Teardown

Teardown

Structural Integrity & Collateral Damage System
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Update: 11 Sep, 2021 @ 1:20pm

Re-enabled experimental performance control system, resolved slippery debris problem.
The problem was caused by the lexical scoping of the lua engine not being tied with physics on the tick thread.
Process experimental performance control system only every 6th update for each shape.

Update: 11 Sep, 2021 @ 1:08pm

Temporarily disabled experimental performance control system due to slippery debris.

Update: 11 Sep, 2021 @ 1:04pm

Remove debug code, add new destruction counter setting.

Update: 11 Sep, 2021 @ 1:01pm

Reset experimental performance counter when an update on debris occur.

Update: 11 Sep, 2021 @ 11:56am

Process experimental performance control system only every 3rd update for each shape.

Update: 11 Sep, 2021 @ 11:44am

Reduce experimental performance control systems impact, some debris were floating.

Update: 11 Sep, 2021 @ 11:35am

Remove debug systems.

Update: 11 Sep, 2021 @ 11:34am

Experimental performance control system developed to reduce the amount of debris taking CPU time.

Update: 11 Sep, 2021 @ 11:04am

Adjust default text.

Update: 11 Sep, 2021 @ 11:01am

Minor improvement on particles for people who have RTX 2060 cards.