Slay the Spire

Slay the Spire

The Librarian
64 Comments
P3-Sig 8 Jun @ 5:50pm 
Wife good
nyahello 18 Aug, 2024 @ 6:17pm 
球左右的数字分别代表啥,没玩懂,但强度还是很可以的
BigGucciSosa 5 Jul, 2024 @ 10:30am 
There are a lot of mods that are just "the Defect, but more complicated." I unfortunately tend to think that they're all just worse than the Defect, and this one is no exception. However, if you like that kind of mod, I think this one is decently done. I think fewer elements and more ways to cast them - maybe even multiple ways to cast specific elements - might help a bit
业 风 神 闪 斩(双刀战狂 29 Aug, 2023 @ 1:49am 
卫星向日葵可以使用红牛给的8活力,但是不消耗活力,不打出攻击牌就可以乱杀了
liconiconi 9 Jun, 2023 @ 2:50am 
燃素柱的翻译有误,它只会对选中的敌人造成10点伤害而非所有敌人
Zeph  [author] 16 Apr, 2023 @ 3:41pm 
Thanks for the notice. I updated the description
War Criminal 16 Apr, 2023 @ 10:54am 
The true source for the splash art is:
ヴワル魔法図書館 by カズ or
https://www.pixiv.net/artworks/48674562

Besides that, thanks for the cool mod!
Kudryavka 17 Mar, 2023 @ 10:23pm 
挺难的,对于卡组运作速度以及获得的卡牌质量有很大的考验,不过手气上来了也是真的爽
hwr 4 Oct, 2022 @ 6:53pm 
Thanks for keeping this mod updated. I really like it.
Zendakon 29 Sep, 2022 @ 12:56am 
Sidenote, I still think the new Recycled Knowledge is Pogged up in general. Either it turns a mediocre 3/4 fire into 6/8 or it turns 6 earth into 12 worth. Either way, I love it, and it makes me think about my plays very carefully.
Zendakon 29 Sep, 2022 @ 12:53am 
3rdly, and I think most importantly, this character still needs a victory over the heart screen. Maybe frame 1 could be her overlooking her work on the destroyed heart, frame 2 could be her bullying the inhabitants of the spire into cleaning the place, and frame 3 could be someone walking into the spire and being confused as it looks like a library inside at the end. This is just one idea I had for an ending but I thought it would be funny cause you're playing a librarian.
Zendakon 29 Sep, 2022 @ 12:52am 
Hmmm In response to this feedback, 3 things, 1st, thanks a whole lot for giving us your thoughts and reasonings, or even doing an update at all. A lot of mod creators create a thing, and then never get the chance to do anything with it afterwards.
2nd, the Recycled Knowledge reasons make sense when I really think about it. Although I wonder if a rare character specific unlockable Relic could be a cool replacement. One that would probably have the effect of the old recycler either once every even turn end, or once every deck shuffle. IDK Just spitballin' here. Either way I played this mod again and I like the new feel of the balance. I realize more and more that finding a balance between elements and blocking is key with this character and Recycled Knowledge when I think about also kinda cheats the system in its old form.
BlueToadPerson 27 Sep, 2022 @ 4:36pm 
I have played quite a bit since she got updated. Some of the cards are a bit.. interesting but overall I love the changes you made.
Allowing for more ways to stack up and then divert into a set of elements is quite good and it feels a lot different from the defect cause you can stack it in different ways.
I have however, never picked up recycled knowledge since it got changed.
Yes there have been instances where I thought about it, however when there are different casting methods in my deck that give me what I need, I.E: Block/Draw.
I haven't added it too my deck since its just casting the elements twice and I haven't needed to double cast.
Overall however, good buffs/nerfs and changes to the vast majority of cards and I do believe there will be instances where recycled knowledge will be very beneficial. I just haven't had the opportunity to use it in this iteration.
Zeph  [author] 3 Sep, 2022 @ 7:17am 
[Part 4]
Thanks again for the feedback. Even tho I didn't agree with everything, there was some really interesting ideas in what both of you said.
I'm not sure how much more work I'll put into this mod, my vacations are coming to an end and I have another mod to which I need to do a bunch of art before releasing it. I'm making a quick smaller update today and maybe another one to change some relics, but I'm not sure about this one yet. Might do some balance changes or bug fixes (if there are some), but it's quite unlikely I make other big changes. Most of the ones from this update were due to new learnings I made while working on my second mod and wanted to improve the Librarian in that regard
Zeph  [author] 3 Sep, 2022 @ 7:17am 
[Part 3]
Casting with the Librarian is very different that evoking your orbs on the Defect and I don't think the design from one translate very well to the other. On the Defect, it's mostly the Dark orbs (and maybe the Plasma) that truly benefits from Recursion, which comes from ~4 cards and even without evoking your other orbs, you still get their passives effect without evoking them. On the Librarian, it's ~50+ cards that makes you want to lock in Recycled Knowledge.
Zeph  [author] 3 Sep, 2022 @ 7:16am 
[Part 2]
About Recycled Knowledge, what I disliked about the previous iteration is that it would kinda invalidate every other casting sources since casting to keep your charges is almost always better than casting to remove the element. With the new design, I tried to keep the fantasy of improving the strength of your casting by reusing the same element twice without making 5-6 other cards (one of which is in the starting deck) + 1 relic feel bad with it. Also with the new Green Storm and Doyou Spear, there's some friction since both of them *and* Recycled Knowledge what to be able to cast the same elements (assuming Wood or Earth is your main element). It's pretty much the same reason why I changed Doyou Spear -> The previous iteration made casting Earth felt really bad unless you casted it specifically with Recycled Knowledge. I'll think about it, but I'm not sure I'll revert.
Zeph  [author] 3 Sep, 2022 @ 7:16am 
[Part 1]
First of all, thanks for the feedback. It's really appreciated to see that people are playing my mod and take time to voice their opinions.

