Rivals of Aether

Rivals of Aether

Gohan
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Update: 15 Sep, 2021 @ 3:21pm

v1.1

GENERAL
-When in training mode, the exact amount of Ki in the super bar is shown numerically
-Any hit of a combo that used to gain 20+ Ki now gains (300 divided by the old amount) of Ki.
-Any hit of a combo that used to gain 30+ Ki now gains 5 Ki
This effectively means that successive hits after the 20 Ki limit has been reached will actually gain LESS Ki instead of more. This was to prevent NSPECIAL -> FSPECIAL from granting 195 Ki (the last hit gave 60 Ki! This HAD to be fixed!)

DSPECIAL
-DSPECIAL can now be jump canceled, like shine in Melee.
-DSPECIAL is no longer completely projectile invincible. Instead, it has 10 frames on startup and 10 frames at the end, guaranteeing at least 10 frames of vulnerability in the middle. This was changed to prevent Gohan from using DSPECIAL to dodge beam attacks like Masenko, Goku's Kamehameha and Vegeta's Final Flash. Somehow I never realised this was a thing during testing. I wanted this move to be better than Goku and Vegeta's Ki Charge, but not by that much.

NSPECIAL
-Reduced startup time from 15 frames to 5 frames. This move can be used as part of a combo. This is a huge change, as players can now choose between strong attacks (more killpower) or NSPECIAL (more Ki gained from the number of hits)
-NSPECIAL can now be jump canceled at any time before frame 35 (7 frames before the final kick)
-NSPECIAL now retains forward momentum when used in the air. This is to allow it to be used in aerial combos

////////Summary////////

The most significant change this patch are:

The change to Ki from combo MASSIVELY limits the max Ki Gohan can get from a combo. For example, the combo that used to give 207 Ki from V1.0 now only gives 160

The ability to jump cancel NSPECIAL and DSPECIAL completely changes Gohan's most optimal combos, as he now has access to high-Ki combos that are significantly more consistent than his old ones, while also MASSIVELY limiting the max Ki he can get from a combo. Some examples of new combos are:
DSPECIAL -> DSTRONG
DSPECIAL -> FSTRONG
DSPECIAL -> USPECIAL -> UAIR
NSPECIAL -> FSPECIAL

to help visually understand the changes to Ki, go here: https://www.desmos.com/calculator/mrknwwhgce
the red line is V1.0, the green is V1.1. The X axis is the hit of the combo (eg x=2 is the second hit of the combo), the Y axis is the amount of Ki gained from the hit (eg y=5 means that hit gives Gohan 5 Ki), and the Z slider is the amount of damage the hit does (eg z=10 means the hit does 10 damage)

////////2nd TL;DR////////
Gohan gets less Ki from each combo, but he has more combos that give close to the most optimal amount

Update: 12 Sep, 2021 @ 2:12am

v1.0