Call to Arms

Call to Arms

Tank Combat Improvement
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Update: 1 Jun, 2022 @ 11:35am

Infantry Handheld Launchers

-The AT ammo now resupplies at a Heavy Ammo truck

I know in RL, the AT4, LAW and so on are single shot weapons. However, to make them resupply in game, I made them operate like a standard reloadable launcher. Should be good.

All of my custom squads had their AT ammo reserves reduced to 4 to offset this new change. Now they can get their rpg ammo back so no need to stuff them as full.

Update: 1 Jun, 2022 @ 5:26am

Decreased shell damage by 0.05% across the board for AP, HEAT and HE

Increased Truck/Car health 100-200 points(Makes em a hair bit more survivable)
Increased wreckage health for MBTs and heavy vehicles from 1000 to 1500(Im tired of my vehicles exploding from half health...like wtf)

Update: 31 May, 2022 @ 7:12am

Update: 31 May, 2022 @ 6:08am

Vehicle Stun duration

-Reduced the stun duration to 0 for all vehicle classes. Going to see if this improves AI reaction time at all...to test if the stun duration doesnst somehow cause the AI to break....

Vehicle ground resistance, slightly increased it for all classes.

Update: 30 May, 2022 @ 12:53pm

Emplacement/Support Weapons

-Increased ammo reserves for all Mounted Machineguns to 2500 for .50cals and 3000 for 7.62mm
-Improved Mounted MG firing arcs from 60 to 90 degrees
-Increased ZPU Emplacements ammo reserve to 1500 rounds
-Improved ZPU traverse speed from 0.10 to 0.15
-Increased ammo reserves for all mounted ATGM launchers to 25
-Improved mounted ATGM launcher traverse speed from 0.10 to 0.15

Seriously, these things were sorely lacking in the ammo department for some reason....6 rounds for an ATGM, 500 for a 50cal, 750 for the others......runs out in like 2.5s.

Update: 24 May, 2022 @ 11:31am

Update: 23 May, 2022 @ 5:00pm

Panzerjager squad

-Changed their weapon to a custom G36A5

Increased dmg from 32.2 to 35
Improved recoil and spread on the weapon

The G36 is kinda crap in this game lol.

Update: 23 May, 2022 @ 12:33pm

Map: Intermodal Port

-Opened up a few more alleys in the container fields
-Added a rear door to the red shed near enemy spawn
-Removed the double open sided container on the container field cap(It just seemd to be broke, no one would run inside it)
-Added a few additional assets as cover in a few places around the map
-Opened the wall between the storage building and the HQ on the player spawn side of the map

Update: 20 May, 2022 @ 7:01am

M1A2 TUSK

-Improved turret cheek armor base value from 384 to 420. Rest of the armor remains unchanged.

Update: 18 May, 2022 @ 10:52pm

Map: Intermodal Port

-added a few more assets around the enemy spawn zone, as well as containers down the middle of the crane's track

-also wondering why it takes so long to update change to the cloud....