To me, managing your cast cards vs the variety of sign cards that you add to your deck is part of the character's design/challenge. This as been made even more true by changing the starting relic to only give elements at the start of combat, so after casting these, you don't need to deal with a constant flux of unwanted elements being created every turn. This makes additional cast cards a lot less valuable unless you choose to add a big variety of elements in your deck, in which case drafting either Great Library, Daily Practice or 2-3 Voile/Bookworm is the way to go.
Zendakon 3 Sep, 2022 @ 2:48am 
I agree, I like having the ability to use signs without losing all the hard earned charges.
BlueToadPerson 3 Sep, 2022 @ 2:07am 
I will say now though recycled knowledge change is by far my least favourite. The refreshing of the signs has lead to get a very good run and making them cast twice instead.. imo ruins the fun of building up massive amounts of charge and keeping them around like you would defect. Just imo though. Good update otherwise.
BlueToadPerson 3 Sep, 2022 @ 2:05am 
Yesterday i did a run half way through. Woke up today to do the left, instantly died cause a lot of my deck was fundamentally changed xD rip me but was quite funny to see my cards doing different things
Zendakon 2 Sep, 2022 @ 9:39pm 
I disagree with Zu on signs auto casting, although that would be a great rare power to add. I like building up a metric fuck ton of signs and just annihilating everything when I'm ready. Maybe another rare card could be a skill that removes the oldest sign to heal that much. Or a form like card that channels a sign at random when you play a card. All in all this update is exciting and I can hardly wait to play more of it.
Zu 2 Sep, 2022 @ 3:26pm 
I find it commendable you took the time to work on a meaningful update. However, the fundamental issue of casting was hardly addressed.
Had I not received the mobile library, my run would've been pitifully weak (again) since I only found 1 other card that casts.

Giving cards the ability to selectively cast 1 or 2 elements is a step in the right direction, but there's surely a more elegant solution to bricking. What I would implement is that an elemental stack casts itself if you didn't fuel it this turn.

You would need to slightly nerf sign cards and make the cast keyword double what it casts (so it has a compelling reason to exist), but adding a dash of complexity to the tactical layer is worth it; even just the decision whether or not to play a sign since there are reasons for and against delaying the auto-cast.

