Call to Arms

Call to Arms

Tank Combat Improvement
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Update: 14 Oct, 2022 @ 2:42pm

Map Changes

-Intermodal Port

Added a 3rd cap circle under the crane, moved the center cap zone more to the middle of the map.

Update: 12 Oct, 2022 @ 10:36am

Map: 1v1 Dam

-Fixed a small spot one the enemy side of conquest, where there was a tiny strip of deep water causing tanks to drown when they shouldnt. See my screenshots for a clip of one of my T-80s being drowned on flat, hard, dry ground...

Weapon

-Fixed my German Hunter squad's G36A5 not being Full Auto.

Update: 11 Oct, 2022 @ 8:40pm

Conquest: Intermodal Port

-Made a few minor changes to the map.

Im trying to figure out how to properly setup the containers so that soldiers will walk on them. I did what Aussie makes maps said but somehow im still missing something.....most of the areas work, some dont....

Update: 10 Oct, 2022 @ 5:37pm

Conquest: Urban Sprawl

-Fixed height issues with the Hescos, should actually work as cover that we can fire from now......
-Added additional assets around the map for extra cover in a few spots

Update: 10 Oct, 2022 @ 3:55pm

Conquest

-Updated the Urban Sprawl map, added additional assets around the cap circles, moved the cap circles a little bit and added a preview image to the map.
-This is a map that uses one of the US Campaign maps, adapted for Conquest.

Update: 4 Oct, 2022 @ 2:31pm

Infantry

-Reduced health from 300 to 250, testing out a slightly faster TTK.

Edit: Yeah, this is much better lol.

Update: 4 Oct, 2022 @ 1:45pm

Squads:
-Added UAF AT soldier to the Kings Guard squad to split the MG and AT roles.

Update: 2 Oct, 2022 @ 6:02pm

Altered the hitbox damage modifiers to make TTK a little faster. I was messing around with different values.....it made TTK feel really clunky.

Update: 2 Oct, 2022 @ 7:09am

Update: 3 Sep, 2022 @ 5:48pm