Conan Exiles

Conan Exiles

Gothic
Showing 31-40 of 49 entries
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Update: 26 Jan, 2022 @ 7:13am

0.18.0

NEW:

-City barracks - the entire outer structure is finished (remaining to be done: prison cells and interior furnishings)
-Grom camp (phase 1)
-Forest Near Dexter,Gromp Camp (just trees rocks ect)
-Small part of city harbor
-Sekob Farm (phase 1)
-Forest behind Sekob farm

NEW Details:

-Renamed Kappa into "Lurker" and replaced their spawns at map

BUFF/NERF:


FIXES:



OTHER:

-Farms textures (wood) are darker

Update: 8 Jan, 2022 @ 12:18am

0.17.0

NEW:

-A bit of terrain shaping around Onar Farm
-Black Novice,Mage and Necromancer armors for Beliar Religion (craftable)
-Fire Novice,Mage and ArchMage Staff for Innos Religion and 3 armor sets (craftable)
-5 New colors of clothes for peasants and 2 types of cudgel (dmg same like stone club) (uncraftable)
-2 New colors of clothes for farm owners (gray) by farm owner i mean Lobart,Akil,Bengar ect (uncraftable)
-Bryshard is my cat name and I call new farm after him (phase 1).Huge fields around Onars farm looks empty and he will be one of hired peasants same like Sekob was.
-Erol house (phase 1)
-Dexter bandit camp (just first steps there to find what way i want to go)

NEW Details:

-Removed the slave bracelet from the player's wrist.


BUFF/NERF:

-Undead horse base hp +50%
-Plant like dark mushrom,seraphis,king's Sorrel ect have now perish timer (so its a nerf) but can be put inside ice box
-The religion of Beliar is a very powerful art and requires a lot of sacrifice, however the benefits are disproportionate to the price, so to learn it will require much more feat points than the religions of Innos or Adanos

FIXES:

-Reduced number of objects inside "Dead harpy" tavern
-Shrine near Lobart farm give now buff
-Incorrect shrine buff names

OTHER:

-The viewing of distant areas has been increased by 25%, if this significantly reduces the fps, I will have to think about something else

Update: 24 Dec, 2021 @ 12:20am

0.16.0

NEW:

-Part of map with Old ruins of the Jarkendar civilization and "road" from tavern to it
-The religion has been changed according to the Lore of Gothic.
Mitra- Innos
Set- Beliar
Ymir- Adanos
Derketo - Blank Card(no god)
All other religions are disabled and items will be assigned to these three (most likely I will prevent the use of Avatars)
I am still working on the altars. Each religion will have unique things like weapons or armor. (Maybe I can add mage robes someday)
"Blank Card" will also have their own bonuses, but that's all in the future.
-Along with it, I present necromancy (in the religion of Beliar),the weakest skeleton disintegrates over time, but the rest of the undead that you can create stay forever.
-The "Witch doctor" book from Xardas' tower has been removed. Necromancy is now exclusive to Beliar's followers.

NEW Details:

-Building color of Tier 1,2,3 has changed (Black Ice unchanged). Orange suits the desert but not so much to the green forest.
-Continuation of work on the port city
-Change Water textures
-The first phase of building the monastery is over. The general outline is complete, the layout of the rooms and the area around the buildings.
-Tavern "Dead Harpy" Phase 2 completed. Most of the furniture and decorations are finished
-Bengar's Farm phase 3 completed. All npc added.
-Minimap updated

BUFF/NERF:



FIXES:

-Weird Water lines (black troll lake)
-Seraphis textures

OTHER:

Update: 11 Dec, 2021 @ 1:24am

0.15.0

NEW:

-A fragment of the map (so far only the shape and vegetation) in the north, next to the black troll's lair in the cave.
-New Plant Dragon Root.When eaten raw, it increases potency(it doesn't work for women). And you can make a potions of strength out of it.
-New Plant Seraphis.Toxic but useful in alchemy.
-Added 5 npc horses (useful for a farm design) Two of them can be found in the forest (you don't need LCDA to spawn them anymore, so everyone will see them)
-Potions of Strength can now be crafted. "Potionmaker 2" Feat cost 25 points and a minimum 35 lvl required

