couple more spots.

Update: 27 Jan, 2023 @ 2:14pm

Conquest:

Reduced chance for AI to spawn squads with Snipers

dear god the Russian sniper spam.

Spetznas with 2 snipers
2 Additional Sniper squads, one of which has 2 snipers......

Not uncommon to lose entire squads in seconds cuz the Ai just absolutely spam the snipers.....

2 sniper squads and a couple Spetznas units and its RIP.....