Rivals of Aether

Rivals of Aether

Adam Capybarra
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Update: 10 Oct, 2021 @ 9:08pm

v1.8 - Buffed DSpecial

=BALANCE=
-Buffed DSpecial

NOTES: i buffed dspecial

Update: 5 Oct, 2021 @ 5:15pm

v1.7 - The Rock Paper Monke Update

=AESTHETIC=
-Added outlines to the papers on Adam's BAir sprite
-Papers now have a unique colour when used on an alt
-DAir now spawns a rock effect when in landing lag
-HUD icons now use alt colours
-Added custom SFX for Gorillanado hit

=BALANCE=
-Papers have been reverted to no parry stun
-Papers are now destroyed by Clairen's plasma field
-Creature attacks now have extended parry stun
-Reduced endlag on DAttack from 28 frames to 22
-Reduced healing for UAir from 6 sweetspot, 4 sourspot to 5 sweetspot, 3 sourspot
-Increased DAir landing lag from 10 frames to 14

=FIXES=
-Monke voice clips no longer play when dodging after Hodan NSpecial is used
-Fixed Munophone animation
-Adjusted X offset of hit effect when rocks are destroyed

Update: 1 Oct, 2021 @ 10:24pm

v1.6 - The Parry And Perish Update

=AESTHETIC=
-Added Dialogue Buddy support
-Updated colours on bar DSpecial
-Added more text for the respawn plat
-Adjusted text offsets for respawn plat
-Added HUD indicator for new FStrong cooldown
-Altered corn indicator to be visually consistent with other HUD icons
-Courage outline now uses the dark shade of Adam's shirt colour
-Updated FTilt visuals with shading and larger range

=BALANCE=
-Buffed DSpecial
-UStrong now puts Adam in parry stun instead of getting reflected
-BAir papers now put Adam in (extended) parry stun
-BAir papers no longer reflect when parried (they get destroyed instantly on parry so it's not like reflecting them helps much)
-Adam's USpecial cooldown timer no longer decreases when taunting on platform
-FStrong now has a cooldown of 60 from the frame the projectile is created
-FAir angle adjusted from 310 to 280
-UTilt hitbox size increased and position changed
-Increased size of 3rd DTilt physical hitbox (the one closest to the ground)
-Removed scaling from DTilt physical hit to better connect into the projectiles at high percents
-DTilt projectiles now fly higher when created
-Increased range of FTilt
-Reduced DAttack startup from 16 frames to 14

=FIXES=
-Code particles no longer appear before the platform does when respawning
-Scream voice clip is now stopped when getting hit
-Voice clips should no longer play multiple times during hitstun
-Adam is now put into parry stun when cancelling into a tilt after his jab is parried

Update: 21 Sep, 2021 @ 3:45pm

v1.5 - The Bamboozle Update

=FIXES=
-Fixed UAir visuals
-Again

Update: 21 Sep, 2021 @ 12:54pm

v1.4 - The Creature? Aw Man Update

=AESTHETIC=
-Altered colour ranges
-Reverted FStrong colours
-Creatures now use a different sprite when on an alt, which should lead to nicer creature alts
-Creature hit effects now recolour with alts
-Gorillanado attack now has a longer animation to better line up with the duration of the hitboxes

=FIXES=
-Creature offsets adjusted to be 1 pixel lower
-Firefang enter animation offset adjusted to line up with the idle
-Folet attack now properly applies Wrap effect on hit

Update: 20 Sep, 2021 @ 10:58pm

v1.3 - The SFX Bug Update

=AESTHETIC=
-Ledge Attack now has a sound

=FIXES=
-DTaunt voice clips no longer play when rolling after use

Update: 20 Sep, 2021 @ 1:25pm

v1.2 - The Aesthetic Cleanup Update

=AESTHETIC=
-BAir visual offset adjusted
-BAir projectile cooldown is now visually indicated by the HUD
-Jab hit sound will now increase with each slap as an auditory indicator of how many slaps are left
-FSpecial HUD icons removed
-FSpecial now shows the creature on the projectile when thrown
-FSpecial RNG placement in the code changed, so watch out for broken replays

=BALANCE=
-Buffed FStrong startup from 24 frames back to the 20 as it was in the jam build
-DAttack BKB buffed from 8 to 9
-DAttack strong hitbox angle changed from 45 to 40
-DAttack weak hitbox lifetime increased by 5 frames

Update: 20 Sep, 2021 @ 1:24pm

Update: 20 Sep, 2021 @ 1:23pm

whoops i put the wrong version number aaaaaaaaaaaa

Update: 19 Sep, 2021 @ 3:40pm

v1.1 - The "oh that's all that was broken on release?" update

=FIXES=
-Ledge Attack now uses the correct hurtbox
-Ledge Attack hitboxes now appear properly
-DSpecial fixed