Conan Exiles

Conan Exiles

Gothic
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Update: 22 Oct, 2021 @ 10:46pm

0.8.0

NEW:

-Game balance change:
From now on, NPCs who are friendly towards the player (there will be exceptions....maybe) are unable to knock out.
The only source of slaves are from now bandits and such type of NPCs.
However, you can still kill anyone if you wish

-"New" Creature ShadowBeast (corrupted panther 1.4x size) 3000 hp 50 armor
-"New" Creature FieldWorm-Raider (Doel 0.8x size) 50hp 0 armor (very weak) have chance to drop abysmall fangs and eyes but only 1%
-"New" 2 Creature Bloodfly (Shaggai 1.3x size) 75hp 0 armor and Stronger BloodFly (Shaggai 1.4x size) 150 Hp 10 Armor
-"New" 2 Scavenger Versions (First - jungle bird /\Second-Boss jungle bird)

-Forest between Akil's farm and the Lighthouse (no animals)
-Lighthouse POI (interior,npc,loot)

NEW Details:

-Players can now pick up some bones from the ground (drop chance: bones 100% ,Skull 5%,Insects 20%,Bonemeal 20%) (No skull version cant drop skull ! )
-Moved some animals spawn points around the world
-The farmers got better weapons (stone->iron)
-The old stone wall on the Lobart farm has been replaced with a wooden fence
-More town building

FIX:

-Scavengers textures (maybe)

OTHER:

-Replacing 2 models of vanilla trees (2 more left) with those that you might already know. The model is not perfect, but it is still of much higher quality than the trees you can find in the exiled lands. Pines ect are nice so I'm not going to change them.
-New foliage optimization work
-Added several new plant types placed inside town for testing, At 99% I will add them to the map. Let me know if you like it. I think they will diversify the landscape a bit

Update: 15 Oct, 2021 @ 11:45pm

0.7.0

NEW:

-Start of work on the Akil's farm and Jack's Lighthouse
-More playable area behind the north town gate
-New Creature "Weak" Warg (made from corrupted wolf model)

NEW Details:
-New Beliar Statue in Xardas tower
-Wolf boss near Lobart farm nerfed (-1000 hp and - 7 armor)
-More work with town walls and buildings inside
-Bonfire near town removed

FIX:

-Scavengers textures (maybe)

OTHERS:

-Some assets optimization stuff

Update: 8 Oct, 2021 @ 10:48am

Patch 0.6.0

I haven't had much time this week and the patch isn't extensive

NEW:

-A bit more montains around city
-Scavengers in starting zone (random size, it is jungle bird nerfed 50%)
-Wolfs near lobart farm nerfed 50%,they can spawn 10% smaller (for starting zone they were too deadly)
And both of them can be lure one by one not like in vanilla where all attack at once.
- 2 not ended shops in the city

NEW Details:

-All cliffs are a bit darker (imo white cliffs are not so good)
-Remove few animals spawns in south coast forest
-Move some foliage a bit
-Farmers now use primitive weapons instead of Truncheons

FIX:

-Unharvestable Wheat/Corn at Lobart Farm

OTHERS:

Update: 2 Oct, 2021 @ 1:35am

Patch 0.5.0

Map should no longer delete progress from Exiled Lands/Siptah single player.
Gothic have now unique Id for saves
However, this requires starting a new game as the old save is no longer recognizable.

NEW:

-Interior of Xardas Tower
-Generic Ocean Foliage
-South Coast Forest
-Fallen Tower Camp (bandits)

NEW Details:

-Xardas bats are now bigger and fly slower
-And they also squeal merrily as they fly around the abode of the deadly necromancer
-Xardas Tower is slightly recolored

FIX:

-Xardas Tower,stairs collision

OTHERS:

-New Tree type for harvest
Many materials have been processed to facilitate the work with the models,
Dozens of new models have been added for future use

Update: 25 Sep, 2021 @ 7:51am

Patch 0.4.0

NEW:

-South Coast mountains (new animal spawns,trees,rocks ect)
-Valley and tunnel near Xardas tower (Tower isnt ready yet)
-Cavalorn Camp

NEW Details:

-Player starting point moved inside Xardas Tower
-Replaced few spawns near Lobart farm with "Scavengers"
-Continuation of work on the city
-The villagers on the Lobart farm and the bandits in the woods have been weakened
-Bandits are now spawning at random level 1-4

FIX:

1.Brago cave:
-bandit loot
-deer giving infinite meat
2.Infinite Eggs Lobart farm

Update: 18 Sep, 2021 @ 6:40am

Patch 0.3.0

NEW:

-Replace City Walls/towers with new assets
-Brago Cave
-The in-game map now shows the player's position (this allows you to teleport, but the map is still empty)
-Several markers have been added to the map to facilitate navigation
-After death, the player can choose to respawn in the "Xardas tower" with a picture (for now the EL will be default. It will be replaced later) instead of the white field.
-A bit more playable terrain
-Changed the grass (reduced its height, size and color, and added more different plants in between to make it varied)

NEW Details:

-Lobart's farm textures are now slightly darker

FIX:

-Weather fix

Update: 11 Sep, 2021 @ 12:15am

NEW:
-Esmeralda Beach (ship in port)
-2 Islands (Thieves Island ,Hunted lighthouse )
-The city borders have been marked out, the city walls indicate what size it will be
-More ambient sound effects
-Weather effects (rain fog ect)
-Invisible wall around world (i dont want to add curse wall like Exiled Land has and kill players)

NEW Detalis:
-Chest in Lobart farm have inside guaranteed light armor (3 pice)

FIX:
-Plank pile collision Lobart farm
-And tons of adjusting,repairs ect

Update: 4 Sep, 2021 @ 12:59am

Patch notes:

New:
-First playable demo

Update: 4 Sep, 2021 @ 12:39am

Patch notes:

New:
-First playable demo