NEW Details:

-In general, I will not describe every change with interactive items so quickly:
Each campfire and most crafting stations -> Player should be able to use them. If not, it is a bug.
Each chair, armchair, bench, stool -> Player can sit on them
Many new lockers, crates ect which are "loot chest"
-To Xardas Tower added "building blocker volume". Nobody will block your exit anymore.
-Changed recipes potions of healing (seraphis as catalyst)

BUFF/NERF:

-The people have spoken
Potions that add a buff to the stats should be temporary instead of permanent.
So now: Small Potion Of Power +10, Medium +15, Big +25 to strength for 30 min or until logging out. These buffs can be stacked so +50 strenght in total.
-Due to the greater amount of loot in the world in the form of barrels, crates, cabinets, etc., the replenishment of goods has been increased from 30 minutes to 60 minutes
-Commander Ciok: respawn increased from 30 minutes to 60 minutes
-Hp Xardas increased to 10k (he hits like IronKing)

FIXES:

-Xardas' guards now run to his aid when you attack him, and vice versa.

OTHER:

-The icons are a bit better quality
-Potion of Stone Skin +100 Armor-> 30 min (admin spawn atm)
-Healing of Possession, completely removes the corruption (admin spawn atm)

Update: 4 Dec, 2021 @ 1:50am

0.14.0

NEW:

-Bengar Farm (not done yet)
-2 types of edible mushrooms (dark and digger meat mushroom)
-2 New shrines next to the "Dead Harpy" Tavern. (+4 vitality for 1 h and +4 Accuracy)
-The pass gate house has been completed
-New plant King's Sorrel:
Giving +50 max hp points until log out, but it will be used in future as a catalyst for the creation of powerful potions with permanent attributes.
So consider if you want to use it now...
It respawn after 24h real time


NEW Details:

-Minimap Update
-Change textures of water well
-Amanita shroom quantity reduced.
-Wild rose drop dried berries. (only if we collect them manually and not with sickle)
-Healing potions no more edit vanilla aloe extracts, it will increase clusters compatibility.
Both of these potions versions will be available, however, there won't be a lot of aloe on the Gothic map (probably only on a few beaches and a small desert)
-Cooking III book added to Bengars Farm

BUFF/NERF:

-Potion of power give now 2 points

XP granted has been reduced
-Brown Wolf XP 8k->6k
-Black DireWolf XP 12k->10k
-Warg XP 17k->15k
-Stag XP 2250->2k

-Peasants and Bandits (easiest in cave) should give more Xp now. (propably 50% more but cant tell for sure its buggy)
-Cavalorn is now stronger (more hp dmg armor)

-Healing Plant respawn increased to 60min (vanilla plant is 2 min)
Herb -> 120min
Root -> 180min

-Npc random loot chance increased 5%->10%

FIXES:

-Destuction mesh of harvestable rock (should no more float)
-Long respawn time of plants and other resources

OTHER:

**For testing**
Bengar's farm is a test of interactivity with the world. Many furniture and other equipment can be used as if they were placed by the player.

Update: 27 Nov, 2021 @ 1:39am

0.13.0

A statue commemorating the first thousand subscriptions was added to the town square. Thanks to all of you!

NEW:

-The last piece of forest on the south coast
-Several buildings have been added in Main Town
-The gate on the mountain pass to the mining valley(not yet fully complete)
-Preparations for Harpy Island on the South Coast
-Few Harpies are on the island of thieves now. It's the one in front of town
-New Item:
Permanent Strenght Potion
This potion will be in the Xardas tower behind the bars, along with a few pure healing elixirs.
Gives 1 to strength permanently, required level 60.
So even if someone has 50 strength, he will still be able to add points indefinitely, but if you drinks the "reset potion", the extra points obtained from the strength potion will be lost.
The respawn time of this potion will be between 8-24h real time.