If you find this suggestion appealing, remember to mark elements that are about to auto-cast. It's your mod of course, so you do what you feel is right.
Zeph  [author] 2 Sep, 2022 @ 7:17am 
A big update has been pushed, aiming mostly at making the character more consistent. Hope y'all like it
Zendakon 14 Apr, 2022 @ 1:42pm 
Focus should work on the orbs.
Vengyr 21 Mar, 2022 @ 2:55pm 
Great character, interesting mechanics. Idk why people called her weak, on my first run I've steamrolled everything (A8, so no big deal, but still had a way better start than with many other modded characters). Maybe she got a massive buff.
你妈的为什么 11 Mar, 2022 @ 10:44am 
为什么有三张卡没法解锁啊。
Zendakon 4 Mar, 2022 @ 1:27pm 
OOHHH!!! Fire sign cards. Not casting fire! Hol up I just had a deck idea!
Zeph  [author] 4 Mar, 2022 @ 10:06am 
@Zendakon Lava Cromlech is a Fire and Earth Sign that gives Block. The "Increase Block gained from your Fire Sign" portion of the Summer Red power refer to that card.
Zendakon 27 Feb, 2022 @ 8:17am 
There's a card that says fire gives 5 more block and attack but fire doesn't give block.
宫野 19 Jan, 2022 @ 12:50am 
3天进阶20过了
这角色玩骚的太厉害了
正常玩确实难
1317289014 26 Dec, 2021 @ 11:26am 
太弱了,前期好折磨,伤害只有金元素能看,建议加强元素激发的基础数值或者原始遗物每回合加费用过度一下
曰川冈坂 19 Dec, 2021 @ 3:42am 
好弱 卡牌看似花里胡哨 实际基本都没什么连动性 然后大部分卡牌升级基本清一色+3伤害太随便了
樱花之离殇 16 Dec, 2021 @ 2:19am 
挺不错的,但玩起来就是感觉有点弱
LockeColeFF 10 Dec, 2021 @ 8:23am 
The swords are not working for me. They never trigger.
HaryunJ 8 Dec, 2021 @ 10:39pm 
Sick:steamthumbsup:
Kaz 20 Nov, 2021 @ 9:54am 
Loving the mod, this mod sparked my current binge of slay the spire where I have added 70 hours within the last 2 weeks, keep up the good work.
Zu 16 Nov, 2021 @ 1:42am 
Another balance patch, hm? Nice, nice. So...does the starter relic really not deserve a slight buff? Even just reorganizing the effects mayhaps?
Hanane 7 Nov, 2021 @ 11:51am 
Am a simple man, I saw Patchi i sub.
银龙之羽 30 Oct, 2021 @ 11:30pm 
有亿点弱,挂球无收益,产球和激发还分开,数值给低了还没有集中那样的常见强化手端,急需更改机制
Wise Repeater 25 Oct, 2021 @ 5:55pm 
It is a rather weak char with some broken card combo. You either get the proper gold power card and roll over the enemy with some aux cards (recursion etc. or especially with the enhanced char relic), or just could do damage/defense at all. Also there's no focus equivalent of this char, which is rather weird given it is played very similarly to the defunct.
VMLowell 20 Oct, 2021 @ 11:42am 
I'm just immediately commenting to disagree with below, if you're struggling utilizing the Element system it's because of you, not the balance, you're going about it too singlemindedly. (I'm already doing +10 Ascension runs)

I've been enjoying this mod for awhile now but still working on just unlocking the last few cards, but I absolutely adore the way you've managed to merge the elements directly into StS card mechanics. It always feels like fanworks either make Patche overcomplicated or too simplified, but not here. Can feel an extra layer to deck construction now that element building lets you store for future turns, not to mention needing a secondary engine to consume them at just the right pace.

Overall super enjoying this mod and impressed at how well it feels like playing StS again, compared to other mod characters...
Mwalls 16 Oct, 2021 @ 8:46am 
I'm sorry to say but it's way too weak, elements provide no consistent effects, so the effects relies on evoking, which you cannot do very frequently because very few cards provide them. All those elements stored there are just dummies. You can only survive the fast-paced combats int the vanilla game with instant- high-value cards, which makes the main mechanic just feel like a joke. Needs serious balancing.
我就是嘉心糖 10 Oct, 2021 @ 4:17am 
a nice work. But It's difficult to break heart. She needs better cards and relics
Zeph  [author] 5 Oct, 2021 @ 7:22am 
If you encounter bugs, please report them in the Bug Reports discussion with as much details as possible. Information like in which situation did the starting relic doesn't work or which bugs you encountered with the sign mechanic are super helpful. This will allow me to find these bugs and fix them
Xyzen 3 Oct, 2021 @ 10:36pm 
very hard to play, starting relic is super mediocre and sometimes doesnt work. and the sign mechanic is badly implemented and buggy
雾雨模拟沙 29 Sep, 2021 @ 7:05pm 
这也太弱了……隔壁灵梦虽然玩着困难,但至少人家是启动慢上限高
这边连上限都没有多少也太惨了
期待调整机制和数值
lolitata 28 Sep, 2021 @ 7:09am 
人家的MOD是超模了要砍,这货数值翻一倍都未必赶得上机器人
机宝挂球好歹一个集中强化全部的球(碎片整理蓝卡),到了这金木水火土直接金卡 (数值才+1)
推了的球直接得重新强化,挂上去的球不激发一点效果都没
说个最简单的对比 基础卡 电击 双放 任意1强化 ,单回合1费打出的伤害都是3+16(8x8)=19
帕秋莉 挂火再双激发 挂火7 双激发我算双球也打不到5 然后激发卡本身5 2费打14
re_kowloon 22 Sep, 2021 @ 3:34am 
Hello, I've enjoyed your mod very much! First of all, I want to thank you for making such a mod!
I am Japanese. but also, I am not a translator.
but I translated it into Japanese to maximize the enjoyment of this mod, not only for me, but for other Japanese people as well.
If you would like, I can give you the translated file so you can implement it.
Please consider.
Last but not least, I apologize for my poor English through the translation software.
TANk_ACe 22 Sep, 2021 @ 2:50am 
有点难 不太会玩激发流啊 而且这个挂在身上没效果要激发才有效果