Ravenfield

Ravenfield

Into The Mist
Showing 1-7 of 7 entries
Update: 11 Aug, 2021 @ 12:12am

- New Trees (saplings)
- Capture Point Changes to give a tad more play time

Update: 10 Aug, 2021 @ 12:33pm

- Capture Point Tweaks
I had originally planned on making larger camps for capture points and turning all tents colors and or making the camp fires flames the owning teams colors. However I can't get either to work. The scripting can seemingly only act on a single object thus one tent. I also added the function to tents if cloth simulation is enabled so if that was weird or broken before it should be good now...

Update: 10 Aug, 2021 @ 10:41am

- Night Fix
When Ravenfield launched on Steam there was a call for requested features. One of mine was ToD (Time Of Day). SR ignored that (and years of bug reporting) and continues to keep the game locked in an idiotic Day/Night mode with "Night" being crippled. This means most the effects available to Day are still enabled at Night and make Night look idiotic. You can't set or disable this so if you want a correct looking day and night you either cripple day...or make two separate maps!

I've managed to ride the line here so if you want to play fixed night/dawn with a high moon you can set the map to Night. Previously the sky would still follow the day/night cycle...again SR has things set up in a way that's too stupid for words.

Update: 9 Aug, 2021 @ 5:29pm

- NavGraph Fix (My god Unity loves to phuyck things up.)

Update: 9 Aug, 2021 @ 5:18pm

- Tree geometry fix (Unity is like the final Winnie The Pooh in the Best, Normal, Mentally Deficient memes.)

Update: 9 Aug, 2021 @ 4:19pm

json update

Update: 9 Aug, 2021 @ 4:05pm

Created a new item. (Unity is a bag of Chit.)