RimWorld

RimWorld

[KYD] Rapid-Fire Turrets
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Update: 1 Nov, 2022 @ 7:34pm

  • An exploit has been found that caused some auto-mortars to relentlessly fire! We here at KYD industries have patched this.

Update: 7 Oct, 2022 @ 5:16pm

  • KYD Industries welcomes you to RimWorld 1.4.

Update: 16 Jun, 2022 @ 7:48pm

  • An intern responsible for the previous code cleaning inadvertently removed all upgrades for Rimatomics turrets, an error not caught for six months.
  • In unrelated news, two coders and sixteen marketing positions are now open for applications.

Update: 24 Nov, 2021 @ 4:40pm

Our technicians have gotten a little bit smarter, and consolidated some of the technical operations behind-the-scenes allowing our software patch to function.

Additionally, a deranged starship captain recently filed a report about something called "Reapers", an immortal race of sentient starships allegedly waiting in darkspace. The report alleges that these "Reapers" were responsible for a missing testing facility of KYD Industries, and that these "Reapers" had stolen our technology to buff their own ships. We have dismissed that claim.

* Patch consolidated into two operations, ~20ms total impact.
* Reaper ships are no longer buffed.

Update: 10 Nov, 2021 @ 6:21pm

The same technician that was recruited before has once again been requested to hand over the security codes necessary for our software to continue to work with Rimatomics.

On an unrelated note, KYD Industries now has a surplus of toes for sale.

Update: 3 Nov, 2021 @ 10:08pm

A technician from Rimatomics has been ... recruited, and handed over some security codes, allowing turrets from Rimatomics to work fully again.

Update: 7 Oct, 2021 @ 6:48pm

An unintended interaction was causing artillery from Vanilla Furniture Expanded - Security to fire incredibly quickly! The exploit has been patched and should no longer cause issues.

Update: 6 Oct, 2021 @ 12:08pm

Valued customers! Our indentured asset valued technician, Willa, has sent us footage from an orbital satellite of Planet 04-21C, the testing grounds for turrets from the manufacturer "Rimatomics". This footage shows two Punisher-class Railgun turrets in a secure testing environment easily annihilating two Centipede-class mechanoids. Unfortunately, we did not receive a follow-up on our return communication, and are sending a shuttle to verify.

  • All 5 turrets from Rimatomics have received a software overclock to their firing speed. This may introduce unintended side-effects, and amplify your power consumption.

Update: 13 Sep, 2021 @ 6:57pm

  • This time, our expert software engineers have assured us, at threat of life, that GlitterTech Auto-Mortars will no longer have the ability to level entire mountains in minutes.
  • Should remove an odd, sometimes occurring, sometimes not critical error warning upon load that prevented our software patch from applying.

Update: 10 Sep, 2021 @ 7:41pm

  • Added an additional check for weapons from Save Our Ship 2.
  • Added an additional check for weapons from Mechanoid Clusters.
  • Removed the patches to ranged cooldown, as it was unintentionally affecting a wider range of weapons than intended, and various Mechanoid factions were found to have applied the software to their own internal programming, laying waste to dozens of rimworlds, and one glitterworld.