Arma 3
Scotty's ACE Weapon Modification
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Update: 6 May @ 12:58am

Version 1.9.0
- Overhauled how actions work internally; components are no longer limited to separate attach and detach operations, and actions will now additionally appear for composite operations for attaching, detaching, or swapping out multiple items at once
- Added Vertical Foregrip and Angled Foregrip; weapons that have these foregrips on them visually will now behave as if they are attached (e.g. the MX now behaves as if it has an AFG)
- Foregrip items may be disabled in CBA settings (allowing you to attach/detach them without needing the items)
- Added a setting for making the M320 and AG-C/EGLM interchangeable on an item level, because the M320 is a variant of the AG-C/EGLM, and the only (apparent) notable difference is the presence of a foregrip
- Fixed a nasty hidden bug with case sensitivity that caused all sorts of issues internally in rare circumstances
- Updated some compatabilities, though NIArms and CUP compatability are still mostly out of date and will be updated eventually
- Added customizable component action length multipliers, that allow components to define how long they take to attach/detach
- Added a separate ACE arsenal item tab for weapon components

Update: 15 Apr @ 2:39pm

Version 1.8.1
- Fixed a bug where partially emptied magazines are refilled when swapping weapon components

Update: 27 Mar @ 1:42pm

Version 1.8.0
- Added support for MSBS Grot (MSBS GP and SIX12)
- Added support for XMS from Western Sahara (SIX12)
- Added 'weapon tools' that can be required during an action
- Added a Hacksaw tool
- Added support for the Kozlice, which can be sawn-off with the Hacksaw

Update: 26 Mar @ 12:45am

Version 1.7.0
- Updated compatibility with the Western Sahara CDLC
- Updated compatibility with Arma 3: Aegis
- Switched to HEMTT for building this mod

Update: 24 Mar @ 9:10pm

Version 1.6.0
- Fixed a bug where unit patches may disappear when swapping components on weapons
- Added info displays to weapons in the ACE arsenal

Update: 10 Oct, 2024 @ 2:43pm

Version 1.5.0
- Added support for Arma 3: Aegis, Arma 3: Atlas
- Added support for most of the weapons from the Western Sahara Creator DLC
- Unified the AK74 and AK74N weapon groups for RHS

Update: 3 Jul, 2023 @ 7:28pm

Version 1.4.0
- Added support for most weapons in CUP Weapons
- Components can now be defined to be impossible to attach or impossible to detach

Update: 22 Jun, 2023 @ 5:49pm

Version 1.3.0
- Fixed a bug in the previous version that allowed you to attach components regardless of whether you had them in your inventory or not
- Fixed magazines moving around the player's inventory when you attach/detach components
- Components and weapon groups may now be defined in campaign configs as well as mission configs
- Component definitions no longer need a list of attachments they might affect
- Added popup messages shown when attaching/detaching components
- Attempting to attach a component you do not have now shows a popup explaining such

Update: 19 Sep, 2022 @ 6:16pm

Version 1.2.0
- Added support for weapons from the NIArms mods
- Detach actions are no longer hidden when the player doesn't have space for the component in their inventory

Update: 4 Sep, 2022 @ 8:32pm

Version 1.1.0
- Added support for RHSGREF, RHSSAF, and vanilla Arma 3 (except for the CTAR and Promet)
- Fixed some bugs relating to magazines when attaching/detaching