NEW Details:

-Plants have chance to drop fat grub (10%)
-Xardas no longer has 3 cookbooks above the fireplace, but now he has a book called "Cooking for Noobs"
-Specialist Cooking I and II is located at Lobart's Farm and Akil's Farm
-Some plants no longer drop branches: Flowers,Herbs,Ferns
-3 new items: Healing plant, herb and root. They will be used in alchemy in the future, they will replace aloe vera.
-Renamed healing potions and change recipes to use my plants instead

BUFF/NERF:


FIXES:

-Grey enter to lizard nest
-WildRose destruction mesh

OTHER:

-Some work with optimization in Town

Update: 20 Nov, 2021 @ 12:10am

0.12.0

NEW:

-24 New Types of Harvestable Trees
***Dead tree type drop only dry wood and branches(include vanilla conifer)***
-5 New Types of Harvestable rocks
-9 New Types of Plants (ferns only drop plant fiber and insects)
***Removed seed drop from every plant drop,wheat drop seeds still("special" plant seeds are not removed)***
-Buildings of Orlan's tavern, "Dead Harpy". There is no decoration and no npc yet.
-Upper lake and mountain animal spawn near the Xardas tower
-Small piece of mountain pass to the Mining valley and Bengar's Farm
-A new shrine has been added (+4 survival) near the entrance to the "sun circle" valley
-Cathedral in the Monastery of Innos (just simple shape of it)

NEW Details:

-Repaint with new harvestable
Xardas,Lobart,Wargs Valley and forests
-Lobart sowed wheat in the other field. No more corn.
-Akil build some fancy fence

BUFF/NERF:

-Lizard Nerf (-5hp ,-2 armor , give now 10k exp instead of 13k)
-Innos Shrines now only grant one buff, this is due to a bug that allowed you to get 2 buffs at a time by repeatedly clicking shrines.


FIXES:

-Jack "jump of faith"
-Mercenaries attak player if he fight with bandits
-Bug with screaming scavenger


OTHER:

-More assets added

Update: 13 Nov, 2021 @ 12:16am

0.11.0

NEW:

-Ingame Map (Ugly but better than blank page)
-Akil Farm
-Several new types of fish can be found on the coast (pick up)
-Skip camp (As well as the preparation of the factions for Jarkendar- Pirates will be an "aggressive" group so it will be possible to enslave them with some exceptions. )
-New Creatures "Orc" (ice giant X0.6 size 3 types "Scout" 1500hp-> "Warrior" 2000hp -> "Elite" 3000hp
-Monastery bridge
-From now on, all Elk or Stag (except the king) will run away from the player, which will make the hunt a bit real. I don't know about you, but when I go to the forest I am not attacked by deer ... usually they run away from me.
Their HP has been reduced and they run a bit slower.
-The mountain goats also now run away instead of fighting
**If you find any of these two who want to fight it is a bug and I would like to know where it happened **

NEW Details:

-Merccenary armor/weapon sets changed
-Npc loot rework:
A)Standard loot will ONLY contain coins, food, dyes, small decorative items.
B)Taskmaster, smith, archer, smelter ect will have a chance to droop items related to their profession.
C)In npc loot there will be no raw resources.
-Changed the profession of some npc, Xardas-Sorcerer, Jack-Lamplighter, Lobart-Farmer ect. Still, you can't make slaves out of them, it's just an aesthetic change
-Necromancer tower changes:
A)Xardas got a key in his inventory. Let me know if he is strong enough because he has to be a really tough opponent
B)Changed music inside Necromancer tower
C)Slight change in the appearance of the surrounding mountains
-Now Thief is breaking into Jack's door (bearer thrall)
-The large deciduous tree has been removed from the forests, the smaller tree has been replaced by another model.
-The forest on the south coast is less dense
-Now NPC camps have an increased respawn time to limit npc killing for loot as well as capturing slaves. Vanilla is 15 minutes and I increased it to 30 minutes. I am thinking about 1 hour, but for now I will leave 30 minutes for the test.
**Wild animals should still respawn after 15 minutes **
***-Few new tree models to test in town (not yet harvestable)***
If they are approved, the next patch will focus on introducing them into the existing world to remove the feeling that "there are only spruces here"

