Slay the Spire

Slay the Spire

The Librarian
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Update: 1 Oct, 2022 @ 3:22pm

Version 1.1.4

Green Storm upgrade was too strong for a common card.
Static Green got a lot more consistent with the changes to starting relic, nerfing the damage to compensate.
Changed the art of One Week Girl to show new element order.
Shorted the power name of Enigmatic Source of Magic to just Source of Magic to fix rendering issue

Green Storm nerfed: Damage 6 and cast 2(3) times -> Damage 6(9) and cast 2 times
Static Green nerfed: Damage 9(12) -> 8(11)

Update: 11 Sep, 2022 @ 7:01pm

Version 1.1.3

When scaled, Royal Flare is able to end many fights by itself, so the requirements to get to that point should be higher

Royal Flare nerfed: Scaling damage X-1(X) -> X-2(X-1)

Fix bug where battle stats weren't reseting properly when using Save and Quit mid battle and starting the battle over without exiting the game (affects Hydrogenous Prominence and Trilithon Shake)

Update: 9 Sep, 2022 @ 4:31am

Version 1.1.2

Lava Cromlech nerfed to reflect new combo potential introduced in 1.0 (mostly Forest Blaze and Doyou Spear) and the fact that it now affects almost twice the amount of cards with all the earth cards being added to the effect.
Agni radiance buffed so that upgraded Agni Radiance with Upgraded Lava Cromlech still puts you in the Draw 3 cards range

Lava Cromlech nerfed: Increase damage dealt and block gained by 3(5) -> Increase damage dealt and block gained by 3(4)
Agni Radiance buffed: Deal 8(10) damage -> deal 9(11) damage
Summer Flame buffed: Deal 3(5) damage -> deal 4(6) damage

Update: 9 Sep, 2022 @ 3:25am

Version 1.1.1

0 cost card that draw cards is extremely strong and causes infinite too easily. This one even dealt damage because of the Wood and Metal it gave + the drawback of weak and frail isn't enough because it's not fighting your ability to draw cards like the burns of Overclock or the debuff of Battle Trance.
Royal Flare scaling potential was too high. Now you always need to at least spend energy in order to make it scale.

Elemental Harvester nerfed: Cost 1. Draw 4(5) cards
Royal Flare nerfed: Increase the damage dealt by X (X+1) -> Increase the damage dealt by X-1 (X)

Update: 3 Sep, 2022 @ 7:31am

Version 1.1.0

Flush was too strong and Fire needed a more reliable card draw card. Fall Slasher changes is simply to keep the amount of 2 cost cards the same.

Flush nerfed: Remove your first 2 elements to gain 2 energy
Flush+ nerfed: Remove your first element to gain 2 energy
Fall Slasher changed: Cost 2. Start with 3 swords with 6 (8) damage each
Agni Radiance changed: Cost 1. Deal 8 (10) damage. For every 5 unblocked damage, draw 1 card
Phlogistic Rain buffed: Deal 10 (12) damage -> deal 10 (13) damage

Update: 2 Sep, 2022 @ 6:55am

Version 1.0.0
General idea: Made character card pool a bit closer to base game characters, notably by reducing the amount of high cost block cards (Jellyfish Princess and Lava Cromlech).
Pushed elemental specific scaling/synergy cards more toward multi-elemental cards, allowing more build diversity instead of pushing the player heavily into a single element.
Also changed some effects I wasn't satisfied with.

Max HP changed from 70 (66 at Ascension 14+) to 77 (72 at Ascension 14+)

Weekly Calendar changed: At the start of each combat, gain 1 elemental charge of every element (starting from Sun instead of Moon). This should help with begining of fights since your inital cast will give 1 energy and draw 1 card.

Spell Card buffed: Deal 5 (8) damage -> Deal 7 (10) damage
Fall Slasher buffed: Initial damage 4 (6) -> Initial damage 5 (7)
Bury in Lake buffed: Deal 4 (6) damage -> Deal 4 (7) damage
Jellyfish Princess changed: Cost 2. Gain 10 (13) Block and 2 blurs. Exhaust
Condensed Bubble changed: Cost 1. Gain 7 (10) Block. If your block breaks, deal 7 (10) damage to all enemies.
Phlogistic Rain changed: Cost 2. Deal 10 (12) damage, then deal 10 (12) damage to all enemies. Gain 2 Frail.
Water Elf changed: Uncommon Skill. Cost 1. (Retain) Put all Water and all Wood signs from your discard pile into your hand
Green Storm changed: Common Attack. Cost 1. Deal 6 dmg. Cast Wood with 2 (3) times the effect.
Lava Cromlech changed: Uncommon Power. Cost 1. Increase damage dealt and Block gained from your Fire and Earth Sign by 3 (5).
Summer Red changed: Uncommon Skill. Cost 0. Put 1 (2) Fire Sign card from your draw pile into your hand.
Autumn Edge changed: Common Attack. Cost 2. Deal 9 (11) damage and apply 2 (3) Vulnerable to ALL enemies.
Mercury Poison changed: Common Skill. Cost 1. Gain 4 (5) Metal. Gain 4 (5) Water.
Emerald Megalith changed: Gain 3 (6) Block. Apply 1 Weak to all enemies.
Emerald Megalopolis changed: Uncommon Power. Cost 1. (Innate) Earth elemental charges also apply 1 Rust to all enemies when casted. Metal elemental charges also gives you 3 Block when casted.
Forest Blaze changed: Uncommon Skill. Cost 0. Whenever you gain Wood or Fire elemtal charges this turn, deal 4 (6) damage to all enemies.
Doyou Spear changed: Uncommon Attack. Deal 4 (6) damage for each Earth Charges you have. Cast Earth.
Recycled Knowledge changed: The next 2 (3) elements you cast trigger their effects twice.
Enigmatic Source of Magic changed: Cost 1. Whenever you cast 2, draw 1 (2) card.
Non-Directional Laser changed: Deal 4 (7) damage. Whenever you Cast, return this from the discard pile to your hand.
Ring of Agni moved to Common

Update: 15 Nov, 2021 @ 4:54pm

Version 0.9.10
Balancing:
Emerald Megalith nerfed: 3(4) Rust -> 2(3) Rust
Elemental Form adjusted: When playing sign cards, also gain elemental charges Equal to cost -> Double base elemental charges efficiency
Summer Red buffed: 3(4) -> 3(5)
Magic Field buffed: 3(4) -> 3(5)

Localization:
Fixed gramatical errors around keywords.

Update: 18 Oct, 2021 @ 6:13pm

Balancing:
Condensed Bubble buffed: 6(8) dmg -> 8(12) dmg
Meiling buffed: gain 1 charge -> gain 2 charges

Update: 11 Oct, 2021 @ 12:07pm

Balancing:
Rust nerfed: Deal damage for any debuff -> deal damage only for Rust
Autumn Blade buffed: 3(5) debuff -> 4(6) debuff
Emerald Megalith buffed: 2(3) rust -> 3(4) rust
Metal Fatigue buffed: 4(6) rust -> 5(7) rust
Fall Slasher buffed: 1 sword with 7(10) initial damage -> 2 swords with 4(6) initial damage each
Agni Shine buffed: 9(12) dmg -> 10(14) dmg
Ring of Agni buffed: 5(8) dmg -> 6(9) dmg

Update: 26 Sep, 2021 @ 12:46pm

Localization: Added French.