Teardown

Teardown

Structural Integrity & Collateral Damage System
Showing 11-20 of 46 entries
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Update: 13 Sep, 2021 @ 2:43pm

Fixed a bug where an integer underflow would occur with saved static floats.
Added a performance system toggle.
Major tweaks to performance system to almost completely eliminate floating debris.

Update: 11 Sep, 2021 @ 8:13pm

Fixed a bug with incorrect default text.

Update: 11 Sep, 2021 @ 5:55pm

Reduced fire impact even more.
Removed more debug code.

Update: 11 Sep, 2021 @ 5:35pm

Removed debug code.

Update: 11 Sep, 2021 @ 5:33pm

Fixed a problem with loading damage multipliers.

Update: 11 Sep, 2021 @ 5:27pm

Removed debug traces.

Update: 11 Sep, 2021 @ 5:26pm

Removed debug code.

Update: 11 Sep, 2021 @ 5:24pm

Setting default system redone.
Defaults now load correctly. If a saved value is missing, rather than returning nil, it still provides a number, so I had to work around that limitation.

Update: 11 Sep, 2021 @ 4:43pm

Major settings redesign.
New settings notification for updates: The settings page will update you when there are new settings to configure.
Default settings will be loaded at the start of the game if a player never checked the options.
Two new settings to control mass: Minimum Body Mass & Minimum Collapse Mass.
Unfortunately, this caused a setting reset. This will not occur again, the framework I have allows dynamic updates.

Update: 11 Sep, 2021 @ 1:39pm

Corrected wrong default text.