BUFF/NERF:

-Small buffs to gods shrines (20 % for second, stronger buff instead of 1%)
-Scavenger (Noob) dmg nerfed -50% (now 10dmg)
-Scavenger (Miniboss) dmg nerfed -15% (now 60dmg)less hp
-BloodFly (Noob) dmg nerfed -50% and removed spit attack (now 20dmg)
-BloodFly (Normal) dmg nerfed -25% and removed spit attack (now 35dmg)
-FieldBug dmg nerfed -75% and removed spit attack (now 15dmg)

FIXES:

-Reduced amount of small rocks (-3000 models to load)

OTHER:

-Flat out whole not used part of map and move invisible wall (area in the west can be used by admins i will let you know if there will be any dungeons ect but it wont happend soon any way)

Update: 5 Nov, 2021 @ 12:50pm

0.10.0

From this version, the map optionally requires adding the LCDA_bestiary mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633363028) so I will have a few additional creatures at my disposal to diversify the gameplay.
If you don't want this mod then just don't add it, but keep in mind that in some places some creatures will be missing, for example Lobart's farm won't have sheep and chickens.

NEW:

-Shrines give buffs (just click statue ):
a) Shrine near Lighthouse give strenght buff for one hour (99% for +4 and 1% for +8)
b) Shrine near Lobart Farm give encumbrance buff for one hour (99% for +3 and 1% for +6)
c) Shrine Necromancer tower- 50% chance for +15 strenght and 50% chance for apply two debuffs (-25% max health aka corruption and deadly curse, draining 1hp/sec and it never ends) So if you have luck you can get biggest buff in the game or be slowly killed and cursed :)

-2 New creatures, Troll (Size x1.4 1500hp 50 armor) and Angry Troll (5000hp 60 armor),angry version drop skeleton key. Made from siptah bigfoot.
PS. They are the easiest, the next versions will only be more difficult and harder to kill.
It also drop Troll hide (this resource will be used in the trading system that will be added at a later stage of map development )

-Slowly building Akil's Farm and the scenes that will play out there.
-Small Bandit camp at the bridge
-New NPC, Mercenary (He's a little stronger than Nordheimers from EL,They use a variety of weapons and armor )
-Sculping mountains and terrain around "circle of the sun"

-NEW Details:

-Dark forest (continuation of work ) + some animals spawns added
-Removed Static Sheeps and Chickens and replace them with real one.(LCDA)
-Bandits now attack every npc/animal no matter what
-Nerf loot in Jack's lighthouse
-Bandits loot a bit changed to be more immersive
-ShadowBeast is now 1 skull boss

FIX:

-Cliff Materials
-Plants grey box thing
-Missing Dragonfly
-The sun now moves correctly in the sky (east-west)
-Modded wooden flors/roofs/walls have now proper "wooden" sound effect when you walk on it

OTHER:

-World invisible wall lowered so players cannot build SUCH tall buildings. There is still quite a bit of room for the towers at the top of the mountain
-Removed unused assets/textures form mod files

Update: 30 Oct, 2021 @ 1:16am

0.9.0

The patch is not tested because I don't have time for it this week, and I lost a lot of time creating a new kind of mountains ect.

NEW:

-Mountains surrounding the future Monastery Spot and a little chapel on the roead leading to it

-NEW Details:

-Changed Ocean,Swamp,Lakes water color, so no more "tropical" color in temperate climate.
-Change world Landscape material and cliffs material (texures)
-New plant :Water Lily (no flower)
-Painted new foliage (all of them drop just plant fibers)
-Reduce "usefull" plant amount around the world and move some trees ect here and there
-Change shape of mountain between town and Akil farm
-Removed Island with skeletons and stuff near town
-More "Dark forest" design
-Add few "buildable" swamp trees around the world (near small lakes ect)
-Clouds beyond the horizon over the ocean (this is to imitate a storm that blocks the player from leaving the island), the map border will not kill like in EL but will teleport to the starting tower in the future

FIX:

-Missing bridge collision

OTHER:

-Many new cliff materials
-New landscape material (bedrock,used for mountains)