Teardown

Teardown

Structural Integrity & Collateral Damage System
Showing 41-46 of 46 entries
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Update: 10 Sep, 2021 @ 9:12pm

Corrected a vector problem with the new time scaling, the system now checks the correct radius around the player and is synchronized.

Update: 10 Sep, 2021 @ 8:44pm

Created a new optimization system called "Update time", to only run SIS every #n ms.
Reduced defaults for particles.

Update: 10 Sep, 2021 @ 7:14pm

Corrected a pixel offset problem with the settings.

Update: 10 Sep, 2021 @ 7:12pm

Added additional information and removed debug values.

Update: 10 Sep, 2021 @ 7:00pm

Changed the name of the folder.

Update: 10 Sep, 2021 @ 6:52pm

Added a proper description, one that the in-game uploader cannot provide.