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sorry i can't test the culprit because i'm waiting for the 1.5 and my modlist rn is fucked up with the loading times
At this time, no additional software modification is planned. Your concerns have been noted once our software development department is restaffed from the incident on Xyleis 4, in which the entire staff inexplicably stopped responding to communications following reports of an insectoid raid.
Pazik:
No changes to the formula were made when updating our software for the latest '1.4' update, however our engineers will examine several legacy product samples to determine if such a difference is present.
From the Mechinator and her automated army - She wishes to express her satisfaction with your products in assisting her with the elimination of "filthy biologicals".
From the Morlock colony - They wish to express their gratitude in helping to keep out those "tainted by the sun", as well as their *very* enthusiastic opinion of the speed at which this delivers them... excellent dining opportunities.
KWW Colony Management sends our regards on behalf of our mutually happy customers.
<xpath>/Defs/ThingDef
[not(comps/li[@Class="CompProperties_Mannable"] or
snip
defName="CMissileTurret" or
defName="Turret_Auto_Mortar" or
building/buildingTags/li[text()="RE_Reaper" or
@ParentName="CaslteDefendsBase"]
)]
Ah yes, mechaniod ships turrets from VEM are now actually a threat, though i guess that's for better than worse.
Additionally, a deranged starship captain recently filed a report about something called "Reapers", an immortal race of sentient starships allegedly waiting in darkspace. The report alleges that these "Reapers" were responsible for a missing testing facility of KYD Industries, and that these "Reapers" had stolen our technology to buff their own ships. We have dismissed that claim.
I confirmed its got something to do with just Rimatomics and Rapid-Fire mod. I loaded a game with just these two mods, Harmony, Visual Exceptions, Rocketman, and Humanoid Alien Races (nondev) on a test and confirmed the Punishers are not rapid-firing anymore.
Granted, Rimatomics has had several updates the past week or so. Maybe something changed? I can report that the mod worked 100% before the recent main game patch.