Conquest of Elysium 5

Conquest of Elysium 5

Dwarf Overhaul
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Update: 19 Sep, 2021 @ 11:59pm

Sprites:
All dwarf units now have their own sprites.

Units:
(Hopefully) finally fixed both Chosen of Dvalin's ritpows.
Fixed melee weapons of Ancient Councilor and Chosen of Dvalin.

Weapons:
Slightly nerfed musketry.
Fixed musket projectile visuals.
Musket sounds added (alas the sample is a bit quiet).

Update: 5 Sep, 2021 @ 10:43am

Rituals:
Changed Build Pilings restrictions to Elysium + Flat Terrain.

Update: 3 Sep, 2021 @ 10:00pm

Fixes:
Typos in elemental Arquebussier weapons fixed.

Update: 2 Sep, 2021 @ 2:42pm

Hotfix:
Disabled debug event.

Update: 2 Sep, 2021 @ 2:40pm

Units:
Arquebussiers and Musketeers added as a late-game non-slow alternative to Arbalists. They are gained through promotion recruitment like other dwarf troops and require a rune lord to be present.
All new troops are using Arbalests as placeholders.

Update: 2 Sep, 2021 @ 12:50pm

Update:
Got reminded that commander units should be holy.

Update: 31 Aug, 2021 @ 9:10pm

Experimental:
modprio set to 4 to test compatibility changes.

Update: 28 Aug, 2021 @ 6:19pm

Update: 28 Aug, 2021 @ 5:44pm

Workarounds:
All rune costs drastically reduced and AP cost reduced to 1 or 0.

Update: 26 Aug, 2021 @ 3:46am

Balance:
Increased the cost and AP cost of T2 "muster rituals".
Increased the cost of Call On Ancestor by 50 emeralds.
Minor stat adjustments to Ancient Councilor (had to rebuild it anyways)
Removed rebatelvl (half cost at X level) for a few rituals

Fixes:
Fixed Ancient Councilor's duplicated spell weapon.
HOPEFULLY fixed Chosen of Dvalin sometimes not having spells by making another selectmonster for the other Chosen of Dvalin (WHY ARE THERE TWO?!)