Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now we need a faction of knife-ears!
Whatever. I have internet again and the WH3 patch is four days off, so it's about time to start doing the rounds for all my mod updates again.
This is still a really great mod, when I feel like building a dwarven empire! It's just a minor issue at this point. Strange that it only affect this one mod. Thanks for all of your other awesome mods!
I can maybe look at it again when I get finished with WH3 mod updates in the next few weeks, but not only do I have a fair bit on my plate, but some dumbass managed to cut the internet cables, and due to additional issues, I'm not able to upload from my work machine even if I wanted to.
Out of curiosity, is this in a loaded game or a new one?
Sounds like a corrupted save, nonetheless. You can try manually refreshing the mod data, but if it's the save that's the issue, that won't help.
Also, thank you for all these mods, they´re great, you´re great
The [spolier] regen [/spoiler] buff is a bit much IMO - what could make this more interesting would be to only allow this ritual to be cast if you conquer an earth plane citadel, it would add more flavour... can also have similar unique buffs for conquering citadels in each plane if you want to get crazy.
Thanks so much making this mod!
A few items of feedback, specifically about the lvl 3 rune master rituals that give permanent buffs - the ability to do this for your entire army is a amazing flavour wise but bit OP in my opinion. I would suggest to add a tooltip that suggests only buffing 5 units at a time for the cost (25 gems to give 100 units +2 armor permanently is pretty nuts, but doing it for 5 units at a time makes more sense)... since this buff costs 0 movement it could be this is what you had in mind.
when i reload a game after leaving the game, it's happen that like, a lot of unit change type or just become an another unit entirely, like having all my barbarien be turn into infernal king, or having one of my dwarf conselor being turn into an infernal emperor. I don't know if this as to do with the mod alone, or the fact i also use dynamic elysium but this can just fuck over a campaign i do because it's sometime only happen to me, or sometime, it happen to the other AI. So ya was wondering if this was normal or if there is a way around it or not.
Update:
Sprites:
All dwarf units now have their own sprites.
Units:
(Hopefully) finally fixed both Chosen of Dvalin's ritpows.
Fixed melee weapons of Ancient Councilor and Chosen of Dvalin.
Weapons:
Slightly nerfed musketry to bring it into line with the new mod (which is just waiting on sprites).
Fixed musket projectile visuals.
Musket sounds added (alas the sample is a bit quiet).
it already had a dvala in it